Search results

    1. NeonSturm

      Read by Council Rotational Inertia

      Yes, but could be a server-config. I mainly want more mass for moving parts
    2. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      7/9: irrelevant! This kind of communication is ineffective!
    3. NeonSturm

      Beveled slabs for fine detail

      Except that they are 5 blocks which take up 3-4 amrour classes for all colours = 150 IDs. 11 ID bits are 2048 IDs, 150 are ~7-8% Like, but before this happens, I want a better inventory management. hold down SPACE to rotate the primary face (bottom) and ALT to rotate the secondary face of the...
    4. NeonSturm

      Suggested Mini "quarter" hull blocks

      Edit: Posted Answer here: Beveled slabs for fine detail Lukwan made his own thread now
    5. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      Never saying anything about enforcement lately. Just about categorizing so that enforcement is easier for those who want. Ugly ships scare peoples away before they can download it. But there are high-rated exceptions too: The Doom Toaster 2015-05-15 (5 Stars) more: Ship of Doom 2014-12-29...
    6. NeonSturm

      Read by Council Rotational Inertia

      You don't think far enough here, sorry :p Thrusters on docked entities would increase rotational efficiency too.
    7. NeonSturm

      Suggested Mini "quarter" hull blocks

      QUADRUPLE ARMOUR !!! Multiple docks can overlap in the same area Small ships, big ships - very nice, no additional block IDs. But I would implement some sort of greebly docking first, where the core is a docker to lock a ship in a 0.5xyz aligned grid position. It would make logic-keyboards and...
    8. NeonSturm

      Read by Council Rotational Inertia

      Inertia tensors are not as important for sub-entities. I would like if rotating sub-entities use inertia tensors instead of mass. Now I want reaction wheels to turn my ship!
    9. NeonSturm

      Warp Gate alternative mode.

      Interesting idea. 2 Captial-Ships™ could create these permanent wormholes toward each other, but enemies could use them too. This would eliminate the need for gates, but you need big ships to start making them. But any capital can also collapse them. Wormholes are already ingame, Schema could...
    10. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      Agree, but that's not all which is needed. Maybe empty space adds to defence (missile), but space between 2 placed blocks adding buffs to heat-dissipation because of added ship-size would be an easier and more reliable switch for server-owners.
    11. NeonSturm

      Linked docking moduals

      @Atlas_Pelangi EDIT: Well, it could work as long as Rails are build for that and no random mixing of shootout / rotation with normal, etc. The dock only changes through killing, not normal undocking. The dockers could be grouped in the weapon's menu.
    12. NeonSturm

      Linked docking moduals

      I like that, but "everything without computers" also includes shield or power reactors and docked thrusters. Shields should be shared only to entities which have no own power or shields or thrust. I think redirecting to the nearest superior's available power+shields would make calculations...
    13. NeonSturm

      Suggested Programmable Logic Block

      no 78 in starmade and no 7.8 seconds and no 67% brightness. 45° and 90° or 7.5sec and 8sec or 0% and 100% brightness - that's SM. You can use collisions for 78° maybe, but collisions are evil. It is nice that you can watch logic in action, but in my opinion you can scrap HP-points on logic...
    14. NeonSturm

      Linked docking moduals

      Or lag with entity collisions. I thought about "controller+array = rail/docker+docked". For entities which aren't meant to undock, greebly dockers (stay docked until manually undocked) would perhaps be better because of many issues. If entities on simple rails –like doors– would leave a...
    15. NeonSturm

      Good videocard for StarMade?

      If I calculate with 30€ a year (40$) because I don't run SM all the time but have my PC on longer, and also assume 3-5 Years I get 90..150€ or 120..200$ And for the cheaper with 60% power consumption, it seems like a cheaper graphics card every 3 years is saving me 60€ compared to a more...
    16. NeonSturm

      Linked docking moduals

      Two issue though: When you undock, you have to prevent re-docking ;) And rail-docker-spam in your hotkey bar ;) But this could also be solved with greebly-dockers (dock as long as you don't undock even if killed) I thought "When I dock thrusters on a rotation-rail to change thrust direction...
    17. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      My goal changed with new information I got. But I haven't got a final answer anyway because how can you make 2 servers not share same variations of configs? Then you found the best way to troll the whole community.
    18. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      Good enough. Just may unique server settings and your kill min-maxing. If every server has 5% different settings randomly distributed all these server-dependent min-maxed ships have up to (5+5)% less efficiency in CC. So rather than having to check if a ship is min-maxed, you just need to save...
    19. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      If one ship has 100 blocks and one ship 110 blocks length, will you notice the difference despite them being built differently (shape)? But the 110 block ship is 1.10*1.10*1.10 times as strong (1.21*1.10=1 +33%). It can be if volume/length ratio is the same and you both fly a maxed-out mass...
    20. NeonSturm

      Good videocard for StarMade?

      I would be interested about power-costs when you run starmade 2 hours a day for a year too. Additionally, should I buy one time an expensive card and 5 years nothing or every 3 years a cheaper card? I think cheaper cards are better, because the old ones I can give to the older generation of my...