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    1. jayman38

      When Rails Drop

      1. Recreate all the joints I have seen so far. (sliding doors, rotating PD turrets, dock lift, rotating wings, actual elevator cars, etc.)
    2. jayman38

      Jump drive charged at warp initiation

      I like it and think this should at least be a server-configurable option.
    3. jayman38

      Air- weight|pressure|density values for planets - AntiG, Planets, RP, Realism.

      From a game-mechanic point of view, I recommend starting with an elevated pressure and weight at the base of the planet plate (the part that is directly facing the planet's core), with a linear equation to reduce the pressure and weight down to zero as it approaches the outer limit of the...
    4. jayman38

      Can this game be "Played" actually?

      I saw two great ideas: random exploding gas pockets on asteroids and a start-over option when your resources get too low. I like these.
    5. jayman38

      A New "Wave" [Pirate Ship Community Contest]

      Surprise yourself! Submit 'em anyway! :)
    6. jayman38

      Freighter Ship and Escort Ship AI Setting

      This is another great use case for programmable AI. (When more than 20% full depart for a shop, arrive, dock, sell all blocks of type X, Y, Z, buy all blocks of type A, B, and C, depart, fly to base, unload blocks A, B, and C, load blocks X, Y, Z, goto step 1)
    7. jayman38

      A rough idea on when we will have shipyards?

      I completely overlooked the recent news post about new team members until I saw this thread. Here's a link to the news post, naming the new team members, including two developers. http://starmadedock.net/threads/welcome-to-our-new-team-members.6967/ If you didn't want to read it, here are the...
    8. jayman38

      Dirty Crystals

      I think glowy bits are turned off when covered, even when only partially covered by a wedge, in order to save on rendering computations. This also occurs with power capacitors and thruster emission glow.
    9. jayman38

      Minor Request: Active Warp Gate Effects

      I guess the gate field itself could remain invisible. Or maybe it could have a slight "ghost" (server configurable?) when on. I imagine it would be easy to implement a glow effect on the gate blocks themselves (similar to how power capacitors glow when exposed), so that when it is "on and...
    10. jayman38

      Recognized Stasis Pods/Modules On ships to preserve logoff locations.

      For those who think it could be either a bed or a stasis pod and so might require a second block, remember that it will be a single block, and builders who like to build up their interiors will make a simple bed, an elaborate, glassed-in, lit stasis pod, or anything in between.
    11. jayman38

      Less boring FTL

      Don't be so quick to dismiss it. It would use much of the stuff that is already loaded, so we could minimize the loading to nothing or near nothing. I imagine things in normal space could be represented by map-icons in hyperspace, so you could effectively see where you are going, and how close...
    12. jayman38

      [FTL] Lagrange-Drive

      To clarify: Lagrange points are where different gravity fields are present, but cancel each other out. Battletech K-F drives had the most stability and predictability when used at the star system's absolute Nadir and Zenith points (directly below and directly above the star in relation to the...
    13. jayman38

      Can you put two wedges in one space?

      I have often wished for an option on wedge blocks to "meld" with another block via the master-slave mechanic, where if you slave a hull block to the wedge, the empty space is filled in as if there was another wedge in that same block that matches the slave, without needing another block ID...
    14. jayman38

      Alternative Power: Battery Cells

      To me, this suggestion simply sounds like using capacitors instead of power generator blocks, and then giving a huge boost to grouping bonuses. I see it being workable if the grouping bonus multiplier is inversely proportional to ship mass. That way, you have gigantic, logarithmic grouping...
    15. jayman38

      Recognized Stasis Pods/Modules On ships to preserve logoff locations.

      To be logical, if the stasis module is removed or destroyed while a player is assigned to it, the player should login at a standard undeathenator location (hopefully with a message telling them why they are spawning there), to simulate being murdered in their sleep. I would think that spawning a...
    16. jayman38

      New Elevator Design (Rails + Wirless Logic)

      If the following post link is showing the animation straight out of the game, like I suspect, it is possible to mount multiple rails together for better speed and length. http://starmadedock.net/threads/variable-speed-rails.6861/#post-98074
    17. jayman38

      LP Series Ideas/Help - To Be Recorded on the 6th

      Permission given: I haven't made much, but feel free to use anything I've uploaded to Community Content.
    18. jayman38

      Jay's Engineering Journal

      The Clarke was horrifically mangled in a block-loading accident. Fortunately, I waited about a week to inspect it again, and the auto-block loaders repaired the ship and even reattached floating PD turrets. What a relief! Blue Water Tanks now attached to the Clarke just forward of the PD...
    19. jayman38

      A New "Wave" [Pirate Ship Community Contest]

      I believe the OP's intention is to murder noobs. (Providing a fun distraction for more advanced players.)