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    1. jayman38

      Why do we still use 3 bytes per block?

      Thank you! Yeah, so it would be better to set the bits in this order: (Edit: reduced the orientation bits from 5 to 4 to give another bit to Block IDs, which, with the additional bit, can make up for the missing orientations with raw blocks) 1 activation bit 7 HP bits (most blocks won't need...
    2. jayman38

      Have AI ships capable of doing trades

      Similarly, it would also be fun to be able to buy from large traveling trade guild ships. It could also be a good thing for future quest systems.
    3. jayman38

      Ingame blueprint screenshots

      If a 3D view is too much for a player's computer, the whole game is too much for the player's computer. That is to say, if they can't handle a 3D view of the blueprint, they certainly won't be able to handle the full, spawned ship in their universe, with all the additional metadata that a 3D...
    4. jayman38

      Ingame blueprint screenshots

      A 3D preview would use existing code and allow the user to look at the structure from multiple angles. Even an automated picture preview would require the extra step of generating an image from a 3D preview, and the image would provide a limited view of what the structure will look like. Not to...
    5. jayman38

      Why do we still use 3 bytes per block?

      I'm not sure if the OP could ever be done, because I imagine the current bit system is addressed at innumerable locations throughout code, but if it were, I think this would be an interesting way to lay out the different bits: 1 activation bit (absolutely anything can be involved in logic) 5...
    6. jayman38

      Color detection block

      If nothing else, this could coordinate logic systems between two docking structures. It should be fairly easy to implement from a programming point of view. (each tick or second: If light point of color X in the universe found intersecting a bounding box that simulates radius Y then true else false)
    7. jayman38

      Smooth out AI weapon targeting [Minor suggestion]

      I agree with the OP. One option: The inaccuracy points could create a hidden bezier curve that the beam follows over time. (To avoid lag, the initial bezier curve probably needs to be pre-calculated, maybe during initial weapon building, and then updated with new points normally while the weapon...
    8. jayman38

      escalator and airlock with new rails

      From a fan of escalators, that's excellent! The escalator doesn't look any less dangerous than a real escalator. (Have you seen those things up close? Real escalators look like meat-shredders!) The elevators are looking sharp as well.
    9. jayman38

      high screen resolution and borderless windowed mode

      Maybe an option for a secondary and maybe even tertiary windows, where you can place additional stuff if you have the space. Example: Having server messages, hotbar, secondary shield and speed displays, and in-game e-mail on a second screen. Local mini-webserver to custom-display data? That...
    10. jayman38

      Read by Schine Several buttons in one same block, is this possible?

      There's a total of 5 bits for rotation. If the logic blocks only need to rotate six ways (one angle per block face instead of four), then that only takes 3 bits out of the original 5 bit group. The other two bits can be used for activation without a lot of coding, so now you have room for two...
    11. jayman38

      (Bigger stuff = better) => how this can actually NERF big ships.

      Extremely enlightening, thank you! This really addresses angle hits. I don't think it's bad if the weapon attacks entire chunks. I was concerned about average armor scores, in chunks with a large quantity of armor versus thinly-armored chunks, considering that some blocks (perhaps deco-only...
    12. jayman38

      Female Avatar: Stephanie (the counterpart to Steve)

      http://starmadedock.net/threads/customizing-npc-and-player-looks-mixnmatch-skins.5418/ With my responses in the thread linked above, I agree. Having separate head and body avatars will multiply the customization possibilities.
    13. jayman38

      Territorial PvP - Sherlock + Homes

      This is another situation where a waypoint block or some other sort of "breadcrumb" block can be used to create a pathway from the surface to the ultimate home of the faction/player-home block. By using a breadcrumb path, you don't need the game to go through geometric acrobatics to verify that...
    14. jayman38

      Lights should light other entities

      Maybe the game could dynamically cull lighting calculations. 1. Max Number of entities a light could illuminate: [3] closest entities 2. Max Distance Light illuminates: [5] block lengths 3. Max Number of lights effecting an entity: [3] closest lights 4. Max Number of blocks per entity...
    15. jayman38

      (Bigger stuff = better) => how this can actually NERF big ships.

      My First Millennial post. Thanks, SeCor! I found that someone figured out a 3D Bresenham algorithm, so here's the link. http://cobrabytes.squeakyduck.co.uk/forum/index.php?topic=1150.0 Can be easily applied to a normal Bresenham class...
    16. jayman38

      Female Avatar: Stephanie (the counterpart to Steve)

      I don't think that was the OP's implication. I think it's more of a case of female players not bothering to play with the game at all if they don't feel like they can find a decent starting representational avatar to use. After all, there are lots of games requesting your attention, so it's easy...
    17. jayman38

      (Bigger stuff = better) => how this can actually NERF big ships.

      Can you provide further detail on "minimum possible border-length"? I am having difficulty visualizing this concept. I'm very interested in using statistics to make weapons more fun. (The weapon maximum damage seems to be effected by the target's mass in this suggestion, so it's harder to...
    18. jayman38

      can anyone direct me to some carrier class ships?

      For instance, a quick search for carrier found more than a few interesting ships. The Destiny could use some upgrading love, but sounds capable. http://starmadedock.net/content/delta-systems-corporation-destiny-series-super-carrier.2042/ A small-ship carrier with some good lighting...
    19. jayman38

      Lights should light other entities

      The time has come.