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    1. CyberTao

      Structure Menu Suggestion: Combat Ready

      Most of the functionally of the structure menu is in checking the number of groups (for power tanks/reactors). Some of it could be expanded on (maybe show max cloak time with full storage?), but most of what you want most people do with logic. The menu there is more or less for outside of combat...
    2. CyberTao

      Food storage blocks

      5-10 per person per... what? Per hour? Per day? Keeping in mind activate factions would have a person running around their base or surrounding area, allowing to plants to grow even for offline players, who's hunger would not deplete since they are offline (Imagine a bot just sitting there 24/7...
    3. CyberTao

      Food storage blocks

      I'm not sure I like that, since it would imply that you'd only need a small hydroponics to support a faction, making it more or less a trivial thing (unless you're suggesting we'd need 2000+ of them, since a station could easily support that many). The nutrient thing sounds interesting, but it...
    4. CyberTao

      Food storage blocks

      Gonna have to point me to where it is confirmed exactly. Common and accepted maybe, but not Dev-confirmed last I heard.
    5. CyberTao

      Food storage blocks

      Yes and No. There are people who want hunger, but most are hesitant because it's easy to get it wrong. It can be too easy or too demanding, meaning it could become trivial and a wasted feature, or be too time consuming opting players to disable it entirely. Where to get the food in the first...
    6. CyberTao

      A Silly Music Video

      That was beautiful, 11/10 no joke. In a community where people tend to take things too seriously, it's nice to see someone just having fun with what Starmade can do.
    7. CyberTao

      calvireain industries, ships that will blow your competition away.

      Starmade will never have instanced planets you know, Schema himself is against that idea. You're asking for planets that are comparable to the size of a galaxy, have you any idea how annoying that would be to fly around? How fast the game would have to load in order to even get a 'decent' speed...
    8. CyberTao

      I have a solution to profound war.

      Welcome to the club.
    9. CyberTao

      Starmade interfering with voice chat

      That's called lag, it happens sometimes. Could be because of the memory usuage of Starmade or something, I don't know. Consider finding a teamspeak server though, many factions and servers use it to communicate, and it's normally less laggy then skype (wasn't aware steam had voice chat). Edit...
    10. CyberTao

      Comro's Combat Suggestarinos (not a manifesto)

      I more or less forgot Effects had a unbound effect, I rarely play with them nor play serverside. That said, if you play around with the values enough, or change the concept of unbound Ion slightly, it could still work. Say ion increasing the maximum amount of shields you could divert, along with...
    11. CyberTao

      Ship Combat in Starmade

      Least viable? Maybe, but it would still be nice to have as an option. Noticed how I said you probably couldn't make a system to make them viable (limitations)? And would need a server community to more or less adopt it? It's just something I would like to play with really, and there are a few...
    12. CyberTao

      Comro's Combat Suggestarinos (not a manifesto)

      The idea was instead of splitting up the shield capacity (would have to be recalculated every time you take damage or regenerate even a single shield point), you could just put a damage modifier onto the shield. Reinforcing a shield direction would make it stronger from that direction, but make...
    13. CyberTao

      Comro's Combat Suggestarinos (not a manifesto)

      I'm pretty sure Missiles work in a "staging" system, Lancake said that the missile radius is divided by 6, and for the explosion to reach the next stage, the blocks of the previous stage must be destroyed. There was something wrong with the scaling of damage between the stages. Why not use a...
    14. CyberTao

      Ship Combat in Starmade

      If firing arcs were narrower, I would put broadsides on my ships via a Chain Docking setup, but right now the aim can pretty much 75+ degrees to the side, so anything of that design needs to be pushed to the edge and set on a flat surface for maximum exposure. Broadsides would be great to have...
    15. CyberTao

      Ship Combat in Starmade

      I actually support forward firing, and quite a few of us want to reduce the Firing arc on the weapons (if not remove it entirely), so that they weapons can only fire straight. But I think what you meant is turret based combat? More options for controlling turrets, or grouping them would be...
    16. CyberTao

      AI Turrets

      You can reactivate AI via the structure menu (pressing Delete) and looking for the Turret Docking System Collection -> Activate all AI. There is an option in the server.cfg for Turrets targeting the missiles of the main ship. Fleets are not a feature yet, needs more advanced AI. Could always...
    17. CyberTao

      Found a planet....

      If I had to guess, I'd have to say the ship loaded before the planet, thus there was nothing beneath and fell. Always a good idea to dock things if you plan to spent time on a planet, safer for the ship, and easier on the server (collisions get checked non-stop afterall).
    18. CyberTao

      Random question that stumbled across my mind

      Was wondering if anyone out here might have an idea to make planets "Valuable", so that people don't just mine bare them outright. Something that would benefit players owning multiple so as to give people a reason to expand, hold and maybe fight over systems. I know some people might suggest...
    19. CyberTao

      Consume paint from inventory instead of crafting; make hull color an option in advanced buildmode

      No Lecic, he's saying take the hulls out of our inventory, and just give up the option to paint. The RBG system was entirely irrelevant I believe, it's the method of selecting a colour and "painting" that SE has. So instead of hauling around red/green/blue/etc, you just have to carry Grey +...
    20. CyberTao

      Show Shop Prices

      Only issue I see with this is that I think the sectors would have to be loaded in order for the stock/prices to be available? Otherwise I like it, if you tack on something for player shops on servers where shops are rare.