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    1. NeonSturm

      Frequency weapons

      Agree, but mostly to avoid checkerboard armor colours.
    2. NeonSturm

      Frequency weapons

      This video gave me the idea for frequency based weapons. When a block is hit, the weapon changes frequency (frequency=blockID) The closer the frequency and on harmonics, the more damage a block takes. Basically it's a weapon which penetrates layers of equal blocks most effectively. EDIT: Left...
    3. NeonSturm

      New Power and viable shapes

      If you compare reactors to stabilizers it's obvious stabilizers take equal space at least. But with chambers, reactors take more space than stabilizers
    4. NeonSturm

      New Power and viable shapes

      I'll build a station with a sun on top of it. The sun obviously carries the reactors. But for ships, it would be nice if not everything had to be a stick.
    5. NeonSturm

      Additive Stabilizer Distance - The Simple Solution

      I have seen few well built engineering decks in SM-Youtube channels You not only need a ceiling, it also has to hide 1 layer of blocks and up to three meters on a cross-section. While a real room needs 5 blocks in height, engineering decks need 3.
    6. NeonSturm

      When a block is selected (C) all blocks it is slaved to/linked to are highlighted

      We also need a reverse link. 1. select slave 2. select controller for that slave. It would be nice to have 3 colours: Slave of current Current Master of current
    7. NeonSturm

      Why is META such a disagreement?

      I can make an RP ship 14x9x20 or strip the RP part to get 14x4x20. Obviously the stripped variant has less hull (about 1/2 or 2/3) and needs less thrusters. For that I can make more systems. It also has a lower sized hitbox. As long as the advantages are not more than 110% or 120% combat rating...
    8. NeonSturm

      Power 2.1 - A Compilation of Ideas

      I agree completely. Also with the OP.
    9. NeonSturm

      Why is META such a disagreement?

      For me it's that a RP-ship should have about 80% the combat rating of a META-ship. Not just 30%. To accommodiate for that 20% loss you can bring one more ally or build bigger, but 30% efficiency is just too few. As Example: It is also about letting RP-builds cloak/jam indefinitely if they...
    10. NeonSturm

      New Power and viable shapes

      I built a pyramid with 9* 10x10x10 chunks of thrusters and it was 100m wide on the bottom, 50 height. I hulled it and then put 2 layers force-field wedges on top of it. I even added a reactor defence with full potential. Then shot it once with my little 13x7x30m ship and it had a big hole in...
    11. NeonSturm

      One-dimentional shape exploit solution

      sqrt( sum(dx², dy², dz²) ) And you need to check 2 against 3+4 and 3 against 4 too. /-------------------------4--\ | 1-------------------------2---1 alternatively | \-------------------------3---/
    12. NeonSturm

      One-dimentional shape exploit solution

      What if the first one is one far away and all others are close together? And it is not good to enumerate through all blocks of type x and ask for xyz distance. It can be made with groups of them. But even then, you shouldn't have too many if you get each xy pair to compare.
    13. NeonSturm

      How to modify recipes on local servers?

      There are many ways to speed it up. Build a miner which eats asteroids in 20 seconds. Claim the territory to get mining bonus. Build mining bonus chamber on your miner ship (pre release) and refining bonus on your factory. But there is a server.cfg setting for: ASTEROID_RADIUS_MAX = 64...
    14. NeonSturm

      MegaDave spam as new Meta, where is the interior?

      Call me crazy, but I will live this meta! Is this a valid design? The last version didn't get much interior left with shields, thrusters and weapons installed. If it were easier getting all systems without requiring so much space I would have built blood streams and organs like an actual brain...
    15. NeonSturm

      Multiplexer 4-bit to hex-code und demultiplexer.

      Perhaps you could convert activation-block bits into numbers usable by regex to filter a position in display blocks. You'll need a flexible replace position x with y and a get y at pos x. read = copy & "[REPLACEALL]([01-9a-f]{" + "index" + "})([01-9a-f])([01-9a-f]*)[WITH](" + "x" + ")" write =...
    16. NeonSturm

      MegaDave spam as new Meta, where is the interior?

      Reactor in your head(shot) and stabilizers in your (grounded) legs. The reactor chambers are placed where our organs are. If this sounds funny or extreme to you - THIS IS ENTIRELY INTENDED. Not a thread to joke about, but a joke to discuss. And maybe more than a joke if everyone builds...
    17. NeonSturm

      HowTo build a ship in the new dev build

      Stabilizers need a rework. But it gets easier on big ships because you don't need the volume only the area to be covered. And there are no issues for small ships. I think the new meta could be HUMAN STATUES as ships.
    18. NeonSturm

      Discussion - Removing, Improving, or Finding Alternatives to Stabilizers

      Crew might be the solution if we had to place "pathable-blocks" in a 2x2 grid mostly.
    19. NeonSturm

      An Update To Minefields

      The second thing is about how many you need to cover a 3D cube.