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    1. CyberTao

      How does Effect?

      Quick note. if you're playing with defensive effects, make sure to Toggle it Off then On again, since the game does not update it's state while it is still running. The reason the % went down is cause it had only registered X number of blocks, and when you added more, it merely counted as mass.
    2. CyberTao

      Found an OP glitch!!!! (that isn't op after all)

      I remember when that was a functioning exploit, just had to time when you release. Me and Jaas had much fun nomming stations with that.
    3. CyberTao

      Adventures of the Asteroid Wrangler!

      Salvage turrets? No, afraid not yet. But you can put salvage lasers on a turret and man it yourself, turn it into an optional attachment to your ship kinda thing. I believe the center for rotation is the Navigation Icon. The exploit that made the dev remove build blocks from asteroids no longer...
    4. CyberTao

      A manifesto on crewability

      Well now, I found a new thread today. Don't know what I expected, nor do I really know why I looked, but I did. I don't know if it's disappointment, dismay, or slightly depressed at the argument over something so small scale. At any rate, a bonus of any kind is just stupid. There is no other...
    5. CyberTao

      StarSide Blood and Steel Tournament

      Remember Aceface, they are going to review all of the submitted ships publicly as well (They have to be sent in in advance and approved I believe). Built a pure systems ship? Sure, but prepare to have your name dragged through the mud by some of the community's top...
    6. CyberTao

      StarSide Blood and Steel Tournament

      Comr4de The google+ document says Sunday the 7th, but the 7th is a Saturday on my calender... But yeah, it is scheduled for the weekend, make sure you are looking at the right month ('course, they may have just derped the date in the video)
    7. CyberTao

      turret targeting for ai

      Jammers have their place in PVP, since players depend on seeing the navigation icon to see the opponent. Turrets would give away the position, but generally can be easily picked off if those involved are using roughly the same sized ship. Becomes even more OP when you are using ships without...
    8. CyberTao

      Calderon Republic -open-PVP-building-diplomacy-mining-

      Could always gather up some of the members and head into other games while you wait. I know Vaygr used to play many games back when I was part of it. Think of it as intra-faction bonding time, keeps people busy with something to do, and you're more likely to stay together as a faction if you act...
    9. CyberTao

      Brainstorm This My Two Cents on Turret AI

      The only thing I might think could be an issue is the ability to set most of your turrets as "Priority 1: Missiles". Though it would make sense with small PD turrets that we use now, allowing that kind of thing opens up the option to make giant turrets with multiple computers to exploit the AI...
    10. CyberTao

      GalSpan To Pursue Extrasolar Mining

      Depending on your member count, could try establishing on multiple servers? Would bring you in contact with more servers, and you should always have something to do if you're spread over 2 (This may or may not even be a good idea, just a thought).
    11. CyberTao

      Why??. why did they keep going

      Far more painful than anything, is that you`re using MANY small reactors groups for power... The last time I saw power design so horrible was over a year ago when I saw inside the original Harpy. Solid blocks in a small ship. Oddly enough, I`m strangely okay with the insta kill gates. Maybe not...
    12. CyberTao

      Physically Accurate Rotational Inertia

      The core sits at 8, 8, 8 of segment 0, 0, 0 last I checked (segments are 16^3 as well). Just something to consider.
    13. CyberTao

      Turrets, AI ships, and passive effects

      AI was originally made a long time ago, so it doesn't fully support new systems. I remember when during the weapon update AI kept firing the master+slave and the slave as if they were separate weapons. I imagine we'll get AI functionally when we get an AI overhaul, and Cloak/Jam can't instantly...
    14. CyberTao

      Atra's Reactor works.

      The thing about getting Auxiliary power reactors is that you may or may not even want a 1 million regen rate on them. I remember AndyP saying before that the optimal regen was somewheres around 300-500k, to maximize on the power regen per blocks while keeping the size compact. I dunno, just...
    15. CyberTao

      Bug Shop Module on player planet was magically restocked

      Player shops have always received Trading Guild supply when a certain option was set (Usage permission set to 'All' supplied with a few blocks and credits). I remember using/hearing about this way back on the old HSZ server (was pre-0.13, so very old). Had no idea it was a bug... but I guess it...
    16. CyberTao

      Please stop penalizing 'roleplaying' builds

      You also cant give arbitrary bonuses or an advantage to a single style of play, and more or less force people into using it. What if someone wants to play like it was EvE or X? With minimal interior and focus on fleets or player inaction or such? Back when I first started, I made a ship with...
    17. CyberTao

      Structure Menu Suggestion: Combat Ready

      Go to General Discussion and look at Keptick's massive Drone R&D thread if you want to play with drones and logic based on them. They toss around alot of ideas and concepts from what I hear, so you might find what you wanted, or better...