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    1. NeonSturm

      Gravityfield Block

      Even with all the required blocks.
    2. NeonSturm

      Better and faster explosion calculations

      What happens to multiple entities? What happens to a checker-board armour if a hull block is hit and a checker-board hull if adv armour is hit?
    3. NeonSturm

      Warp Gate alternative mode.

      What keeps you from getting stranded? jump=8 if( gate used ) jump=64, free jump if( gate destination ) jump=8? jump=64, free jump too? if( gate used & gate destination ) jump=128? only if gates have set each other as destination? Not if you enter the second gate position in your nav?
    4. NeonSturm

      Gravityfield Block

      Run-Length compression: Alternatively, you have to bit-map every block (perhaps in metadata) and fall through all set to 0 until you hit a bottom-most 1 and from this to hit a rightmost 1 and a frontmost/rearmost 1. This corner-block of the gravity field is indexed in a gravity strength info...
    5. NeonSturm

      Gravityfield Block

      Exactly! Agree. I'd like to enforce astronaut gravity in a simpler way. Jet-pack vs Push-pulse, what wins?
    6. NeonSturm

      A concept to fundementally change warpgate functionality.

      It's difficult to use. pressing a key to temporarily show some info and some sort of grid which star you select, hitbox-display wouldn't hurt. It's shift? I use space for faster build mode movement. When using shift, I often press CAPSLOCK, that's why I moved controls to the right and never...
    7. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      Volume is an invisible cost (evasion, turn speed, gate-size, hangar size). Take an orthogonal shadow on the xy, xz and yz plane ! Mass isvisible Credit cost is invisible Capsule cost is invisible Efficiency of installed systems is invisible. By telling that the efficiency is 80% of what is...
    8. NeonSturm

      Gravityfield Block

      It would require a huge amount of blocks if used for something like this: I wish you would suggest something which uses less blocks rather than making new chunk32s for invisible blocks.
    9. NeonSturm

      Good videocard for StarMade?

      Do you think this fits into "General" discussion? What did you pay for your current / are ready to pay? Do you use Linux? I think you should get a graphic card with good Open-GL and driver support. Don't look for cards with just the highest GDDR-ram amount or best shader-support, look for a...
    10. NeonSturm

      A concept to fundementally change warpgate functionality.

      Make the word UPDATE bigger, upper case and colour it orange! It makes your suggestion much better (not lost in space after using a gate). I like the map idea. One problem is, clicking stations and clicking a star behind makes you lose orientation. Faction-territory makes it too opaque to use...
    11. NeonSturm

      Gravityfield Block

      I have hollow space there just for RP-gravity? It will sheer RP and practical builds further apart - a bad idea.
    12. NeonSturm

      Gravityfield Block

      I like the images, good work. But I think gate-rings are better for this - just assume the blocks inbetween are placed. or do you want to forfeit the ability to place beds and chairs? you would have to make effort hiding the block, creating a second array and loosing strength in this point...
    13. NeonSturm

      Explosion Mechanics

      As far as I understand it, it should deal all damage to the hit block, reduce the damage by armour% and continue to the next touching blocks. But I think to remember to have seen an extra value for explosion dampening to hull blocks without armour. When actually doing an explosion, I often see...
    14. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      Sometimes I do, but these posts are less references than those who do math. I want an "automatic algorithm" or "rule-set" which gives a combat rating to ships based on expected/used block-count to archive effects like thrust, power-generation, weapon/shield power. Measure the apparent volume...
    15. NeonSturm

      A concept to fundementally change warpgate functionality.

      The best way to stop logic-charging is to have jump-modules take excess power produced by your ship (>90% e-capacity filled)
    16. NeonSturm

      Simple but useful addition: additional display block readable variables (armor/hp)

      [shield%, +50] – display block turns active if % = 50 above minimum. [shield%, -50] – display block turns active if % = 50 below maximum. [chat, channelname]
    17. NeonSturm

      in-game chat option for display module

      And a line-break every N letters dependent on number of right-side connected display modules.
    18. NeonSturm

      Cores and damage

      It's not cloaking (you are still visible) - it is jamming & spaming.
    19. NeonSturm

      Public min-maxing should stop somewhere at 80..95%

      Is this finally coming to an end? I were already a bit tired of fighting posts which go aside the thing I tried to point. At least you don't have to sacrifice as much aesthetics then. Still, the "80% of what is possible in that volume / with that mass / cost / …" should apply Since astronauts...
    20. NeonSturm

      No shapes or groups for energy to get better returns.

      There are many shooters out there. Do you know a SM-like game with no step learning curve which works on Linux? SE, very different, Windows UU, cancelled SoA, not finished, Windows MC, no space-ships. Just non-moving blocks. Voxelfarm, not like SM You can't compare it to a shooter!