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    1. CyberTao

      New Spawn in the center of Quadrant?

      I think he is trying to make the Star sector the Spawn sector jaas, and thus wants to remove the star? I don't think that is possible right now though. I recall Schema saying something about being about to import/export systems at some point in the future (which you could use to import a void...
    2. CyberTao

      Read by Schine Being able to save coordinates when you are not actually there

      But... why would you want to save a location you've never been to and apparently will never go to? If you're referring to faction warfare, you'd only be there once, so not being able to save isn't exactly a big deal. I dunno, I'm probably missing something.
    3. CyberTao

      Estimated Ship Price

      Does it really matter? If it does get added, it would probably show the default price of the total blocks. It still wouldn't help you much, unless you planned to buy all the blocks.
    4. CyberTao

      Question about Ion's defensive effect...

      Hotbar yes. 60% works the same as armour If I remember right, so can over double your shields if you have the power. Make sure all the modules are connected to the same computer.
    5. CyberTao

      Question about Ion's defensive effect...

      Make sure to turn the Ion computer off and restart it after changing the number of modules. It's based on the number of blocks your ship has, and while the mass updates as you add them, Effects don't take into account new or removed blocks until they are shut off and restarted. You'd want about...
    6. CyberTao

      In Developement Balance the the Loot for better economy (with poll)

      Abolish loot clouds! But really, the amount of loot and the random-ness of it ruins any attempt at a balanced economy really when you can get 10k of <Very expensive block>. The root of your problem is not the shops, but the absurd looting. Shops could use more options in the config somewhere...
    7. CyberTao

      battle mode

      Battle mode was where an admin would dedicate a sector solely for battle. People could not enter or leave it through normal means, and after you were defeated, you and your ship were removed from the area. Your ship was to be fully repaired as well, so it was more of a sparring thing (I think...
    8. CyberTao

      Recognized My Idea's for a good looking starmade

      Might be nice, kinda small scale, but nice regardless. Already confirmed planed by Calbiri (recently actually, in the suggestions section) Not entirely sure why this would be needed. If you need to shut off a system because something else is lacking in power... you're either being shot at...
    9. CyberTao

      I do not want my weapons to shoot my friends

      Technically false, all weapons, except for missile/pulse fits into a 5 dps per block rule. What isn't mentioned on that page, is that all Damage is then divided among the number of projectiles. Each missile would be 75/20, which adds up to the same DPS as most other weapons.
    10. CyberTao

      I do not want my weapons to shoot my friends

      Heat seekers attacking allies, in my honest opinion, is part of the balance. They are not meant to be used in fleets, and you are foolish when you try to. If you want fast locking missiles that you don't want to worry about, try using Missile/beams on a turret. The only thing Swarm has is it's...
    11. CyberTao

      Additional community content section

      Could have sworn we had a category for that already, is kinda silly we don't really. For future refernce though, site suggestions go in Site Suppot/Suggestion
    12. CyberTao

      Council of Intergalactic Representatives

      koksvik you seem to be forgetting something important. We have a chat. There are discussions there as well. Numbers mean nothing, they are just a vague guide for those who do not know. Post count (so long as it is above the minimum), threads started, content uploaded (which I believe to be not...
    13. CyberTao

      Recognized Make ship's weapons not go through the ship

      Not really. Most engagements (would hopefully) start at long ranges, so putting engines at the back becomes the safest place for them, since shots would have to travel the length of the ship. After that, proper maneuvering and escorts (if needed) are what you would need. Besides, engines don't...
    14. CyberTao

      Recognized Make ship's weapons not go through the ship

      Disabling weapons first is more of an... opinion I guess. Once we get the thruster changes (which I desperately want), the engines become a greater target, since they will be tied to turn speed as well. In the current game, power storage is much more vital to large ships, since without it, you...
    15. CyberTao

      Council of Intergalactic Representatives

      What matters is not the quantity, but the quality of posts. If you make a few threads, but everyone raves and agrees, it matter a whole lot more than hundreds of posts of low value. On a unrelated note, people who run should link a few of their threads/content/posts. Not everyone on the forums...
    16. CyberTao

      Recognized Diminishing returns design

      inb4 modular weapons up the whazoo.
    17. CyberTao

      Council of Intergalactic Representatives

      To you, maybe. To chat goers and forum regulars, the lack of Comr4de and MrFurb is disgraceful! It is also too much MF (Starside IS Saber, Dal and Raiben btw). This is also not that place for that.
    18. CyberTao

      Revert to blue

      This is the default layout provided by the host, if we could change the theme we would have our normal one. Just be patient. Also, this would go in site support/suggestions, found at the bottom of the page under game support. For future reference :p
    19. CyberTao

      Council of Intergalactic Representatives

      Will there be an ex-council medal, or some way to see who was a member in the past?