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    1. NeonSturm

      storage slave OR component controller slave FOR weapons/thrusters/systems

      Because there are 2 alternatives for which you can choose. They would add mass (just as cargo) and would be soft-capped like effects. But they could also be placed like effects just that the blocks are different (not uniform) similar to logic in Alternative B. Guess what is even worse in "what...
    2. NeonSturm

      Logic Gatling gun vs Cannon/cannon

      It would probably glitch out of the parent enitty. I used power-supply/drain to transfer excess energy to a non-moving dock. power-use by a small-chunk but power-hungry system power-use by a large-chunk push pulse living from excess energy from the non-hitting shield-drain beam.
    3. NeonSturm

      Logic Gatling gun vs Cannon/cannon

      alterintel Step #1 When you fire a shield-drain at a ship, it only consumes power proportionally to the shield drained + a fixed base amount. This means that the power spent is dependent on the targets shields. Step #2 You can use the excess power if no shield is hit to trigger push-modules...
    4. NeonSturm

      Run unloaded factories in 1 calculation.

      Madman198237 – Actually I am a step further. By translating Tier0 raw mats step-wise to Tier1,2,3 … you limit the production by the available output storage. I go in reverse from Tier3 to T2,1,0 … which allows me to translate storage space to possible production cycles to possible input pull...
    5. NeonSturm

      Give Mining a "Treasure Hunt" Feel

      I'd like common elements to yield Tier-1 blocks (like now) and rare elements to yield Tier-2 upgrades. How you apply these upgrades is a different story but putting them into a storage linked to the ship core would be the easiest way. Content-Mass / Ship-Mass = upgrade effect ratio. This would...
    6. NeonSturm

      Logic Gatling gun vs Cannon/cannon

      Really? I have tested it some time ago and the result was that 100% secondary and tertiary both multiplies primary DPS by (100+100)% I have edited my post to make it more clear, can you review it? I also added ion+punch 3 min after I accidentally submitted before finishing my post (while...
    7. NeonSturm

      Logic Gatling gun vs Cannon/cannon

      You need secondaries! In a 10–0–0, you do 50*1*1 = 50 DPS. In a 5–5–0, you do 25*2*1 = 50 DPS. In a 5–0–5, you do 25*1*2 = 50 DPS. In a 3–3–3, you do 15*2*2 = 60 DPS with 1 block less. Additionally: Ion multiplies shield damage by 3 and hull damage by 0 Punch multiplies hull damage by 3 and...
    8. NeonSturm

      Logic Gatling gun vs Cannon/cannon

      Recently I have had some success with logic-based weapon choices at short range. Shield drain support-modules only drains power when there is shield to drain. The power drain can be measured by not triggering push-effects through a detector gate or area trigger. This means that your logic...
    9. NeonSturm

      storage slave OR component controller slave FOR weapons/thrusters/systems

      No, you didn't read. Neither the title, nor that I put a clear example with logic blocks, nor that I said we do not need Level-2, only slaves for Level-1 cannon/weapon blocks (slaves are not required to fire the main weapon) I thought about that very carefully when writing the post, jet again...
    10. NeonSturm

      Run unloaded factories in 1 calculation.

      Irrelevant. Just build enough storage or pipe the output through another factory. Irrelevant, again. Just separate factory input and general supply storage. It will never become overloaded because the output size can limit the number of used production cycles. Now it gets interesting. I would...
    11. NeonSturm

      storage slave OR component controller slave FOR weapons/thrusters/systems

      Do you require Cannon-Cannon slaves for the Cannon to fire? If the slave is not loaded, it will not use the slave and be less efficient, but not useless. This slave type is intended for Level-2 upgrades which may add 5% or 10% strength only. Though some servers may set it to the strength of an...
    12. NeonSturm

      Player controlling and feeling

      Well, space is empty – what did you expect? :D What do you mean with "Fixing of gravity and jumping"? StarMade was designed with high jumps (5 blocks) in mind. (Perhaps due to the lack of ladders and elevators very early?) With a 1-block jump, you could get stuck in player-structures...
    13. NeonSturm

      storage slave OR component controller slave FOR weapons/thrusters/systems

      Imagine you mine a sector and find a valuable resource … … then you can refine it and create components from it, such as "crystal circuit" or "metal mesh". But because you got lucky with resource-type or rarity level (or maybe you just invested more resources) … … you can manufacture Level-2...
    14. NeonSturm

      Give Mining a "Treasure Hunt" Feel

      Imagine: Salvage resources (abundant, common, rare, special) but special only retains it's value when hand-mined. else it becomes a rare one. Refine resources (all) Manufacture components Some components can be made from all resources, but have a low value. Less valuable components can be...
    15. NeonSturm

      Systems and Combat Overhaul

      I don't like sliders for being sliders. I don't like them because you can change your ship's properties on demand without having to visit a shipyard. Small ships or ship with enough crew or AI-modules may be able to do it on the fly. But today you cannot make many anti-air flak guns out of a...
    16. NeonSturm

      Hey Schine! Thanks for...

      Logic. Rails are laggy, combat imbalanced, UI and building tools not customizable … But SM's Logic is very useful for learning how to build CPUs, punchcard-readers, circuitry like lifts, ram-memory and even Quantum-ROMs. And if we could write own build helpers for logic and if it were smaller...
    17. NeonSturm

      Suggested noncolidable invisible equivalents for rest of rail blocks

      Was discussed and denied I think. But it can be done via config files - if we all use these modded config files and refuse the original, they may include it into default.
    18. NeonSturm

      Is Starmade going to be a Survival or RTS style of game?

      Rare resources only delay it or increase the time frame, if it is automated. I hope this gets true here too - else all hope is gone! Your reply does not match your quote. Exponentially means "played time", not "currently offline". The answer could be understood if you said "less active...
    19. NeonSturm

      I got ideas: Punchcard-Dock to exchange logic data and punchcard writers.

      Punch-card reader | Dock | Doors which open/close for opposite punch-card readers. Additionally you can make a punch-card writer with cannons on an unshielded entity. This means that space-stations can now save and load information for a ship which docks onto it! Disclaimer: and as long as...
    20. NeonSturm

      Warp Gate Suggestion

      Why do you not post it in the suggestion forum? You could transport billions of tons with a flat amount of energy? I don't know if it is balanced. But it could make gate-stations more common too. You have a limited time-frame of using it? It may be annoying. Some might find a way to link it to...