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    1. NeonSturm

      best recording/streaming software?

      XSplit Gamecaster Features seems to be free and is also supported by discordapp.com which has it's own game-store now. The other supported stream-app is OBS Perhaps it's worth a try.
    2. NeonSturm

      Ideas on the Role of Crew

      Theoretically, it would allow you to make a bounty and then kill him without punishment. I think adding a bounty itself should be a crime - with limited exceptions to be able to avoid "higher crime". > Even listing a bounty is the same as adding a bounty or giving orders for the action the...
    3. NeonSturm

      Ideas on the Role of Crew

      It would really be incredible, but it goes far beyond gaming. e.g: It touches the "Fluch-Brecher by Richard Schwartz"-book's content. There, the consciousness controlled an Avatar 20 minutes after logoff in a game, where the barrier between NPCs and Players is reduced considerably. What...
    4. NeonSturm

      Transmitting Display module content between entities

      You can make wireless modules by creating extra-tags and hook on to these even remotely once you get information about the tag-name. Unlike wireless modules, you can hook all elevator-levels at once to the same pipe when floors are dockable entities. Like browsing on a webserver, you could...
    5. NeonSturm

      Transmitting Display module content between entities

      I have thought of it also and came to a more compact/refined solution: Ships have an unique ID, a name for the blueprint folder, ..., but what if we can read it's description tags via logic? Description-Tags: shipname (unique) broadcast (128 chars, from a display module connected to the core)...
    6. NeonSturm

      Reactor axis rotation - the hacxs

      Or joining. If I compare "accumulating knowledge for SM" versus "stupid grinding in other games", I prefer prior.
    7. NeonSturm

      Mobile SpaceStations

      I mostly think stations are good whenever you need an anchor-point. Some trade-hub or mining drop point other players can visit and rely on it always be on the same place. Or gates for a network. Or for using "multiple ships in a formation to cover their weak spots and extend power limits"...
    8. NeonSturm

      Reactor axis rotation - the hacxs

      It is ANOTHER feature which PRO-players CAN use and NEWbies not! =D Just like the compact-reactors of old days... Note: Maybe someone makes a secret project ship to force bloody newbies using their own cheaper / more efficient designs to remain competitive. when they don't know about this trick...
    9. NeonSturm

      Weapon Update 2.0 Projectile Combination Suggestion

      A nice information btw, BUT you forget in your price-calculation, that space-age shuttles are like today's aircraft. They are that expensive because nobody mass-produces them and we can't use todays standard tech but need special equipment. In Sci-Fi, they are standard-tech and have perhaps...
    10. NeonSturm

      detectable weapon fire for cosmetic reasons

      This would be entirely possible if weapon computers have an on/off state. EDIT: They also on/off themselves when AI controlls the ship/weapon instead of a player via hotbar. They are set to on when the player fires the weapons or they are toggled on by logic. They are set to off when a player...
    11. NeonSturm

      Mobile SpaceStations

      Yes, but what would stop you sitting with all your assets in a single sector and make lag? Or fly with your invincible homebase into the enemy? Or how would you feel loosing your not-so-invincible homebase ship? We had all these topics already in these forums
    12. NeonSturm

      Dimmable and multi-color Lights

      Dimming is not the problem. Light shades are. With light shades you also spend additional time constructing (more options, more distractions). But just swapping light may be as easy as changing a rail blocks direction. Optional behaviour is not an easy solution, because you design a ship for...
    13. NeonSturm

      Weapon Update 2.0 Projectile Combination Suggestion

      I like and hate the system from the beginning. Like, because it allows more flexibility and is more static than the Antimatter-Cannons we had and checkerboard patterns with abusable range/rof/dps/velocity sliders. But the whole idea behind the weapons system is totally strange to our...
    14. NeonSturm

      Cargo Pod Opinions

      I agree to all of And about: - Quoted: Personally, I'd rather see a small cargo pod spat out of a destroyed cargo block than a "loot cloud". - Quoted: Speaking of loot clouds, the game could spawn cargo pods as rewards for destroyed players, pirates, stations, and other destructables. ; +1 Loot...
    15. NeonSturm

      We need inner corners!

      JinM is right klawxx only partially. I like wedges, but I don't like that you have to spend so much effort rotating shapes. Perhaps with auto-smoothing shaders it would look nice without need of wedges. I like older GUIs in the Earth2150 over these in Earth2160 game. I hate transparence and...
    16. NeonSturm

      Dimmable and multi-color Lights

      I am not against the idea, but it is still not good to implement it to the degree you describe. Because it would hurt performance a lot; I think! 1. Some light-shader/code-update, a year and a half or two years ago, decreased my FPS to 50-70% of the previous state! And I think it would be a...
    17. NeonSturm

      Why does flying still suck so bad?

      -------------------- Some peoples dislike strafe. I said we can have 3 thrust models: light-continous, heavy/efficient-delayed and pulse-thrust for quick evasion. Also, today, we have vector-thrusters which can change the direction of the exhaust stream - at least for light-continous! It may...
    18. NeonSturm

      Cargo Pod Opinions

      There are 4 sizes of cargo pods. Too damn small (about 5x5x5 or smaller): They may carry valuable goods and have self-destruct or jump to discourage thiefs. Fair enough (rather small, but bigger than 5x5x5 and 2x more inner volume than hull): Often comes with a little thrust and especially...
    19. NeonSturm

      We need inner corners!

      I don't say completely no, but I think it's a compensation for other real-life challenges which SM takes away from us. You will always have challenges or the game wouldn't be fun for some players. Why not accept this issue as one challenge?. As for docking solutions, I refer to cans which you...
    20. NeonSturm

      And Here We Go

      I think cannons have no purpose in space, except for stationary assault or for capital ship battles. Alternatives: Railguns and Antimatter-Maser ´(Masers are like Lasers, just with matter-particle-streams instead of photon-beams) Railguns as they are now inflict high damage and have a huge...