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    1. jayman38

      Planned spotlight block (using same lights as flashlight)

      I think we have to all agree not to use spotlights on tinier ships. It's vital that we, as a community, make sure we don't crash the game on purpose by putting spotlights everywhere, especially not on drones. (The dedicated testers will be the exception to be able to drive the engine to its...
    2. jayman38

      Read by Schine Rails STOP block

      Look at the following tutorials, specifically #3, basic rail movement http://starmadedock.net/threads/video-series-learn-the-basics-of-rails.7276/ Easy-to-follow instructions on how to easily stop the moving entity on the rail. You'll be surprised how easy it is. Don't worry, they're short and...
    3. jayman38

      Isanth Naming conventions for effects and supports?

      Very interesting. Starting with the weapon letters: C=Cannon B=Beam P=Pulse M=Missile Add in the support stuff: S=Salvage T=AstroTech V=Power Supply (Voltage) L=Power Drain (Leaching) D=Push Pulse (Delta-V) N=Shield Supply (Neutrons) Q=Shield Drain (Quarks) (Betcha didn't think we'd be able to...
    4. jayman38

      Getting back into it help

      Looking at that, it's really neat! However, I have to recommend, with all the changes to the game in the past year, that you spawn the existing blueprint in as a reference guide and build the whole thing over from scratch next to it. There are so many different ways to decorate now, and the...
    5. jayman38

      Recognized see others in build mode

      I think a builder should have some sort of hologram, no matter which entity they are building on. that way, enemy spies who use build mode on enemy structures have to be a bit sneakier, or risk discovery, at which point the spied-upon player relocates and redesigns.
    6. jayman38

      Recognized Change Salvaging Mechanics

      I think loot clouds do need to go away. It would be better to have a loot prize that is given when a player fires a salvage beam or something at the overheating structure. That way, in addition to the scrap and 100% healthy blocks you receive from wreckage, you have a small bit of loot that is...
    7. jayman38

      Shield sharing for docked objects

      I would also like to see thrust, scanner block count, and FTL block count sharing (so that thrust, scanning, and FTL charge times can be intelligently managed with multiple docked entities). Maybe even 25% (server configurable) power generation and storage sharing (not as efficient as a...
    8. jayman38

      Rail docked entity orientation detection.

      In order to avoid interfering with a rail path, the rotation sensor blocks would need to be placed down one block from the rotator, so that other rotors and rails that further move the attached entity could be directly attached to the rotor being sensed. Another issue I thought about is sensor...
    9. jayman38

      Rail docked entity orientation detection.

      I would think that a rotation block could send out a high signal to a logic block in a ring around the rotation block, perpendicular to the rotation axis. 8 possible rotations, 8 block positions around the rotator. For example: Legend: R= Rotation block, 0 = low signal, 1 = high signal...
    10. jayman38

      Shops stock ships

      It would be a quick and easy, lore-friendly thing to see underpowered Trade ships for sale. ("We're refreshing our fleet and selling our old freighters. Pick one up today!")
    11. jayman38

      Static Asteroids? What is this, Space Engineers?!

      I love the OP idea, if only for refreshing half-mined asteroids and replacing them with brand-new ones. The idea can probably be tweaked to generate rare circumstances and isolate precious resources (E.g. This belt is the only source of blue asteroids for 20 sectors in any direction!)
    12. jayman38

      Quick question on logic

      Will the Bobby AI still attempt to ram ships if there are no weapons on board to fire? I think that's all the OP needs, versus logic and push.
    13. jayman38

      Rejected Bubble Shields

      Impervious energy shields and heavy automation (less need for human-support structures) change everything. A server with shields disabled would be interesting, and would probably bring fighters back to the fore.
    14. jayman38

      Persistence when seated

      1. Needs a configurable expiration time/day limit. (E.g. If the player doesn't return to the server in 7 days, the NPC is spontaneously killed, if only to make room for other players. 2. If the player NPC stand-in is killed or expired (point 1), it's like the player has been killed and they are...
    15. jayman38

      Read by Schine Ammunition as an Alternative

      You're making assumptions about the nature of weapon systems that might not necessarily be true, depending on the lore of the weapon. Don't forget about the people who use cannons to simulate energy-blasters (think: Star Wars and all the multitude of Sci-fi franchises with similar weapons) and...
    16. jayman38

      Read by Schine Ammunition as an Alternative

      Another buff for ammo supply might be faster missile reloads. When the missiles are pre-built and don't need to be constructed in real-time, subsequent missiles should be ready to fire faster. Similarly, if cannons are given ammo, maybe have them shoot each shot with twice as much damage and use...
    17. jayman38

      Brainstorm This Controllable & Grouped Turrets

      I would like to see two turret-control control concepts: 1. A client-side only targeting laser. AI turrets try to hit what you paint, even if it's not CoM. (Take THAT, donut-ships!) 2. A client-side only 3D targeting buoy, to target a specific point in space, for those times when laser-painting...
    18. jayman38

      Technology Timeline

      I voted no. Reasons: 1. Block ID count. We can't really put different-tiered blocks into the game, because we're currently on a very tight Block ID budget. 2. If the Block buffs/nerfs were added to each player and faction instead, that's a lot of data. And then you have a lot of spy/cheat...
    19. jayman38

      Linking camera and display block

      I think I read somewhere that the dev team was interested in creating larger group displays. That was a while ago, but it's still a great idea.
    20. jayman38

      Brainstorm This Astronaut Mode gameplay.

      I had a hard time deciding between "agree" and "funny". It's funny cuz it's true! "When I press shift, I go slower." I can almost hear your teeth grinding, and I agree.