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    1. jayman38

      logic wire configuration

      Alternate idea: turn off the link pipes outside of build mode. Reactivate them if the logic block is linked to a light stick. This way, reactivating it for decoration follows the devs' general desire to use blocks and linkages to create ship features, instead of a single, inflexible on/off...
    2. jayman38

      Recognized Personal Lock Block

      I wonder if I'm the only one thinking of a hotel. Imagine renting a room, and when you pay, you are automatically assigned to the permission block that controls all aspects of that room (all controls, storage blocks, lights, doors, medical cabinets, room-specific logic, etc.), effectively giving...
    3. jayman38

      Increase Torch power, disable block placement during boarding attempt

      I don't see the dev team wanting to limit block placement. I'd prefer to give the boarding party a targeting beam, which guides missiles to a specific point. "This is boarding team Bravo Charlie. They've buttoned-up their hallway. Send a missile. We have hall blockage zero niner marked for...
    4. jayman38

      [3D Animation ] request for space station/ ship

      I would recommend keeping the camera moving at all times, even if just a tiny bit, unless you are looking through the point-of-view of something static like an established security camera. (Typically, even those are seen sweeping side-to-side.) When the view snapped back to the rising beam...
    5. jayman38

      Beam and Cannon Visibility Through Glass/Crystal

      Practical input: This StackOverflow thread discusses the issue: http://stackoverflow.com/questions/4683030/issue-with-transparent-texture-on-3d-primitive-xna-4-0 It sounds like the technical solution is to use two rendering passes: 1. All opaque blocks and effects (lasers, players, etc.) as...
    6. jayman38

      AI controlled phasers without turrets?

      Don't let the Next Generation or those smooth hulls fool you. They needed to invent technomagic "phaser arrays" to keep TV budgets under control, and the high-money movies show turrets that apparently pop up from underneath hull plates. Behold:
    7. jayman38

      Brainstorm This New Power Block

      Maybe have a tiered series of fuel capsules? I'm thinking of the end of Back to the Future 3, where Doc had three different "fuel logs", to be used in a specific sequence. So maybe you can get a boost at first tier, and then after some time, you can go up to the next tier of fuel. However, maybe...
    8. jayman38

      Random Starting Gear

      This will probably become available if the game API is developed and released (currently on the planned list of features on the official roadmap!), so I would hope it will become possible in the future. In the meantime, we might have to live with a static set. I wonder if it's possible for the...
    9. jayman38

      Space Mines, Space Truckers, Trading Guild Empire Incentives

      The following is a link to the official roadmap. https://trello.com/b/9Kg5Jn6g/starmade-roadmap It doesn't have any mention of any new weapon systems. Someone on the council might need to clarify with the dev team on whether there are any new weapon systems such as mine layers that are still...
    10. jayman38

      Gigantism

      I think a better solution could come with the shipyard system: complete obliteration of ship constructions if attacked. (Ouch!) In order for this kind of solution to be viable, even invulnerable home base shipyard constructions (not the shipyard itself; just the under-construction structure...
    11. jayman38

      Morti's inteior decor

      I have a couple of features I use as part of the existing texture pack to make interiors look better than they might otherwise. 1. Shield capacitors behind metal grills: tends to be dark, but still visible, so the rotary motion makes it look like a fan for air handling. One of the game artists...
    12. jayman38

      Jay's Engineering Journal

      Your encouragements are unexpected and very inspiring. Thank you. Wow, AutoCAD is some serious stuff! That's pretty amazing! Thank you for your encouragement. It means worlds to me. I'm currently looking for good video capture software that will work under Linux to enable Youtube uploads...
    13. jayman38

      Hologram area trigger

      Maybe using the C-V linking mechanic to make another block work the same as a remotely-located area activation block? (I had the same C-V behavior-linking idea for filling in empty space on wedge blocks and for making regular hull blocks act like plex doors.) That way, you have two features in...
    14. jayman38

      Jay's Engineering Journal

      Adding rail systems to the BattleTech Leopard dropship has been fun. I had two ideas so far that I have already tested. A heavy-looking astronaut-sized engine room door. Illustration 1: The engine room door seen from two angles: 1. Logic-side, showing a wireless logic block at the bottom, and...
    15. jayman38

      Realism

      StarMade design favors popular visual Sci-Fi (versus books), as seen in how "space-plane" design is the most well-supported by the blocks. Popular visual Sci-fi tends to compromise realism for plot and style. (E.g. Realism argument: when ships are maneuvering quickly, pilots and passengers alike...
    16. jayman38

      Semi-Proper Explosions

      I would recommend smaller explosion radiuses with a few cannonshots sent out from the point of impact, with a random angle perpendicular to the missile vector. Maybe the shots could be entirely random, not perpendicular to the vector, but then the firing ship would risk blowback at close range...
    17. jayman38

      Easy to implement logic fix

      Logic is actually a fairly recent development in StarMade's history. Before that, those blocks could only be manually activated and deactivated.
    18. jayman38

      Batch file?

      Also, if you are feeling brave, you can edit the "<install dir>\data\config\GameConfigDefault.xml" file, to give new players on your single player games (including yourself) specific sets of blocks. You may need to visit the official Wiki (linked in my signature) to get the right block IDs.
    19. jayman38

      Jay's Engineering Journal

      It is not strictly limited to Battletech spaceships, but if it's any consolation, I plan to give my Battletech dropships the rail treatment as my next update release. I plan to reuse a lot of the shell, so I'm hoping to have some sort of Leopard-class dropship released before the end of the...
    20. jayman38

      Docked Power inquiry

      http://starmadedock.net/threads/looking-for-some-help-on-an-external-power-setup-updated-tests.5135/ http://starmadedock.net/threads/creating-a-power-core-with-rails.7786/ http://starmadedock.net/content/power-template-pack.2824/