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    1. NeonSturm

      Join the Stellar Express! [Competition]

      Ok, what if I build one with over-extending sides. lets say 10m taller and wider (above the train car base)? Just curious if we are supposed to keep the boundary box size in width and height close to your images.
    2. NeonSturm

      Suggested Planetary Suggestions

      Yes, but if they are too small individually, your space-port is 3/10 of the planet in size, which is unrealistic if it is just a 1:! build of a real-word airport.
    3. NeonSturm

      Systems and Combat Overhaul

      It is a suggestion forum, not a wish-list discussion forum. If you don't provide an example of how, I think it does not belong here and can be left out. Or is your point that devs should change their task-priority? :p
    4. NeonSturm

      What is the Avg block count for ships

      Mostly that - funny way to say that. Although you can use 2x2x2 cubes as you can use 1x1x1, I wish for adv build mode support for that (aligning pastes) Currently I use A mesh-like structure with doors to block wireframe vision on demand.
    5. NeonSturm

      How do I destroy empty cargo space block with no other blocks on station?

      Annoy your enemies with it! Render territory near their stations useless forever! lol Give stations a "core build-block" and annoy users? I hope these are compatible with my night-vision goggles :)
    6. NeonSturm

      Is Starmade going to be a Survival or RTS style of game?

      Agree. There should be different sorts of potatoes with so many tastes … but to sell them, farmers should pay 400€ to an office per sort to make them a legal trade good. The problem with both your arguments is, that not everyone thinks so. Some are just too lazy to search for foreign potatoes...
    7. NeonSturm

      Suggested Planetary Suggestions

      I didn'T like about cookies that you could mine the underside or have to fly around it to see the planet. I prefer continental plates to relax the tension between biomes with equal blocks and a 1-block layer of lava. With a reliable collision-shape which equals the top-down view as long as...
    8. NeonSturm

      multi command ships

      Until the turret they jumped into overheats. If you control the turret base in a safe location, could you also dock the turret-docking-plate to the core in the bridge? EDIT: I talk about another type of "docket lagreactor" :)
    9. NeonSturm

      Is Starmade going to be a Survival or RTS style of game?

      In medieval age, peoples worked mostly for food. Now we have to work 4 hours a day and everything above is paid via taxes to warmongers, research and rebuilding after destruction - and don'T forget rich peoples which don'T work and their lawyers which aren't really "productive". But when we...
    10. NeonSturm

      Entities remember HB-docked status

      Per-Entity data shouldn't be loaded with chunks. Inherited values should be requested from the referenced parents, bobby-entities for turret id, undocked-entities for homebase-protection, … If the referenced parent is not loaded, the sub-entity shouldn't do decisions which alter anything in the...
    11. NeonSturm

      Systems and Combat Overhaul

      Like, but how? Many suggestions tangled this, like suggestions about rotation. Do you mean the racing boats which are just a split-second apart from flipping over? Are you referring to transport planes or fighters? Space is not Air, Wings do not change your heading! You should look at fishes...
    12. NeonSturm

      Suggested Salvage Pulses

      Salvage beams already have a relatively short range and gravity pulls you anyway. Slavage beams would still exist. Pulses could trigger at a certain distance. For example travel 100 meters, then explode in a sphere in 100x100x100 around the centre. It would not be imba in combat (blocked by...
    13. NeonSturm

      Suggested Salvage Pulses

      Did you not read the head-line? ;) They fix the block-count limit of beams. You would salvage equally fast as a checker-board array, but without the separate-array spam
    14. NeonSturm

      Ship Grappler (or Harpoon)

      For this, Starmade lacks salvage-pulses.
    15. NeonSturm

      Less hard power generation cap.

      The formula is perfect the way it is. (( Maybe not perfect, but very close to )) The only problem with it is, that it does require 110 blocks for a 100m long line (stick a few additional to it) so that you can bend lines slightly without losing anything because of it.
    16. NeonSturm

      Anyone know if this is normal?

      It looks like a big bubble in space-time :)
    17. NeonSturm

      Ship Grappler (or Harpoon)

      push modules could break it :) It would be op in some cases, compared to pull and push - or should pull's passive be reworked for that?
    18. NeonSturm

      Entity Wide Master Storage Interface - Aka: Build Mode Lite

      I like if you can make a fixed sorting which applies to every storage you use, but only as (linking existing items and shadowing others to show they are non-existent locally). But in the "creative mode inventory" right now, I have trouble finding the display block which looks no different than...
    19. NeonSturm

      SMEdit currently working for anyone? (Aug 2016)

      When I tried SMEdit it lagged for big ships and for small I don't really need it It cannot edit logic which is my current major interestt
    20. NeonSturm

      fleet command block

      First, you need to be able to input multiple bits per block – or many many blocks for different commands. Secondly you may want to process signals in a receiving ship. Cx = command blocks – input bits for command-code. FB = Fleet block, enter fleet sig_nature. Ax = activation blocks – which...