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    1. NeonSturm

      Filling the Gaps

      Toilets, bunks … Just go around in your house/apartment and add anything of it to the captain's cabin. And then imagine your city's shopping mall or an office building - maybe you forgot toilets or a waste bin for different wastes?
    2. NeonSturm

      NPC Mercenary Contracts

      Have you not forgot something? like writing a feedback or clicking a rating-button? ;) But to be balanced, your station should have something they desire to use also they should not suicide if they cannot out-power the enemy. Just count weapon blocks and shield blocks and if the attacking...
    3. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      Then they should be flagged as hardcore-min-maxed and forbidden on servers which do not like that. It's not about creating, but about publishing in such a way that you can use it without any effort on any server which allows uploads - even if it isn't yours. You could save the original...
    4. NeonSturm

      Turret Tracking

      Did you place your weapon computer in the right direction? If the shots are coming out sideways, your barrel does not have a 90° angle. Have you tried a turret with just 1 missile/beam block?
    5. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      As long as these reactors are not squished into jump drives and shield blocks, it's ok. Hard min-maxing also does not limit a 23^3 reactor cube as these are more or less standard. Hard min-maxing would be a ship especially designed around a 3D reactor cross for each soft-cap and dock them on...
    6. NeonSturm

      A small guide to power

      Actually this explains it a lot better than videos or min-maxing topics. Showing newcomers 5* 5x5-layers is good if they have understood what you just explained. In a post like this, everyone has as much time as he needs to look at the picture/text without having to stop the video and go back...
    7. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      If you show the very best example possible nobody can have personal secrets or the feeling to have archived something. You are stealing the opportunity from them. If you show something public, always make sure it has 80..90% maximum efficiency (See Update#1 for what 100% is). 30*20*50 =...
    8. NeonSturm

      A concept to fundementally change warpgate functionality.

      Actually more: gate-gate-gate jump-gate-jump gate-jump-gate gate-jump-gate-gate-jump-gate … How about: you can plan your jump through any sectors in a straight line to some destination or through gate-sectors and even 100 sectors long without any gate on that path. But where you drop out is...
    9. NeonSturm

      Punchcard Reader

      Why do you not store bits in logic-connections by updating door-blocks through ORs (which can receive multiple signals)? A good addon to a ROM is a Slow RAM. I found chained flip-flops are able to hold 1 bit per block, but require exponential time to read/write (if not optimized) You would...
    10. NeonSturm

      Turret aiming but not firing?

      nvm, I had the page open too long before writing the post.
    11. NeonSturm

      A simple request for the "/giveid" command + Some more ideas on server commands

      Perhaps… If you shoot a shielded entity, it recharges, which drains power, which prevents a weapon from shooting or push modules from working. Alternatively, power-supply But this would require equipped weapons - or the player having a turret which shoots selected target.
    12. NeonSturm

      A concept to fundementally change warpgate functionality.

      Exactly! Local governments being hire-able to protect gates, discussed here together with lively hub-sectors. TG gate-network - A setup by NeonSturm 2 Agrees, but I'd like more feedback - I put a lot of effort in it, not just when I wrote it. The many small free gates would still encourage...
    13. NeonSturm

      Fix M>m before Crew

      No heat signatures for astronauts. Even optical heat-seakers shouldn't target anything from near the ship which launched them. Real-life shoulder-launched anti-tank rockets have a trigger distance of 9 meter, so that you can not kill yourself.
    14. NeonSturm

      Bug Issues with Weird FPS, model visibility, rotation preview

      I did a forced update/reinstall. It didn't change anything though.
    15. NeonSturm

      Decorative console as logic button

      I don't think, this was suggested before. The console is relatively new - before we had just blocks and sprites (plants). I suggested "wedge computers" before though (before we had the stylish console). But there could be one issue. Blueprint File Formats - StarMade Wiki "Active" -logic- is...
    16. NeonSturm

      A simple request for the "/giveid" command + Some more ideas on server commands

      A display block which triggers if it's text-content would appear in a command directed at it. Or block-logic optimized into a script which does not have to set the activation-bit of blocks but work in a more condense only-logic-array. To make text-detection easier, I would make everything...
    17. NeonSturm

      Hand-held Astrotech beam

      Why? Why do we still use 3 bytes per block? 11 bit ID 8 or 9 bit HP - for all blocks, even if only full blocks need hp. 1 bit logic - this is the first thing sacrificed if more orientation bits than 3 are needed. 3-5 bit orientation - for 6/8, 12/16 (wedges, 6 sides, 2 rotations) and corners...
    18. NeonSturm

      A concept to fundementally change warpgate functionality.

      I agree with all but: map lines are not the issue. the issue is station protection not being balanced. As a server option it could be … interesting to see what the community comes up with. I am not convinced that this would be better for everyone.