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    1. NeonSturm

      Giant List of Possible Detailing and/or Decorative Blocks

      I think right now I want decoratives for: Kitchen: Freezer Chairs Oven Microwaves Washbasin Bathroom Washbasin Toilet (can be a chair) Shower Cockpit Chairs (again again) Not too important right now Agree They are not different from lights for me right now. Used to be more bright...
    2. NeonSturm

      An Update To Minefields

      Mines could be sprites like plants. They could be rendered only in x distance to the ship. They could be simply Number / Chunk. A 2k sector would have about 70^3 chunks = 243000 chunks or 1/4 MB in memory (we have GB of it). With at max 1 mine per chunk it's 1/32 MB
    3. NeonSturm

      Use the GPU

      I'd love if sectors were populated by sprites and there are asteroid belts which are only visual on the eclyptic plane for orientation.
    4. NeonSturm

      Discussion - Removing, Improving, or Finding Alternatives to Stabilizers

      Rename stabilizers to heat sinks Require 1 heat sink per reactor block. What counts is the distance between heat-sink group to heat-sink group. One heat-sink group may only contribute to X, Y or Z distance and it is additive (see below for details). These heat-sinks could also be required for...
    5. NeonSturm

      Experience with the new dev-systems

      I built a ship with the new dev-systems. It is about 43m long, 16m wide, 8m heigh and has full RP interior. Toilets, showers, bedrooms, kitchen (not neccesarily in the place you expect :)) Even a server-room and tp area, cargo room and 9 crew members. I also added missile-pulse lockon with...
    6. NeonSturm

      Block Mass Changes (helps with system stuffing)

      Advanced Armor needs to stay special. But I agree if systems are between standard and advanced in weight.
    7. NeonSturm

      Atmospherical Dampening and Speed Cap

      Atmospherical Dampening and Speed Cap Default: 1/3 speed 3/1 dampening factor Configurable.
    8. NeonSturm

      Highmaps and building sites for planets

      True, but a thorus is nothing else but a double-sided cylinder if done right. Cylinders can be mapped to 2D planes. I'd guess it's a lot easier on the CPU than the current implementation and more useful with less continent-borders. With current planets, you have to collision-check with at least...
    9. NeonSturm

      Highmaps and building sites for planets

      Hollow Earth - Wikipedia You don't need to make it hollow, but this way you would have an actual north and south, not like today. And for your picture, the structures on top would be either a second layer of blocks which is still faster than loading whole chunks. Or building sites which are...
    10. NeonSturm

      Highmaps and building sites for planets

      We have the same problem now unless we start mapping a thorus cylinder. The problem today is we load chunks below others first, loading invisible chunks every time.
    11. NeonSturm

      Highmaps and building sites for planets

      The planet would be a bitmap with following data: Height Ore shown yes no Then there would be a depth map containing 00/01/10/11 bits for nothing, ore1, ore2, lava or plant depending on height. All other things such as which types ore1,ore2 and plant actually are are defined by the biome...
    12. NeonSturm

      Additive Stabilizer Distance - The Simple Solution

      New ship meta: \ / -*- shaped / \
    13. NeonSturm

      Bio - Organic Armor

      Just keep the collision volume, except vs projectiles. Bio-Amour sounds delicious. Can we get bio-mining lasers for spiritual fuel ;)
    14. NeonSturm

      Procedural Structure Generation

      Wouldn'T that be an exploit giving ressources?
    15. NeonSturm

      Fuel but not quite...

      If you have gold and titan to build a shield generator but in the real world it would have been build with iron and copper then you teach the wrong thing. Having different names from real ones is a protection against issues with this reality vs game reality.
    16. NeonSturm

      May we have a dev blog please?

      Perhaps it would be better if you could assign power to systems before building them. So that you have a plan on how much blocks of everything you need / can use. Sort of a build planer
    17. NeonSturm

      Fuel but not quite...

      For the same reason we have no iron gold or copper but fertikeen rammet and sertise.
    18. NeonSturm

      Non-Cubic blocks don't have a cubic hitbox

      Each block takes 32bit. 10-11 for the block ID 8 for the hp-value 5 for rotation the logic bit ... If you could place more blocks, let's say 4x4x4 blocks, your ship would be 64 times bigger in memory. The only two solutions are to either couple hp with rotation for wedges to create 8...
    19. NeonSturm

      Armor scaling with mass

      True, but small ships also lose the focus of shields. If 25/100 fighters are shot down their damage is 3/4 while a big ship still has it's shields. Also it doesn't matter vs lockon or heatseakers, shotgun drones or laser AI depending on the config.
    20. NeonSturm

      Armor scaling with mass

      On a 10m ship you have 1x1x1 blocks = 1 On a 40m ship you have 4x4x4 blocks = 64 On a 1000m ship you have 100x100x100 blocks = 1'000'000. The problem is that shots don't hit 100x100x100 chunks to make it balanced vs the 40m and 10m ships. But you have thicker layers of armour. Basically that...