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    1. NeonSturm

      Shield/Armor Changes/Improvement Ideas.

      I have had my own idea to this: Fluid Armour. Your armor takes all damage and no shields, but fluids will flow to the damage and replace missing armor blocks after a delay. Does not work for systems. Details: Any destroyed hull block would be listed in teh todo-list and sorted 5 seconds after...
    2. NeonSturm

      Player Statistics

      How many ressources you gathered from where (loot, mining, deconstructing abandoned) How much damage you dealt/received and from which source (similar to how StarConflict does it) How much you own (credits, blocks in factioned ships, etc)
    3. NeonSturm

      Quick ship building wishilist

      *push the phantom-agree button* to all posts We need a database extension for display blocks because they are bugged when updated by logic and getting reloaded without manually being saved. Also a smaller possible setup to convert between decimal and hexadecimal and convert 8x8 activation...
    4. NeonSturm

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      *pushes the phantom informative rating* (y)(y)(y)(y)(y)(y)(y)(y)(y)(y)(y)(y)(y) I don't like that a chamber which uses 5% RC is as big as a chamber which uses 50% RC. maybe that gets changed some day too?
    5. NeonSturm

      Go Back to Ratings instead of Likes

      I cannot agree to the new system because there is no disagree-button against the change-it-back -post. Not that I would want to. I found the useful-rating quite useful
    6. NeonSturm

      Why P2.0 is unbalanced

      I agree, but you missed one point: Localized shields. The 300 should require more shield groups - I guess it was meant to be that way. That makes it essentially 2-4 ships.
    7. NeonSturm

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      I think you shouldn't be able to spot a cloaked ship. Instead you should be able to spot the trail it left with thrusters. Other games have a target-leading marker. you only miss when the ship changes movement direction. Such a marker which is extrapolated from trails could be replacing the...
    8. NeonSturm

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      Or you can make a jump-reactor to boot before jumps. It was done to give gates a greater use I guess.
    9. NeonSturm

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      I liked originally that you don't need these 2 blocks for small craft. But now you have a conduit as computer and ftl-chamber as FTL-blocks. Perhaps you can set the default warp distance to 0 :D
    10. NeonSturm

      Kupu's thread

      Yes, Textures are good. 3D is good. Reactors are something I would have implemented 3 years ago (via adjacent groups of any blocks and scriptable behaviour) Weapons I have heard a good suggestion about making them shapeable via blocks - I would have implemented custom projectiles which you can...
    11. NeonSturm

      Power 3.0 + POLL + IMAGE REPRESENTATION

      I like that concept. I would like to hear the dev-teams oppinion on this.