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    1. NeonSturm

      MrGrey1's Shipyard

      Your "MRGS Heavy Miner" Is perfectly done, judging by exterior. The interior is top, for a miner, you cannot expect better and turrets are well-sized. The only thing you may want to add is one room for special equipment and a hangar for small shuttles by prolonging the build in Z-axis - like a...
    2. NeonSturm

      Station rules for homebase vulnerability and buffing

      1. if you have the money / fame / followers ready to support you. 2. if your parents or work allows that ... shine, select your player base =)
    3. NeonSturm

      turret radar alert system still possible?

      Yes. I still test if this is a thing. Clearly not meant to be (docked saves server-ressources). But you can't dock asteroids and if it is disabled while being docked, this is the only solution. Maybe you have to dock it before jumping - like another pack/unpack animation.
    4. NeonSturm

      Sound effect Block

      Generally, like you described it, I say: It would work 'like or along' player-skins with bandwidth and data-size. Client-only, using a standard-sound which can be enhanced by downloading an externally hosted sound file can work well. Serverside synchronsiation and logic-interaction, for...
    5. NeonSturm

      how to make smooth rotating objects?

      congrats, you found the bug! Not mechanics, tutuorials which didn't change alongside.
    6. NeonSturm

      turret radar alert system still possible?

      Make a shell, like a toaster. Where you insert the bread, point that forward. dock ships and keep them stable with how you archive push/pull/stop newly - their reactors will be online rather than those of docked ships adding power cap to a denser shape or supplement power of currently "docked /...
    7. NeonSturm

      Bring Back Ship/Structure HP

      I can imagine shield techniques similar to human bodies. We have bone grown in a way that stoming a foot on ground is not as damaging while swinging a metal bar horizontally gainst a leg usually is. Both forces equal, only attack vectors differ. Usually you have several layers to it; Atoms try...
    8. NeonSturm

      Station rules for homebase vulnerability and buffing

      Ok. I am a station owner who is online at 4:00 after midnight where other peoples which go to work or still to school and play SM during free hours have to sleep. Either to be fit for work to not lose jobs or becaue they have parents enforcing it on them. I set the time to around 4:00 so that...
    9. NeonSturm

      How I'd Want to See Universe 2.0 and Overall Game Direction

      The way I see it: On the planet, there is intelligent life, but this life does only know basic tech. The system is populated by planets just for the player. All 5 biomes are present in your home system. North pole is a flat surface. You can dig into, but harvest only ice. On other biomes only...
    10. NeonSturm

      Giant Shipyards

      Btw, I will use //23x 15y 31z// as Standard containers now. Small shipyards should be able to produce these. //24x 16y and 32z// will be (my) inner requirements for small shipyards.
    11. NeonSturm

      Cargo Pod Opinions

      I know, it's 2 month already. Any news on the subject? Unless I get told something else, I assume 15x 11y 23z as minimum neccessary content size and add 4 blocks in every direction, but only 2 blocks top/bottom. That makes my container 23x 15y 31z outer size. 32x 16y 64z may be my biggest...
    12. NeonSturm

      Mining drones in 2019

      I have issues with them too and also don't want to continue right now. MacThule explains why =) If you want a big miner, Try to get one with a prolonged dounat-shape of 70m inner radius, 90-100 outer radius, 80 length. Then put mining beams facing inward. Make some botton point 300 length so...
    13. NeonSturm

      Mining drones in 2019

      Once, I tried a ship with 4 turrets. They weren't working at all. It was some update/version which disabled turrets in dev versions. For myself, I prefer drones 3x3y and 8-10 z. You would need repeating box hangars or spaced out rails. For these, you can have at least wedged edge coating. I...
    14. NeonSturm

      Bring Back Ship/Structure HP

      50% longer/wider/higher ship is 335% as strong (same effectiveness per block assumed). Assuming the attacker can choose to only attack appearingly-smaller targets, I say yes. Unless competition rules apply - in which player and builder skill may matter. ... Or mechanics are hampered with (once...
    15. NeonSturm

      Station rules for homebase vulnerability and buffing

      Stations suggest that they will be deployed somewhere specific. Anomaly, asteroid to mine, Solar plants and com satelites in orbits, .... They should also be not full-fledged ships. Maybe half FTL-speed/rate. Maybe low thrust/turn. Something that requires them 2x as much time to move around as...
    16. NeonSturm

      NPC Spawn Block

      I already saw spiders. Either unkillable player-devourers or respawning behind you for sudden death. But perhaps the game should also have something that is more afraid of your high-tech exo suit than you have to be of them. Tribbles, Pikatchus, ... something more creative... Maybe catch them...
    17. NeonSturm

      Bring Back Ship/Structure HP

      You like headshots? You like an intuitive way? I have a solution for you, way better than some "electromagnetic armor everywhere". Each hull/armor/tank block lets all shots pass, but reduces their damage. (tank is short for advanced armor) For 2x2x2=8 weapon blocks, you need 2x hull depth...
    18. NeonSturm

      How much does turrets effect client performance?

      Our human mind, knows that some things will never collide until they leave that hangar. If the game is good enough to see that too, maybe things will become better. Perhaps sort entities left-to-right and only check with neighbour. I have to admit: this is one of my biggest issues programming...
    19. NeonSturm

      Condition/Action Rulesets Thread

      Condition: One base has high shield value (80%+) and System = xyz (my coordinates) Action: Buff bases with 20% shield value or less by 20% (stackable). Stations in that System will more or less share shield power. Drop all below 80% to get a commonly weak shield. Grows like 120%, 140%, 160%...
    20. NeonSturm

      Feature Rarity and "Unique" features in the Universe Update

      Exactly, EericBlank. Peoples need a System they can claim their own. Because the server/client always loads adjacent systems too, you need more than 3x3x3 systems per player. Maybe give each player one home system. (additionally to that of the faction. Not too far off). The planets have to be...