Search results

    1. jayman38

      Door Locks

      I'd love if the switch block also had an optional keypad with programmable code. Maybe in future versions, it could also interact with specific items, so that you could go on some kind of quest for some kind of key needed to open a certain lock.
    2. jayman38

      Hotbar Logic: Its here!

      Replace 1-5: 1: Logic System "Next" selector. (You'll probably want to set up a series of logic-driven lights to see what is selected at the moment.) 2. Logic System activator. (Fire the selected weapon system or move the selected rail.) 3. Logic System "Previous" selector. 4. Logic System Reset...
    3. jayman38

      Server to Server Gate/Portal?

      I had a similar idea. http://starmadedock.net/threads/singularity-to-other-universes.5088/
    4. jayman38

      Display Block commands

      Honytawk I like your suggestions. Ideas for changes: [cooldowntime] Cooldown in seconds remaining (would be a cool countdown! I'd set this up all over, connected to various logic-driven systems for multiple different countdowns.) [cooldownpercent] Cooldown in percentage [WeaponName] The display...
    5. jayman38

      Ship Turning Mechanics make NO sense whatsoever!

      We're talking about turning the ship.
    6. jayman38

      Did you know that the GPL allows some sort of commercial use?

      There was indeed a huge uproar several years ago, where it was found that Microsoft had used some open-source software in their server OS. Oh boy, did they get in some trouble over that! And Google already uses open source software in significant ways. Android is a modified Linux, after all...
    7. jayman38

      Ship Turning Mechanics make NO sense whatsoever!

      Yes. Ships need to be at least a certain minimum mass to be useful, and by the time they reach that mass, they are already starting to slow down. Survivable in a pvp environment? Even bigger and slower to turn.
    8. jayman38

      Some things which I have noticed as a server owner

      I think the game development progress itself would boom after the implementation of the API. Lots of built-in logic could be moved to the API and tweaked towards perfection by the community instead of the devs. And different API settings for different tastes could be available in Community Content.
    9. jayman38

      Display Block commands

      I like it. It would allow us to have custom-sounds without needing a speaker block to take up yet another BlockID. If logic is implemented, I'd like to see a couple more options for sound playback. [playsound] = play once and done [playloop] = play over and over [loopcount] = how many times the...
    10. jayman38

      Cluster Server Support

      A server cluster would look like a single, modular computer to the game, so there would definitely be only one single config for cluster gaming. Cluster computing would have a huge benefit. You could add entire CPU and GPU cores (separate computers in the cluster) as easily as you can add a...
    11. jayman38

      Magnet Rail Connector

      I have been thinking how neat this would be (passing a subentity from one entity to another). This will add even more options. 1. Launching multiple fighters and drones out of the same airlock (possible already with stacked carrier elevators) 2. Mounting multiple turrets where they are needed...
    12. jayman38

      Did you know that the GPL allows some sort of commercial use?

      The problem is Chinese software copy houses (and those of other nationalities while we're at it) that don't care about the details of the license. They will re-release open source software if it's popular enough, making money for themselves, sometimes, with the added bonus of malware for the end...
    13. jayman38

      Combat Music

      We need multiple attack notification types. I want my spaceship's computer to do a veritable backflip and scream like a little girl at the first sign of the tiniest missile, not to mention any other attack.
    14. jayman38

      Rotating radar dish

      I suddenly want to pull out my Red Alert 1 discs....
    15. jayman38

      A Guide on Starmade Combat

      You still have to aim a hitscan weapon. A hitscan weapon hits instantly, like a laser beam. A non-hitscan weapon takes time to travel, like a bullet, before it hits, so it may need to use "leading the target" to land a hit. Otherwise, with a non-hitscan weapon, if you shoot directly at a moving...
    16. jayman38

      A question about upcoming shipyards

      I think it would be fine, as long as it is stupid-slow. Place Block 1 ... Check Watch ... Place Block 2....
    17. jayman38

      When Rails Drop

      I love all your stuff, like, a lot! Moving the car with just wheels or short legs is a problem with block friction. I think the dev team has been made aware of this, with plans to change how friction works.
    18. jayman38

      A compilation of universe suggestions

      Maybe it would be better to replace the real-star GL points with small, low-res texture billboards that match the procedural-BG stars, except that they could be a little brighter than average, so you knew what you could fly to, versus what was just background. Slightly more GPU-intensive, but...
    19. jayman38

      Inertia Thrusters

      I'm giving this a thumbs-down if only because turning rate is on the agenda for a future change. I don't think that dev change will come any time soon, but neither are a lot of other neat things.