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    1. CyberTao

      Faction Modules - Should be detectable

      The HP system will still allow blocks to be destroyed. So you can still tunnel through a ship and bash on it's core if you wanted, it just wouldn't cause overheat. I know for a fact blocks will be individually destroyable because we have WIP systems like collisions and breakoff, and I don't...
    2. CyberTao

      Question on bobby AI: Can the be assigned to guns on a ship?

      AI crew is just for show right now I'm afraid, Framework is in place for them to become useful when they get their AI, but more or less useless atm.
    3. CyberTao

      Player based Fleet Groups

      Yeah, this should be in suggestions, probably justclicked the wrong tab or something. Regardless, I'm gonna take the time to say that I think this is dumb. I don't really know which games you are eluding to (I never played Eve, so dunno what it's like there), but I don't see how a traditional...
    4. CyberTao

      Faction Modules - Should be detectable

      If you play SP and want to know, you're gonna have to ask someone. People generally will tell you the general area on chat/forums, can't really expect them to pinpoint it. The whole point of this wasn't even stations, it was finding faction modules on a planet (Which I had to do once, on the old...
    5. CyberTao

      Programable joints

      VTOL, if I remember right, points down during take off and landing, but will turn and point backwards during flight. He wants that turning ability :p
    6. CyberTao

      Planned Folder for Pirate, Trading Guild, etc Ships.

      Right now "Other" just means other players, makes it a public Blueprint really. I never really understood "faction homebase", I guess BPs used to only be usable at shops, and BPs with that checked could be gotten at a Faction's homebase only?
    7. CyberTao

      Customizing NPC (and player) looks - mix'n'match skins

      Aye, I ran into that guy. He has a nice program, could use more presets though xD
    8. CyberTao

      Skin Compiler?

      Well shit, now I look like a knob, don't I? I really do need to check the modding section more often. Figured it would show a related thread if there was something similar out there, but it didn't. Gonna have to give this a poke now I suppose. Thank ya's.
    9. CyberTao

      Skin Compiler?

    10. CyberTao

      Customizing NPC (and player) looks - mix'n'match skins

      As far as the mix and matching goes, I don't really understand why you want it, but mkay. I just figured we'd get the ability to assign skins to various NPC Factions once we get the ability to make custom NPC factions, with the ability for faction leaders to upload a skin for their faction NPCs...
    11. CyberTao

      Longer building blocks

      That's assuming people just want the ramp. Long before people start on about a 3x1, you're gonna have the demand for the angled versions (corner, pentas, tetras). so 64* IDs just so we could use them as many want to. We might get them, but it would be much later into development methinks, if...
    12. CyberTao

      Make a pirate station factionless command?

      faction_set_entity DESCRIPTION: Set faction ID for an entity PARAMETERS: factionID(Integer) EXAMPLE: /faction_set_entity 1001 I think this is what you want? Select the station and use /faction_set_entity 0 to set it as neutral for example.
    13. CyberTao

      Autokick Ramming players

    14. CyberTao

      Horendious issue with being alone on a big ship and I need a crew!.

      Sounds a lot like Battle Block theater there. Just saying. Other than that, I cant seem to generate a response, good day to you. Quick Edit; if you think about it, alot of what you say reminds me of that announcer actually.
    15. CyberTao

      Does anyone know what the tradeing stations names are?

      Stations are spawned ingame by using the /load command, the randomly spawned stations are not in the proper place for you to spawn them with this. Those folders are for randomly generated only, if you want to spawn them, copy the Blueprint-Station folder and paste a copy in your blueprints...
    16. CyberTao

      [Small updates] Roleplay ship interior classification (human race): An attempt

      That is personal opinion really. Reactors, tanks, shields, and enchancers all have textures, thus making them valid options that can be used if one wants to make use of them. I mean, the idea of RP is pretend anyways, some people might want a high-voltage power line running through their...
    17. CyberTao

      Autokick Ramming players

      How would you tell how was the rammer and who was being rammed? Might be possible to track collisions being handle by the server, and maybe even the players in the core. AI also rams into things alot, due to lack of pathfinding, not to mention drones with Push effect engines. Besides, the game...
    18. CyberTao

      I have returned...

      He was in factions ya knob (jk). He lead the New Galactic Empire and had a short war against Obi's faction before they merged (short lived, but Ridik tried to use them to stir up some things on Nass iirc). I think he also did a news network when they were all the rage. If I remember right, he...
    19. CyberTao

      Storage Filter UI Enhancement

      Needs a search bar imho, but not too bad o- o sounds fanceh
    20. CyberTao

      Where is the faction module?

      Admin command I assume; faction_edit DESCRIPTION: edits a faction with name and description PARAMETERS: factionID(Integer), FactionName(String), Description(String) EXAMPLE: /faction_edit 1001 myNewFaction mustbeoneword Sounds like a funny little thing to play with~