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    1. jayman38

      Inspiration!

      Massive shopping center and lido deck, just like on Wall-E's Axiom. Not really from the Axiom, but another ludicrously MASSIVE lido deck: Bonus: Whatever this is supposed to be.
    2. jayman38

      Aluminum Mallard Mk1 Ultralight Freighter - Early rail version update, based on StarMade release 0.19226.

      This is a completely new version of the compact Aluminum Mallard ship from Space Quest 3. Built from scratch with new systems, this version includes the FTL drive, rotating thruster pods, and a better, different ramp system. Also, light sticks provide cabin lighting while maintaining some space...
    3. jayman38

      Jay's Engineering Journal

      The ventral fin will be trimmed. It does look better that way. A tiny bit more sleek. Illustration 1: A nice side-view of the mockup, using white hull instead of grey hull, so it looks disjointed. The rail lab is in the background. Illustration 2: Baby's first rail lab Illustration 3: Port...
    4. jayman38

      Suggestions for visual effects

      I have had a number of ideas over the past year. Roleplay-only (non-effect) block animations for crew interaction: http://starmadedock.net/threads/an-illustration-for-an-idea-i-had.3115/ Logic output from standard blocks, so that if a player does something like turning off a light or opening a...
    5. jayman38

      Jay's Engineering Journal

      I'm doing initial design work on my fresh Aluminum Mallard update as a non-functional test platform, from which I will model the final craft. (Well, technically, since I did actually put engines in the test platform, it can fly. It's just kind of ugly with wrong-color hull.) I'm not using the...
    6. jayman38

      Jay's Engineering Journal

      Starting over at the beginning; rebuilding my Aluminum Mallard with newer blocks. Light sticks alone should make it better. Plus, I can finally add the FTL drive to complete this ship's design as a traveling jalopy for the dirt-poor explorer and adventurer. I might even try to make the rotating...
    7. jayman38

      Custom CaH Starmade Pack

      Calls: The very best weapon combo is __. The worst weapon combo is __. The most OP weapon combo has always been __. The most OP passive system is __. The best passive system is __. The worst passive system is __. NeonSturm's best formula involved __. NeonSturm's most confusing formula involved...
    8. jayman38

      Clarke Explorer - The actual pre-rail ship as version 0.5.

      This is the full pre-rail version of the Clarke Explorer. You can get the 0.4 version download if you'd like to get the turrets and blue pressure tanks separately, without them mounted on the Clarke. (0.4 has a zip file download that contains four different SMENT files: PD turret, main turret...
    9. jayman38

      Clarke Explorer 0.5

      "At the present rate of progress, it is almost impossible to imagine any technical feat that cannot be achieved - if it can be achieved at all - within the next few hundred years." - Sir Arthur C. Clarke, 1983 (Source: http://www.quotationspage.com/quotes/Arthur_C._Clarke/) The Clarke Explorer...
    10. jayman38

      Jay's Engineering Journal

      The pre-Rails Clarke Explorer is done. I have submitted... something to Community Content for approval. Specifically, I submitted the pressure tanks and turrets as a separate attachment as the initial 0.4 upload for the ship, so that players could download the attachments without the main...
    11. jayman38

      What SM really needs

      The core game mechanics need to be moved into an API structure that is available for anyone to modify. Then, instead of asking for changes, users can make their own changes and report the results and upload to community content for others to test and enjoy. Almost anything desired by the...
    12. jayman38

      Jay's Engineering Journal

      The Clarke's internal layout appears to be complete now. I need to alter the top rear main turrets, and have already added the front turrets. I have decided to add a few PD turrets to the rear, next to the thrust nozzle, because the nozzle is basically a turret blindspot without them. Back...
    13. jayman38

      Jay's Engineering Journal

      With the external hull complete, visual changes are few and far between. Most changes are to utility block groups between the internal astronaut space and the outer hull. The shield rating is now up near 4 million. Thrust mass rating is getting too close to a 1:1. Looking for internal spaces to...
    14. jayman38

      Carbon fibre block. Make your racing ships look 10x more awesome.

      I see your carbon fibre, and raise you rhino-lining.
    15. jayman38

      Thrusters and new rail system

      It's a shame thrust can't be shared. I remember a certain VTOL/vectored-thrust forum thread being quite popular among several players.
    16. jayman38

      A few simple aiming HUD improvements

      Agreed. It might be more space-y to introduce a special "navigation" hud (not to be confused with the navigation tab) that allows you to click on buttons at the edge of the screen to turn the ship. Maybe a button or two in the middle of the screen labeled "turn towards navigation...
    17. jayman38

      Ye Olde Planet Thread

      I was thinking of a solution for larger planets that would not change the system much and would not increase lag too much. 1. New "bedrock" mesh. Can't build or dig this. Could be the core mesh with a new, dull texture. If this has its HP reduced to 0, delete the mesh object and eject the...
    18. jayman38

      Rails: Fantastic! What's missing? SOUNDS!

      Yes, sounds would be a great thing. Yes, sounds in various forms have been requested before. Yes, it would add a lot to the game and make it more "legit" to new players. Yes, sounds are relatively low on the priority list. So, in the meantime, well have to make the sounds ourselves, like Michael...
    19. jayman38

      Message Beacon block

      To verify, do you mean that the text will appear on any nearby player's HUD as a message either once when they enter the range of the block or as long as they are in range? (E.g. "Welcome to Tosche Station. We hope you will enjoy our fine selection of Power Converters.")
    20. jayman38

      Dream Boat - Slug Boat, the Need for Attitude Thrusters

      I would say the turn rate slows down way too fast in reference on a graph that follows mass and dimensions. I think the vanilla-game turn rate should slow down much slower in proportion to the ship's mass and that maybe large thruster counts should have even higher energy consumption. Higher...