Rapid Fire Cannons

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    I think it would be a good idea to rework the cannons a little.
    Currently 100% cannon cannon dose 1 damage for every block. This makes designing fighters difficult, especially with the armor buff. In order to fix this, small cannon+cannon weapons should deal more damage for each block then larger ones.
    I am not a math expert, but essentially a cannon+cannon weapon that only has one block attached to each computer would be more efficient then one with 100 blocks attached to each computer.
    This would give fighters better weapons, but keep capital ships from becoming op.
     

    jayman38

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    On the contrary, if any weapon system gets a better-than 5dps boost, the capital ships will simply adapt. Think: capital-ship-size fighter-machine-gun checkerboard arrays. Massive arrays of tiny dakka. Oh, sure, they'd still have their massive wave-motion shield-breaker, but once the shields are down, they'd simply switch to the massively-arrayed fighter-guns to chew away blocks more efficiently.
     
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    I think that small ships should be able to use consumables to booste thier weapon damage. Ammo in otherwords.
    Larger ships would be able to do it too, but they would run out of ammo much quicker returning them to normal damage.
     

    Criss

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    Or you could not use a 100 / 100 ratio? Do something like 100 / 90 if you want a bit of extra damage per shot. The dps stays the same no matter the rate of fire.
     
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    This would give fighters better weapons, but keep capital ships from becoming op.
    You forgot that the turrets attached to the ships could easily take advantage of those rapid guns so it would be very hard outrunning a turret.

    I think somewhere it is already planned to balance the weapons again so just wait for that.
     

    Lecic

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    Hell no. This being implemented would be a one-way ticket back to waffleboards.

    If you're finding 100/100 ineffective, cut down to, say, 100/50 or 60. 5/6 times a second is still pretty fast, and your shots won't be so worthlessly small at dealing damage.
     

    CyberTao

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    You could also try overdrive, it was designed to boost damage output on smaller ships afterall, and your power systems would still be effective enough to cover that extra power costs easily.