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    1. NeonSturm

      The sounds of silence

      Just connect display blocks to rosegarden (the free alternative to fruity loops). Cache sound files every time a display block with "[audiodata]xx" changes. Because this probably won't happen, do something close enough. If it's too difficult, enable client-side sound lists. if possible, add a...
    2. NeonSturm

      Hotkey Activation Block [logic]

      I like double-binding of W for example. Perhaps Schema allows us to select thruster groups for forward/backward/thrust-pulse/... And allow us to define hotkeys not via settings but logic itself. Speaking about logic, a side note: A hidden-dimension chunk which loads first and contains ship...
    3. NeonSturm

      Standardization

      I can totally imagine my 11x7x15 container docking to a 11x7x10m or 16m long "Thug" if needed. With 11x7x25 or 31, that totalls in about the same volume as your 9x9x25. If equipped with power by default - like an escape pod container - I would opt for a 2x as long small container anyway. But...
    4. NeonSturm

      thrust blast natural autocharge + hotkey

      I think spawn station should be a shift+hotkey thing compared to spawn ship. One hotkey less. Then, you have the ship overview and weapon config - on same key like above. But it's shouldn't be hardbound to shift+, could also be N+ or X+. But not using shift, I suggest that these...
    5. NeonSturm

      Twofold Ship Building

    6. NeonSturm

      Beam / Beam penalty mechanic.

      I think peoples only start using armor when 1/6 total (one side of your ship) or even 1/12 cuz attack angle is specified is 4x strength. Only then, a ship similarily looking but 140% size will be same str if shield tanking as a 100% sized ship with armor tank. Scaling cubic, we don't care...
    7. NeonSturm

      Beam / Beam penalty mechanic.

      I think BB is intended for "internal undockable ships". 'nough said =) For case you don't know what I mean, lemme explain that: You have a 23x15x31 box with external decorations such as wings, which you call ship. Within that, you have a 15x7x15 - or similarly sized - box which you call...
    8. NeonSturm

      Standardization

      My smallest attempt at building a puddle jumper from star treck and get every detail right turned out to be 9/7/15 at least. Fully functional versions required me to make it 15/8/21 or 23. I guess you can improve it with slabs, but then you would ruin the wedges. Perhaps save 4m width for...
    9. NeonSturm

      Twofold Ship Building

      I think you got a few good ideas here. First, level of detail. If a ship is 1000km away I don't need to see 3D-blocks, right? I probably wouldn't even need to be concerned with ship rotation except every 5-30 frames. So that ships at distance can be rendered not all, but only 1/5 of the chunk...
    10. NeonSturm

      Standardization

      The same thing they did in "Endless Sky" with a ship that can have 1, 2 or 3 containers. I think for some applications it really is a waste of time - but then there are these other applications. Like make a cargo container that is a combat drone smuggled through a territory in the shape of a...
    11. NeonSturm

      Blueprinting power 3.0; idea compilation; workshop

      My opening post is 1.5 screens for me - much less than the update-blog-post from shine staff about 2.0. My post count is divided among 5 years - perhaps 3 a day on average, spiking at 10. Some are only "your post is good" or something like that. Not compared to this one at all. Others are...
    12. NeonSturm

      thrust blast natural autocharge + hotkey

      Have you not heard that it is "accumulated thrust for escaping a gravity lock of 4m"? *joking* Keyboards usually only recognize 3 keys at once (aside WASD-special rules per vendor), this suggestion must be implemented =)
    13. NeonSturm

      Condition/Action Rulesets Thread

      It is much easier to make reactors gonna boom than set shield percentage by actions. Deep code zone - only for insiders.
    14. NeonSturm

      A Potential Minimal-Grind Fuel Mechanic.

      Titan sizes ships should jump from system to system. Everything that doesn't involve large scale battles and station siege should be done via mission-squads launched from it. It may not even visit the neighbour system itself to execute a mission, but at least very rarely another sector of the...
    15. NeonSturm

      Standardization

      You really need to decide what you want from a container, before deciding which container to use. Zekester81 uses nice containers btw. I have set my container size to 23x 15y 31z. This is my standard container size now. The reason is simple: my small shipyards are able to produce these and the...
    16. NeonSturm

      Blueprinting power 3.0; idea compilation; workshop

      Everyone, Thanks for input. Stabilizers are a broken mechanic. The worst part of power 2.0. They are not broken if you know how to abuse axis setups to gain better ships than those unexperienced builders... ... but you will still get a ship built around the shape of these, forced to have a...
    17. NeonSturm

      Spiritual Power as Fuel? =)

      This is a direct alternative to: https://starmadedock.net/threads/a-potential-minimal-grind-fuel-mechanic.28899/ You can still implement his ideas on nebulae and re-use his fuel-idea, but requiring fuel for absolutely everything is crap. I would make small stick ships flying around to collect...
    18. NeonSturm

      A Potential Minimal-Grind Fuel Mechanic.

      No. Fuel should be a boost-ressource. Between 40% and 80% speed of ships should be garanteued without (depending on ship size and mental configuration of community). Weapons may scale down to 10%, shields down to 20%. Jump range down to 40 or 80% - but that should be nearly equal (10%...
    19. NeonSturm

      turret radar alert system still possible?

      I am not a fan of it either. Because it is only another step to satisfaction from a different viewpoint, not satisfaction-code itself. We used to have weapon-slider UI for range, damage, projectile speed and fire rate, some time ago. The bad thing about it was, that it wasn'T an option, but a...
    20. NeonSturm

      Blueprinting power 3.0; idea compilation; workshop

      ________ Intro notes: This thread introduces the tags "idea compilation" and "workshop". The thread topic is Power 3.0 and satisfaction of peoples looking back to 1.0 power stripes with all mechanics available and invented for it. Forked idea from...