Search results

    1. jayman38

      Logic thrusters

      It sure would be neat to link thruster groups to push computers directly.... Then, not only do you have a logic-controlled thruster system, but also a weakpoint during combat that can take out that group of thrusters entirely. Which will be cool when individual computers can be targeted in...
    2. jayman38

      Building diagonal

      I would like a diagonal builder helper, if only for creating large wedged walls. Creating wedge walls one line at a time feels like a waste of time that could be better spent on other building details. It might help reduce blocky shapes and would definitely help beginning builders to create more...
    3. jayman38

      Prioritized rendering of beams/projectiles for better gameplay functionality in combat

      Client-side frustrum culling would be a great addition. (Edit: There may already be some, but it could probably use improvement.) It might be helpful on turrets with AI active to prioritize a quick burst of light (billboard or bloom effect) where the projectile leaves the entity, in order to...
    4. jayman38

      Fix My Ship With MSpaint - [Closed]

      I thought you might appreciate a simply-more-aggressive forward profile.
    5. jayman38

      fix the beams and quit screwing with feature additions

      The general StarMade player population requested more frequent updates than less and the dev team has complied. A request to send out less frequent updates is simply not in line with the general community's wishes. Most players want more frequent updates, if only to be reassured that the game...
    6. jayman38

      my 1st and will probably be my last post

      If one doesn't like the latest build, one can always revert to an older version.... http://files.star-made.org/build/
    7. jayman38

      New power generator setup? *UPDATED*

      I haven't tested the following 3-module logic in-game yet, having only used a logic simulator, but it reduces the logic to 10 blocks, and should be adequately fail-proof. 1. Master Control Switch (Activator Block) 2. Failsafe AND gate 3. Master Control Failsafe OR gate 4. Pre-delay AND gate 5...
    8. jayman38

      Converting entities to Blueprints?

      The sment Blueprints are really just zip files containing the folder in which the blueprint of the ship is stored. (look in your game directory for the "blueprints" folder.) On the other hand, if you never saved the blueprint, all is not lost. Look in your game directory for the...
    9. jayman38

      STAR WARS is coming. Why not a SM/SW Xmas?

      I represent a fair number of players who quietly play single player, mostly as builders. I really like this idea, and think it could create a good underground buzz for the game. I love the new YT-1930 design, love the one that was released on community content, and designed my own...
    10. jayman38

      Tank VS Mech

      She's angular and stick-like enough for StarMade blocks, but we don't have ponytail blocks.
    11. jayman38

      When is this old issue going to recieve attention by the devs ?

      Maybe this is already being done, but I can imagine the workload being slightly less terrible by first checking overlaps of sectors (16^3) before checking individual voxels.
    12. jayman38

      combining stations

      The closest thing would be to re-create one of the stations as a ship and attach it with rail docking. Actually, that would be a fun way to create a mothball-ship-station. (The kind of fictional space station made of a bunch of different ships all attached. I liked the looks of one such station...
    13. jayman38

      scanners and asteroids

      It would be a neat game mechanic if a player in the same sector with an asteroid was not affected by a scan. This would simulate the scanning computer mistaking the target ship as just another asteroid.
    14. jayman38

      Read by Schine Turret placement improvment

      It would be pretty simple to code, really. Draw a ray from the buyer/spawner. If the ray intersects a rail block and if the entity being spawned or bought has at least one unoccupied rail docker, spawn in the entity with the first available rail docker aligned and docked to the intersected rail...
    15. jayman38

      Does anyone know how to 'fix' the cube ship advantage?

      Solution: Excessive violence initiated at the sight of any cube (That'll teach 'em!)
    16. jayman38

      Turret Help

      I have to recommend downloading rail turrets from the Community Content, breaking them down, and rebuilding them from scratch. It's either that, or find a good mentor on a friendly build server. http://starmadedock.net/content/small-turret-set.2944/...
    17. jayman38

      Tank VS Mech

      Voted tank. When I played Mechwarrior 4, which has both on the same battlefield, the tanks were severely nerfed and reduced in number in order not to give mech pilots too much trouble. Tanks are not just a slightly smaller targets. They are significantly smaller targets for the same weight...
    18. jayman38

      Turret Shielding

      I have to disagree here. There is significant difference on the order of shield depletion. 1. Current situation: turret shields drop first, then the ship shields have to drop 50% before the turret can be directly attacked by small craft. In this first example, small craft can attack right away...
    19. jayman38

      New Thruster

      I'm hoping acceleration will be adjusted in the future to allow middle-sized ships (generally, the kind that are recreations of pre-existing properties) to accelerate and turn faster. Basically, I'm hoping the turning speed slow-down curve will be adjusted up. There are lots of Sci-fi...
    20. jayman38

      Darker Darkness in the Future

      I'm hoping that the lighting system will receive further love farther down the line. Dark areas should be very dark, but light from light sources should reach a long ways. That way, we can put in a light block in a large area and have at least a little ambient light in a reasonable distance...