Search results

    1. NeonSturm

      Thermite is Fun!

      If you would make it a logarithmic curve, peoples would build checker-board guns. gun, free, gun, free, gun, free free, gun, free, gun, free, gun And that on all 3 axis. If you have less shields per entity, you can't sum up the hit-points of your fleet into one single pool. Half would be dead...
    2. NeonSturm

      Would you call cannon-cannon-effect weapons "tier 3"?

      It's only a question about how we call it It has no impact on the game; and is not related to AI, fleets or RP.
    3. NeonSturm

      Astronaut-launcher.

      Replace your turbo-lifts with teleporters and you can choose your destination without binary logic. Perhaps we should rethink gravity blocks then. This means: When you enter an area trigger it must have an option to turn on gravity but not turn it off and vice versa. A logic and/or slaving a...
    4. NeonSturm

      Sovereign Class (1:1?) WIP

      There should be a way to make it more smooth. if planar sections would be twice as wide as wedged separations, it would look more natural. But I guess it is too late in the building progress to consider this.
    5. NeonSturm

      Would you call cannon-cannon-effect weapons "tier 3"?

      I question this because of a suggestion (Edit1: NOT AS a suggestion) – where Lecic said he does not want tier-2 weapons – when I spoke about another slave aside secondary and tertiary effects. We have different ideas about it. 1. ION / OVERDRIVE might be a Tier-2 because you have the choice of...
    6. NeonSturm

      What did you do in Starmade today?

      Good, but a bit too big/small for me. I would build smaller or bigger, not this size/shape. I would cut the wings so that they look more like safe-guards or like StarGate's puddle jumper with extended wings. And I would build minimal (less stuff) or with a bit more interior - like a toilet...
    7. NeonSturm

      Would you call cannon-cannon-effect weapons "tier 3"?

      Would you agree to following description of tiers? Tier1 Cannon Tier1 Beam Tier2 Cannon-Cannon Tier2 Cannon-Beam Tier2 Beam-Cannon Tier2 Cannon-Overdrive Tier2 Beam-Stop Tier3 Cannon-Cannon-Overdrive Tier3 Beam-Cannon-Stop … (and if it were in the game) Tier4 Cannon-Cannon-Overdrive + Special...
    8. NeonSturm

      storage slave OR component controller slave FOR weapons/thrusters/systems

      >no reason? Note: procentual buffs, not tiered blocks With your logic effects and cannon-slaves are also "tiered weapons".
    9. NeonSturm

      Run unloaded factories in 1 calculation.

      I'd like a separation between high-ranking and low-ranking faction members to protect high-ranked sections. As if the high-ranked members were part of 2 factions, the high ranked and shared faction. But if you think this further, maybe we should scrap factions altogether and implement groups...
    10. NeonSturm

      Give Mining a "Treasure Hunt" Feel

      Yeah, just give everyone creative inventory when he discovers exponential growth :eek: Perhaps I'd like if Bobby-AI blocks (the minerals for them) could only be hand-mined and one Bobby should support 1000 Mass. This gives mining a place in the late game as well as mining-fleets.
    11. NeonSturm

      Give Mining a "Treasure Hunt" Feel

      go on, destroy the beauty to get your frigate. And then fear the revenge of this planet's god :p
    12. NeonSturm

      Give Mining a "Treasure Hunt" Feel

      I want Flagships to be more valuable. It's ok if they can fend of 1.5 similar non-Flagship ships, maybe even stand a chance against 3 times mass. If this can be archived by not automatic mining, it's ok as long as it does not affect a over-proportional warship or mass-produced medium warships...
    13. NeonSturm

      Astronaut-launcher.

      NPCs :D
    14. NeonSturm

      Thermite is Fun!

      I would prefer static rail-dockers which merge blocks into ships over discouraging docked entities outside RP. Static docked entities could disable their own collision check after successfully reserving collision-space with phantom-blocks on the parent-entity.
    15. NeonSturm

      Astronaut-launcher.

      How about a line-of-sight teleporter instead? I was thinking about using your gravity catapult as planetary teleporter, Crimson-Artist . But I fear the LAG of collision checks.
    16. NeonSturm

      Logic Gatling gun vs Cannon/cannon

      100% weapons + 100% weapons = 200% strength for 200% blocks 100% weapons + 100% effect = 200% strength for 200% blocks 100% weapons + 100% weapons + 100% effect = 400% because it does not count block-count of a+b+c, but a*2*2 at 100% b+c. have you checked 1+1+1 for dps per block? you say you...
    17. NeonSturm

      storage slave OR component controller slave FOR weapons/thrusters/systems

      You understand it correctly Sven_The_Slayer In Alternative A: * The quadrary or pentrary slaves could be indicators where weapons are placed - but which are placed can be defined with the storage system. But I made a Plan-B for the case peoples do not like storages and would murder my thread...
    18. NeonSturm

      Thermite is Fun!

      I think it is less destructive if you use the group sizes you are intended to use. I hope
    19. NeonSturm

      Player controlling and feeling

      I want crawl and crouch and the camera position fixed where your head actually is. It feels like you are a child when looking at a 1x1x1 block which should be about 5/8 or 5/9 of your size, not 5/6. Since I requested and liked suggestions about this, we got slabs which add a little bit more...
    20. NeonSturm

      Inventory issues

      You mean maximum number of stacks / unique items, not maximum volume?