Search results

    1. NeonSturm

      Dear Starmade Players

      My opinions: I don't like that everything is tied to a faction you must choose. I think it destroys gameplay to separate players so much. A solution could be char-families per account+server which create small bases. A solution to Player-Killers (including homebase-raids) is to mark attackers...
    2. NeonSturm

      Why does flying still suck so bad?

      Good things: 3 types of thrust Thrust pulse: One time, high burst thrust pulse with cooldown to evade things (each direction can have a different cooldown). First right and then left would be independent. double-tab light-thrust key to use. Light thrust: For accurate maneuvers at small...
    3. NeonSturm

      Conduits to EVERYTHING!

      I Agree. No need for even more lag-causes. Not bad for some servers, but others may not like to use ressources for it.
    4. NeonSturm

      The Black Hole Slingshot: The skill all pilots should master

      I just can't imagine why the engine allows you turn 180° and keep that speed without another black hole. And inertia dampening should fix that potentially considered-broken feature. Do you know how StarTrek solves this? Gravity Objects "make" Warp Speed without changing inertia if I got it...
    5. NeonSturm

      StarMade - PvP & PvE balance, Perspective & Direction

      Schema will always have some peoples which encourage instead of complain (too). All natural aspects are supported, as long as it isn't too strong of a force because that feasts upon other game choices. It's an artificially setup to stop you, when you think everything you do comes back 3 times...
    6. NeonSturm

      Conduits to EVERYTHING!

      For default, I agree. Others might prefer to define it more accurately, especially when the conduit lines make up only a tiny fraction of your ships mass. >> They could appear to be light bars, adjusting rotation to snap to a wall or corner and appear as linked pipe.
    7. NeonSturm

      Rename Chambers

      I agree. Build a survival ship with minimal effort to get desired result: to Skip the first 1-2 annoying steps. Build a special ship with minimal effort to get desired result: have 1 special property out of quite a few. But especially for these "This ship has everything I want", it should also...
    8. NeonSturm

      StarMade - PvP & PvE balance, Perspective & Direction

      Let's say, you want a survival kit on your ship which includes a few salvagers, some missile defense with dual use as offensive guns in other areas of the server, med-kits, RP-interior, logic-circuits for everything ... Now you see a planet, but your big ship isn't allowed to enter the sectors...
    9. NeonSturm

      Option to unbind keys

      I have more a problem of remembering all the different keys. Ofc I want strafe, ofc I want roll, ofc I want acceleration, but that are 18 directions/keys (or 14 with 2 rolls bound to the mouse axis). The best solution would be hotswitching Multiple Keymaps. Some keys execute just an action...
    10. NeonSturm

      Suggestion: 3rd Person Science Module

      If you have enough screen space and graphic power, it is not a problem to fly with 3rd and 1st ... only code/performance-wise it is.
    11. NeonSturm

      Pop-out Control Tablet

      True. It could even work like StarTreks explosive consoles =) Why is there no android app to connect to SM alongside your PC and add touch-controls if you desire so? Laptop logged into server ... check PC logged into server ... check Handy logged into server ... check Tablet logged into server...
    12. NeonSturm

      Ideas on the Role of Crew

      I think you make a few good points but something is a little bit off. For #1 I give no full support, but your 2nd point is valid. Crew should do what computers are not allowed to do. Some servers may allow fully automated combat drones, other servers may say that "sentient beings", also players...
    13. NeonSturm

      Save Rail Load/Unload Settings on Blueprints

      I agree, but don't know if faction-always is a good default. It would be better to have a policy-default setting for everything docked to an entity and make everything public when it's undefined and not docked or faction-wide when it has a faction-module. My biggest issue with it is: I don't...
    14. NeonSturm

      StarMade - PvP & PvE balance, Perspective & Direction

      Yes, but maybe it is time to implement it anyway. Some may prefer a battle where all weapons hit 100% and hull are not blocks but a single number, (health% = dmg mitigation% to system-hp, etc. You could run a basic battle check to classify ships on a server and not only newbies could test...
    15. NeonSturm

      StarMade - PvP & PvE balance, Perspective & Direction

      At first, Very great update. Maybe I install the child-protector protokoll from the server-admin to get warnings before I build big enough for a ship-deletion or want a ruleset which my faction can use to build ships according to roles which fit my factions idea. But this requires client-side...
    16. NeonSturm

      An effective and efficient replacement for slaving and active effects in weapons 2.0

      Thanks for the review. I agree but want to elaborate following: Yes It would be just a decorative. The weapon modules are your functionals. But I don't like that if a computer is destroyed your whole weapon array is too. Yes, but it's difficult and to balance everything over the single value...
    17. NeonSturm

      An effective and efficient replacement for slaving and active effects in weapons 2.0

      With this suggestion, I'd like weapon modules act as storages for your items. Computers would be indestructible and walk-through for projectiles. However, I do like that you want to define weapon position and weapon type independently by storing items. I'd do it with that both instant-hit and...
    18. NeonSturm

      Shield/Armor Changes/Improvement Ideas.

      That is why -with my idea- armour replaces itself after 5,10 or 15 seconds depending on armour level. You would place advanced to shield systems, normal to take alpha-weapon damage and hull to mitigate damage over time. If the enemy is really that much overwelmed, he wouldn't penetrate through...
    19. NeonSturm

      HowTo make an RP Demon-Faction?

      Notes: RP means role-play. HowTo: If you build too big ships, the military swarm takes you down. If you build small ships, everything you get is taxed by a high fee. If you build a fast ship, you get imprisoned with stop and emp weapons. If you build a slow ship, everyone uses opposite...
    20. NeonSturm

      Shield Chambers

      Alpha weapons are slow to recharge and deliver everything at one big punch. The opposite "Omega" pew pew pew weapons like beams and machine gun have many small punches.