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    1. CyberTao

      How Disable Admin Privileges?

      On a server, if noone is an admin, everyone is an admin. Edit the admin.txt and give your server some admins!
    2. CyberTao

      Bug Connector stuck at logging in as...

      What kind of server is it? Dedicated I assume? Are the ports open on the modem/router? Are you using the correct IP (PublicIP:Port is the format)? The server hadn't crashed right? Random thoughts that came to mind, figured something might be useful. I'm not familiar with the stages of log-in...
    3. CyberTao

      How do you create a reliable ship?

      Ah, sounds like a small sized craft, could just build a hanger in the base for something that sized. The smaller the ship, the faster things can go from good to bad. Would've loved to have seen it, small ships always have a nice charm to them.
    4. CyberTao

      Please stop penalizing 'roleplaying' builds

      I am endorsing something, It's known as the official Dev suggestion for the thruster revamp more or less. Giving anything 0 mass is likely to be exploited, or cater to a certain type of player only. Eventually they plan to give blocks differing masses, that was more or less a given considering...
    5. CyberTao

      Not launching after 'Play'

      Might help to know which screen it crashed at, the News screen (1st) or Connection setup screen (2nd, with all the settings). If the last time you played was the old site, make sure you have the new launcher as well.
    6. CyberTao

      Bug Can no longer long onto server after making a uplink account.

      Not sure if it would help any, but I was trying to help him last night. From what I can tell, he uplinked his account himself to take advantage of the protection, using his email, and then couldn't authenticate afterwards.
    7. CyberTao

      Replace surface shields with bubble shields.

      Pressurized atmospheres are also on the "Probably not" side of things. Starmade can't handle fluids (yet, it might) and the calculations would be too intensive (said people who know about the code and calculations needed). When we finally get atmosphere, it's probably be a set block distance...
    8. CyberTao

      Less Stations per System

      Stations do seem to be a bit much, but remember the idea was that the further you get from the center (the populated and lawful area), the more pirates and dangers you will come across. Heading out to the rim was suppose to pose a challenge of sorts (It's the best they got right now), and void...
    9. CyberTao

      A look at shield strength and weapons.

      Another thing to point out is 1-shot styled ships like that rely on power tanks, which increase exponentially with larger groups, meaning they wont have to make their ships 10x bigger to match your shields, might only be 7x. People do like to play the extremes sometimes as well, so people will...
    10. CyberTao

      Advanced Build Mode Productivity and QOL suggestions

      The GUI is scheduled for an update sometime soon-ish, I expect ABM to be edited a bit as well. There's also the point that not everyone wants colour, so that needs to be considered (Maybe GUI reskins). You can already hold down Right Shift to get the Co-ordinates of a block (while in the...
    11. CyberTao

      advanced locic blocks

      Yes and no, isn't there a power cost increase for using multiple groups on a computer (+10%-ish?) to make effects more appealing? Then again it is non-aim-able, so who knows.
    12. CyberTao

      Database Window makes game unplayable

      Some servers do, but they market it as "Voting incentives".
    13. CyberTao

      The first law of motion - A roadmap to more satisfying space flight.

      A creative sandbox is where people can build anything. The Devs and community more or less agree that the option that allows the greater amount of creativity is the preferred option. Nothing is stopping from building your ship's thrusters in clusters that would support said motion (with the...
    14. CyberTao

      How do you create a reliable ship?

      But the ratio of blocks depends on what you are building sometimes. Smaller ships tend to benefit more from speed (with a human pilot) then shields in some instances. You can test your ship in a controlled environment by using admin commands to spawn pirates (and respawning your ship afterwards)...
    15. CyberTao

      Database Window makes game unplayable

      If it was that big of an issue, it would have been dealt with years ago. This game isn't "brand new" just because it just came on steam, I've seen people referencing all the way back to 2012. That window was there then, and it's still here now. Does that better explain the opinion on the window...
    16. CyberTao

      The first law of motion - A roadmap to more satisfying space flight.

      Finally read the idea, and this is a tad more complex then just Space Engineers, where everything is automatically centralized. Adding in various controllers to normalized uneven thrusts is actually a lot closer to From the Depths than it is SE. As for the OP, it's interesting, but I think I...
    17. CyberTao

      Database Window makes game unplayable

      Eh, communities will sometimes do things to ya. This is drawing attention to an issue that won't be hotfixed anytime soon. Might come with the next update if you can convince someone involved that it is important/urgent enough. All this is doing is making a known issue more well known. Telling...
    18. CyberTao

      Database Window makes game unplayable

      What are we suppose to do about it though? It's known, but it's needed for Dev reasons, and could be useful for admins if it was readable (for the most part it isnt on active servers). It's an alpha game, not a full release. Things are broken, incomplete and unbalanced. We're all testers really...
    19. CyberTao

      Database Window makes game unplayable

      You know, instead of posting something like this, alerting everyone of the exploit, could you have not just asked a moderator/admin about this? And have them direct you to the right place to comment on it? Be more subtle? I'll admit, this seems like more of an issue now that we have jumpdrives...
    20. CyberTao

      The first law of motion - A roadmap to more satisfying space flight.

      I was going to read this, but I have a headache atm, but I will point to towards General Discussion. There is a sticky thread about new thruster mechanics (being planned, eta = God knows when). I do plan to read and offer a proper comment, but until I can I would point you towards the official...