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    1. NeonSturm

      Pre-set names for fighters docked to Ship when spawned in?

      1. I think a ship should have one hidden server-ID, just like you said. 3. But appart from that, it could have a known-ID such as "#001 : NeonSturm ShipCore" which is a unique name FOR that short-ID number. If names are too similar (n+m is like same letter here), it would get a #002 or #003...
    2. NeonSturm

      How much does turrets effect client performance?

      I usually build ships with about 2/4 to 30/60 dockables on big ships. If they are drones, they do not have any turrets. There would be drones against missiles and drones for the main task. If they are fighters, they usually have 2 turrets for point-defense against missiles and drones - up/down...
    3. NeonSturm

      Feature Rarity and "Unique" features in the Universe Update

      What reason can you bring for not having one faction spreading until we get "overpopulated china space" in one galaxy? I think, the start galaxy could be different. Not a must, but a could here. And then we have periphery galaxies which despawn on a destined server time and spawn anew. This...
    4. NeonSturm

      Station rules for homebase vulnerability and buffing

      I can see homebases being vulnerable during weekend pm-times. But countries might differ, so we would have the early and the late server time zones (8 hours duing 16 day hours). But peoples need to pee and eat too... dunno if that is a problem. About the weapon strength multiplier, I am not so...
    5. NeonSturm

      Pre-set names for fighters docked to Ship when spawned in?

      Kutza s post: It would be cool if you can fire an intimitating shot at an enemy. It is as strong as 10 seconds continuous fire by AI (rare damage output) and if it passes the "enough damage test", the other ship is intimitated. When one is intimitated, he has to give away information in order...
    6. NeonSturm

      Some universe 2 ideas

      How about: 1. You enter a "generic star system": Sector size = huge void sector. Objects = unidentified obstacles for warp-speed ships using a LOD-modell. It could be a star, black hole, a region of empty space. Side-idea-note: Obstacles may destroy ships jumping into their sectors without...
    7. NeonSturm

      Pre-set names for fighters docked to Ship when spawned in?

      It would replace wireless blocks also - when you need advanced (currently not available) features. It enables us to target ships via logic. It would simplyfy things while adding features.
    8. NeonSturm

      Ship anchoring for boarding

      Essentially, it is like docking as long as a ship can convince SM it is docked (tractor beam, dock block, etc). I thought ahead - maybe too many lightyears. Explained the details (code-wise) when it's already implemented via docking. Instanced sectors would solve many problems. Basically every...
    9. NeonSturm

      Pre-set names for fighters docked to Ship when spawned in?

      As long as names are unique on a server, it is not a very bright idea unless it comes with a fix to problems caused by that. I think it should be allowed to have 2x a ship named "NeonSturm" on a server. Or does the almigthy-overlord-of-pirates forbidd that? That said, we need a way to uniquely...
    10. NeonSturm

      Ship anchoring for boarding

      If your anchor ship moves, it moves and turns the sector objects with it. Everything anchored would remain in a fixed position to it.
    11. NeonSturm

      Some universe 2 ideas

      You could add "research stations" which all feature some small but unique logic construct. An elevator built by the community, some logic-setup for trading raw into refined ressources ... You can also use logic to create new "shipyard stations". Each one builds unique turrets around sizes of...
    12. NeonSturm

      Ship anchoring for boarding

      It would be cool if StarMade has not fixed sectors, but points of interests which spawn sectors and are connected. A ship which jumps, would create it's own sector, just for itself. Whenever you are too far from a planet or a high-mass ship defining a sector, you would make your own. Other...
    13. NeonSturm

      Is 2.0 power optimization actually meta?

      When a weapon rotates around a ship at an orbit with one weapon range around the centre, it doesn't matter anymore how big or fragile your reactor is. I still miss a shield which defocuses weapon beams and trajectories by 10° to make them miss your glass-cannon 1/2 weapon range further and...
    14. NeonSturm

      Giant Shipyards

      The smallest ships I build recently are 5 blocks heigh, 9 blocks wide and 15 blocks long. Most of the time, they are 7-9 blocks heigh, 11-13 blocks wide and 18-30 blocks long. Thus, first I'll build a shipyard with dimensions 15x 11y 23z to 32x 16y 64z and would upscale from that. My hangars...
    15. NeonSturm

      Add Stealth Chamber to hide Shield/Power/Faction

      It would require a downside. Your base can be pushed around? LOLz. It would be nice if the server says that there is a base in this system, but not exactly where. Like local rumors and peoples talk. EDIT because Dr. Whammy: Try to mine every asteriod to find where the station is. And don't...
    16. NeonSturm

      Lets make a SM slang guide - I will start =)

      Yes, this thread is led astray too far. I was hoping to get a good bunch of alternative words out of it, for stuff we simplify too much - almost to baby language. BAAAA GIVE NJAM NJAM ... BAAAA KILL DAT !
    17. NeonSturm

      Lets make a SM slang guide - I will start =)

      It is not fear. They way I see it, it's neither censorship. It's like showing a child how to speak german or english - but later on it can learn chineese or yapaneese. But in this case, you OFFER (in missions, default language used by TradeGuild NPCs, etc) alternative words. rather not restrict...
    18. NeonSturm

      What could make the single player experience fun?

      True. But this also applies to "how to close a WindowsXP-window". The tutorial then says: "Use your red X button. How did you even find this tutorial if you don't know already?" I imagine your "newbie-with-friend" experience like this: 1a. You download some build with 5 stars which is made...
    19. NeonSturm

      Lets make a SM slang guide - I will start =)

      reminds me of Orwell's 1984 ... not good. I agree. But I don'T try force. I try to open up opportunities and show alternatives. I explain downsides of current behaviour, possibilities we can use. I define opportunities which can be catched up. Rather than force, I only posted not what I think...
    20. NeonSturm

      Warp Gate base distance

      It would be more realistic to have power consumption be (1/4)*(1/4) of blocks (squared side) - or have it cubic like ships. Alternatively, have limited mass per block. But the buff to small gates is welcome too. We already have limited mass / reactor size. Because you only have that much power...