Search results

    1. CyberTao

      Starting a faction

      Those are general and over used names (or so people have said), there is a broader variety of titles like Khan, Conglomerate, United, Duchy or various other types. Looking into Government types/styles is one way to get ideas for the foundation/core of the faction. It's also a good idea to have...
    2. CyberTao

      Flags

      Most factions are known by their colour scheme and signatures (like the TE Arc Reactors, TEARs be OP), was well as general shell shapes. Only time it gets tricky is with small ships, on which a flat image is well... meh. Could be fun for stations or Logos. Not against it, just think that there...
    3. CyberTao

      Flags

      FOK YO STEM. But really, not all of us use steam, or want to. I personally don't because I share my games library, keeps them free for others to play. I don't think it's wise to drag in too much 3rd party anyways. It's also hard to compare different communities, I mean we used to have a...
    4. CyberTao

      ANNOUNCEMENT -- No more forum drama.

      even if you did, these events spanned over Chat, forums, serverside and even into PMs I believe, it'd just seem like random hostility for no reason. You don't miss anything for not knowing.
    5. CyberTao

      ANNOUNCEMENT -- No more forum drama.

      If you looked now, you probably wouldn't find anything pertaining to much Drama, you'd have to go back and check multiple faction threads to see the extent of bullshitery that it has turned into in the past.
    6. CyberTao

      Flags

      http://starmadedock.net/threads/faction-flags.5179/ Also, Post merge denies your first!
    7. CyberTao

      Production bonus - a basis for an economy

      The problem is not there is no profit, there is no demand. Something with an actual value of $380 can easily be sold for $500 irl because there is a demand for that object, because we can't all make it. If the crafting system is to be accessible to everyone, such demand will never happen. All it...
    8. CyberTao

      Bug Ship Disappearing after game restarts.

      I've been having that for a while, random;y remaining purple pulse lines where a computer used to be, except it doesn't appear in my weapons screen. Oddly enough the pulses save with the Blueprint as well, even when that space is empty. Tends to happens when blocks are mass-deleted. That...
    9. CyberTao

      Production bonus - a basis for an economy

      I don't exactly see whats wrong with it... Everything has a comparable value and it fits right in with bartering and trading, since it tells you how much resources it took to build basically. If it's online, could just try some player to player merching (selling for a small profit in return for...
    10. CyberTao

      Where is the faction module?

      "if only breakoff wasn't so lag intensive" is the only thought that comes to mind.
    11. CyberTao

      Pirate Station Faction Block!

      http://starmadedock.net/threads/where-is-the-faction-module.5364/ Would this thread be of any help? Think it's the same station
    12. CyberTao

      What type of ships are you more drawn too?

      I like themed ships, things that look like they can be flown together (Like support ships that match ship A). Original over replicas though of course.
    13. CyberTao

      Replace surface shields with bubble shields.

      I've heard that we had them before, huge hit to performance, but that was before my time. My problem with this has always been "what about that really long ship with the tall bridge area?" Could the bubble surround the entire bounding box of the ship, making that lots of space for larger ships...
    14. CyberTao

      Where is the faction module?

      On a station, the icon is where the first block was placed. Could try using build mode and flying through the rubble to find the faction module, get an idea of where it is for next time you fight one of those.
    15. CyberTao

      Flight control - Freelancer/X3 Style

      That only works with falling out, which would be nice as well. But since player positions are saved separately from the ship entity, there is still that problem when you crash. They could probably tie in autopilot only being functional when there is a player within the bounding boxes (Log off...
    16. CyberTao

      Flight control - Freelancer/X3 Style

      Would be a nice feature, though there would hopefully be an option for this and the old. Could also maybe get it modded in as we, since all you would have to do is remove the mouse moving to the center of the screen during turns. Throttle would be nice, but would have to make it disable when...
    17. CyberTao

      Mining Bonus not present

      The mining bonus was for owning the system iirc, just claiming a planet is not enough. I honestly haven't been too involved in said new system though, so I might be missing something.
    18. CyberTao

      Are PMs bugged?

      Since it is related here, might I add that chat seems to want to load all messages since I last checked chat? I came back after like 5 hours and it almost froze up loading all of the messages that happened in between. Not sure if that's just me or what, but damn o -o
    19. CyberTao

      Armor?

      From what I gather, all the blocks will add to a HP pool, and ships will overheat depending on the number of blocks destroyed? All I know is it renders Core-drilling as impossible and should make armour useful.
    20. CyberTao

      new Ai mode Hullwalker

      So a really close range AI ship that uses Power/shield drain? Honestly sounds like something I'd like to see someday. Though I would prefer a large AI panel with more options (set min/max range for example)