Search results

    1. jayman38

      Read by Council Block request: fence/handrail

      Technically, you can create sloped handrails by using logic linking decoratively. Although, I don't know anyone who would be comfortable putting their hand on that link pipe. It looks dangerous.... :confused:
    2. jayman38

      Looking for ideas

      1. It sounds like you have the name taken care of, with "Daisy's". With that, I'd recommend creating a giant, rotating, stylized "D". (Like the McDonald's Giant Yellow "M".) 2. For parking, don't worry about the big ships. Make them use their shuttles. Just make sure you use lots of USBs, as...
    3. jayman38

      Any small & interesting downloadable ships & turrets?

      This General-Discussion forum thread should be a treasure-trove of good smaller vessels for you: http://starmadedock.net/threads/a-new-wave-pirate-ship-community-contest.6365/ And if you'd like, feel free to search for my "Aluminum Mallard" in Community Content. It's pretty compact for what it...
    4. jayman38

      Cities + Events + Fation interaction (please read it, it's nice)

      I'm glad to read it's still in progress. Any plans to create city-part templates for download? I imagine that would allow a builder to create pretty massive cities in short order. It would be cool if "city" biomes were introduced to planets, to create procedurally-generated cities.
    5. jayman38

      Read by Schine wedged camera block

      This would depend entirely on the shape of the room being monitored. If it's a long, flat room, a wedge would be better than a hepta or tetra. I'd recommend having cameras linkable to hotbar logic, so you can pick one on a hotbar and just switch to that camera temporarily while the hotbar...
    6. jayman38

      Charging a Jump Drive without holding the mouse button.

      Can double-clicking a button be registered? I'd say that it would be nice to double-click to start the automatic charge. Any button press or click stops the auto-charge. That way, you have to focus on the charging and can't do anything else (like maneuver or switch hotbar slots) while...
    7. jayman38

      Read by Council huge list of blocks and stuff.

      We have 1m blocks. The open office plan will have 1-m thick cubicle walls. A real cubicle wall is only an inch or two thick. So already, your argument about what would look better is compromised by the scale of StarMade. Effectively, you would want to inset a computer block into a wall block, so...
    8. jayman38

      Computational Feasibility of Ship Atmosphere

      I hate to be a party-pooper, but I think this will add additional heavy data processing at the point where we need it least: combat. As an alternative, I'd recommend a suggestion that was given in a previous air-suggestion thread: a life-support block that provides atmospheric effect in a...
    9. jayman38

      Read by Council Let the robots grind I want to fight.

      I like this idea. To clarify, I'm thinking "set up a bounty on the boards that you want to buy x number of y commodities." Then NPC trade ships show up and you buy from or trade with them, much like from a trade station. That way, you have a virtually unlimited, if more expensive source of...
    10. jayman38

      Linking camera and display block

      I'm not sure your presumptions are correct. I believe StarMade makes use of GL. Newer techniques might be available to do what you are proposing, but the classical way to link cameras and monitors in games follows this render path: 1. Render the camera's point of view to an image in the...
    11. jayman38

      A new station & ship competition.

      I think a new station contest would be a lot of fun. The stations we have are interesting, but were severely limited in motion, so a refit won't give us the clever changes we crave. (Full on rotating sections, moving solar panels, sliding doors, rising dock platforms, motion to simulate on-board...
    12. jayman38

      Read by Council The Ability To Create Maps of Your Ships/Stations

      I would think it would be far easier (not easy, but easy-er, and more space-y) to code in an interactive holographic display that shows a translucent copy of the ship's blueprint, with a special highlight of the holoprojector block you are currently viewing as a "you are here" marker. Suggested...
    13. jayman38

      Recognized Job/Bounty boards?

      1. I like the idea of commodity delivery as a mining-style mission. Good call. 2. Again, good call. You should have to take cargo space into consideration, even to the point of making massive modifications to your ship to hold the cargo. Generally, unless StarMade goes down the path of...
    14. jayman38

      Life of Stars

      I can see this as a fun Admin-as-Gamemaster mod in the future-planned API, but I don't think it should be in the vanilla release.
    15. jayman38

      Recognized Job/Bounty boards?

      Cargo delivery missions should not involve "deliver x number of y commodity to z location". That's hard to code and is prone to breakage. A lot of the space games, including the original Elite do it and it seems out of touch with real cargo delivery. Instead, cargo delivery missions should...
    16. jayman38

      Jay's Engineering Journal

      Was hoping to get some design work done in StarMade itself. Weekend got busy. No real StarMade work got done. Tried to access the controls on my updated Aluminum Mallard to create an animated GIF of the moving parts in action. Totally caught off-guard when the logic failed to do anything. The...
    17. jayman38

      Jay's Engineering Journal

      Charity work, as well as the day-to-day grind, is keeping me away from StarMade. My priorities are clearly mixed up. Talk of the new YT-1930 ship from Star Wars got me interested, so I looked at some artwork. Very interesting ship. However, I figured it was kind-of too spindly to make a good...
    18. jayman38

      YT 1930 freighter

      Well, it's not a lack of creativity per se. It's just that you wouldn't BELIEVE the premium design copyright fees that the Empire charges for new designs, making it far cheaper to reuse existing designs. It's madness! I blame rebel scum for driving up prices.
    19. jayman38

      In Developement Cockpits: Simple solution (remote core access)

      Excellent, thank you. I can see the core block being renamed as something like control interface and still being used as the first block of a ship. I'd also like to see it become the first block of a station, so that station administrators can use it to run on-board logic from a hotbar, even...
    20. jayman38

      In Developement Cockpits: Simple solution (remote core access)

      With these changes, unless something dictates that we require cores, I think cores might be going away soon. With that said, I think new structures could start with a simple block of armor or something as a start. (When last block is gone, structure is gone.) No difference between starting a...