The OPs link is nice, but in 3D and with cars you don't have just 6 neighbours, in school alone you have 32 pupils sometimes.
And shared bias is not good for different species - this only works with nationalities and only if everyone is subject of the same propaganda.
I have been busy with FAI...
ION: 200% damage to shields == 100% damage to shields for 50% power with 50% blocks.
P* : 200% damage to hull == 100% damage to hull for 50% power with 50% blocks.
I may confuse punch and pierce because they sound similar.
And I think you discredited me in your last post without even...
6 blocks in (3-3) cannon-cannon draws 100% power and deals 100% damage in all situations?
3 blocks in (1-1-1) cannon-cannon-ion draws 50% (of 6 blocks) power and deals 100% damage on shields
3 blocks in (1-1-1) cannon-cannon-punch/pierce draws 50% (of 6 blocks) power and deals 100% damage on...
Perhaps.
Did peoples vote directly after reading the op or got misguided by the answers which pushed opposing points?
Wrong.
The expectation which others bring into the topic's arguments also counts because some do not critically think and throw in a negative post based on what they believe is...
Why do you want ship1 with stop and ship2 with actual guns?
The only thing I can imagine is that you want more agility on that stop ship … but then it should also be a shield-tank against the enemy weapons and/or equip EMP / shield-drain.
I would like if you can set a turret to only shoot...
Because I want to know how I have to talk about stuff
I don't want to be the cause of a negative discussion in my suggestion threads again just because I did use "the wrong word" for it.
Where it does not even have to be a wrong word, but different expectations put into that word from different...
Only if you are satisfied with just one colour of these.
It may help if we know a bit more how the rendering steps between the ID-information and picture of the block. Do more IDs add rendering steps? Or just use of existing ones with different data?
New textures add more data.
New side-cases...
YES
If tiers are "tech-levels" and 1/2 ion 1/2 punch would be as effective if you dumbly fire both but additionally gives you the option to save 50% energy by not using one - it is better tech, a higher tech-level.
I AGREE that arguing about tiers has no place here.
If you argue about tiers...
If you have a cannon-cannon-punch weapon, you can kill maybe 7 blocks per shot and 10 shots per second = 70 blocks per second.
When you use a cannon-only weapon, you would be able to kill 1 block per second with just that one weapon.
Then you say: but you could make multiple weapons …
… but...
Agree. But big ships are still good as carriers if you prefer to have mining, a cloaking-scout and everything always with you.
Most games has some sort of ship-size tiers.
Ships piloted alone
overlap of 1&3
Ships for which you have turrets or a crew
overlap
Ships for which you have both crew...
Jaaskinal, I see you can provide a "protocol of rationale" instead of a "protocol of states", but why do you not see all the thoughts I put behind my argument too?
Lets write a summary of variables which influenced this thread and their effect on our arguments.
variable "efficiency":
+ smaller...
First useful answers here, thanks :)
You all define Tiers by 1:"being better somewhere without being worse anywhere" and some of you require 2:"having some gap to the lower tier" correct?.
Intro: (skip it if you want)
* Let's assume, I count the meta-play and find out that shield-taking is...
You define tier with tier - what do you want to archive with that?
Ion deals 200% damage. It's better, it's more complex (also the factory to build it) and expensive and not required at all.
1-1-1 + 1-1-1 vs 3-3. You need more mineral types and computers for it (expense in cost/complexity) but...
I give that back to you :)
You would use it on your main ship, but not for AI-controlled ships.
Because you can increase the strength of player control for a high cost. You pay to transfer power from AI-escorts to the player's hands.
Or if you had a "captain's fighter" in your flagship, you...
Yes.
Does it change weapon power if you login as "RoboMe" instead of "MeRobo"?It's just how we call things.
It's not a suggestion but a question.
Is a weapon with 2 slaves a Tier3 weapon compared to a Tier 1 with no slaves?
Or should we not use the term "Tier"?
But you forget one point: efficiency multiplies.
110% power efficiency lets you use 110% weapon blocks.
110% weapon blocks with 110% efficiency have 121% efficiency.
All on a 110% as manoeuvrable ship with 110% shields.
If you had a 121% as big system, you would need 121% thrusters, but with...
Or you make tiers via effect-slaves like systems.
A: The more slave types and complexity, the higher the tier.
B: The more slaves, the higher the tier because slaves are expensive.
If a system has a soft-cap at 100%, but tier-enhancers would increase it to 110% ?
You might place down 100 tier-1...
Then you would make 30x as many barrels as computers because then computer purchase costs are about 25% and use logic-triggers.
Or you would use the free space for computers.
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