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    1. NeonSturm

      Add value to adding value

      The first part of your post is like-able MacThule, but not so much the second half. Stick-Shops are good way to give players equal footing if the TG intends that via mechanics. Robot-economy may provide individuals a base to have fun and continue onward. You just need to give players quests...
    2. NeonSturm

      Edit BPs in Shipyard

      Especially for armor/chambers, it would be nice if we had PH_Placeholder and it can be replaced with what somebody wants. The PH_Placeholder could even be renameable to PH_TopChamber or PH_HullDeco3rd. Perhaps, you can even build a ship and the PH_X blocks are generic scaffold/meshes which can...
    3. NeonSturm

      Free Stations

      How about making every station credit-free/invincible, but give players station-vouchers that are required? One voucher increases station level by 1 (from 0, nothing). Server rules can allow 50k mass in non-void and 300k mass in void sectors and every 50k mass above requires one voucher more...
    4. NeonSturm

      Free Stations

      I think 25k credits are not much. Not even a million if you build well-defended bases. The problem is, that while you build 8 bases with a million blocks, the other guy builds ONE titan with 8 million blocks which is much stronger than your stations. The second problem - I would allow some free...
    5. NeonSturm

      Add value to adding value

      That would be better with meta-items. You could have some special food items or special clothing from one faction and customers in another. So every faction could make their export-products and the further you travel the rarer the customers become but also the more they pay (up to 200% maybe).
    6. NeonSturm

      Add value to adding value

      There also should be Mining-Centers which spawn in asteroid belts and buy/sell raw things cheaper than elsewhere. Theoretically, there could be different for different orbits/raw-materials, if it is an improvement gameplay-wise. Then, there might be TG sectors dedicated to manufracturing basic...
    7. NeonSturm

      Free Stations

      A system has for every 4x4x4 sectors a total of 64 sectors. Every 16x16x16 is a total of 4096 sectors already. 32^3 totals in 16384 sectors. The credit cost is against spam. Simple. A better idea would be to enable some free sectors in the corners of a system of sectors above planet sectors...
    8. NeonSturm

      Force Field Blocks Similar To Water Block

      All wishes listed up we have or may have: More than one texture (hexagonal, octagonal, simple grid, water-texture, diagonal, whatever) Many colors - ideally as many as hull colors. Passing/Blocking and active texture while blocking but not when completely shutdown. Animation of texture like...
    9. NeonSturm

      PLEASE Rework Missile Capacity

      But what if I want 4 big launcher tubes and 12 small ones (2 per side) with 1 loaded, 7 reserve ammo and 64 all-side distribute-able ones? My first post on page1 is the perfect solution for building freedom and tradeoff with shipmass and realistic space requirements. The second post on page2 is...
    10. NeonSturm

      PLEASE Rework Missile Capacity

      It's not just anti-spam which I want. 1. To disable spam, make missiles penetrate X*10 amount of shields to deal X amount of damage. Penetrated shield is not reduced. When they deal 1/10 of the damage a turret has in HP, it is disabled for 1 second. When they deal 25x the damage of a turret's...
    11. NeonSturm

      MrGrey1's Shipyard

      Every visible feature makes these pictures look better :2hearts::^D Just 3 little notes: Assymetry at front looks weird because there is just this and visible like it's a fat red flagged area. How do you enter it without a ramp? (like when parked on even ground) It looks like it can't shoot...
    12. NeonSturm

      PLEASE Rework Missile Capacity

      I see it this way: ° Cannons are nice weapons, but the considerable recoil may disallow firing at a ship you chase. Makes escaping easier. ° Beams are the weapons of choice if you need to distribute limited firepower equally on all sides of your ship. Bigger guns, same reactor - firepower...
    13. NeonSturm

      Beam Width - Please?!

      I have a miner about twice as big as the large asteroids and it already uses over 1600 mining beams! (900 are supported before efficiency reduces) If we get larger projectile and impact sizes, I think that's a pretty much needed feature (even if mining beams stay limited to 2k or 8k for balance...
    14. NeonSturm

      Weltenwind - NeonSturms Productions

      I reworked the design: Mostly scrapped the older design because I made 4-5 design errors. Better start anew while they are still easy to fix. The mine arrays are interlaced with thruster lines. Mining and thrusters are 0.10 and 0.20 mass (or same 0.1, not 100% sure). Total hull blocks in the...
    15. NeonSturm

      Integrity

      I haven't played SM very much during it's integrity period because I had real life things which came first. And I am not a PvP player who cares how ships are build. Also: You have shipA and it looks pretty and now you want to make the best combat ship out of the shell possible. For ShipA, any...
    16. NeonSturm

      PLEASE Rework Missile Capacity

      Forget my previous answer (deleted for would-be-cluttering this thread up). I have found a better alternative (grown while being off-thread): Intro: You build your own missile for real. For that, it requires a missile block and warheads, static weapons. You can even dock barrels (no turret base...
    17. NeonSturm

      Weltenwind - NeonSturms Productions

      My cockpit for a fighter may be 1 block wide and 2-3 blocks long. But "good Shuttles" already require 5-7 blocks wide and 5-7 blocks long cockpits and double-wall or slabs and heavy shuttles have even more space for crew along that bigger cockpit and considerable more cargo capacity of 1/2 that...
    18. NeonSturm

      An Urgent Message to Schine

      I open the window(s browser) and my left eye sees logic, reason and a waste(depot) land while my right eye sees "beatiful earth". The only thing shine needs to create is to make all positive posts that are sufficiently unique sticky. Everytime one gets demolished by an update, they need to put...
    19. NeonSturm

      MrGrey1's Shipyard

      The starter miner looks awesome, but how you expect starters to gain coloured hull at start on non-yours servers? =)
    20. NeonSturm

      Twofold Ship Building

      Not the first post, I purely described how your "masked instances" thing can work (perhaps there is something better in practice, but i posted what I can imagine to work optimally in theorie). The second post I agree. I got lost in answering who I quoted. _________ foodice11: How would ship...