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    1. NeonSturm

      Building With Drones

      That can use some sections from my comment too (like when they need refill). But that way, we could also repair blocks of a ship/station, right?
    2. NeonSturm

      Economic Brainstorm

      Some players can stockpile content of their weekend-game only. Maybe only 5-8 hours per WE or even less. Other players play over 60 hours a week and maybe even over 100 are possible for some hardcore gamers with no real life. How to balance that? The hardcore player should not build a titan...
    3. NeonSturm

      Building With Drones

      I hope they complete a chunk from middle to outside and not fly into chunks which are already finished, else it would be a negative feature instead of a positive one. Or crash into each other and send one of them to the next sector on a 10'000 light year voyage back to home. They can first...
    4. NeonSturm

      Economic Brainstorm

      Disable more than 8 home bases per system. Force HBs to have 3 empty sectors to the next station and 5 empty sectors to the next HB (stations can make multiple sectors non-empty when you attempt to build freighter-tubes). Make stations be allowed to have more shielding than ships can have...
    5. NeonSturm

      Turrett AI

      Not happening if docked things can copy over their stuff to the thing they are docked to and remember which things to take back when undocking + default to 0 rail speed (perhaps with a 0-speed rail docker that also distinguishes ships from moving platforms) The system we have now is a...
    6. NeonSturm

      Turrett AI

      1st. I'd like if turrets only target directions in which they could reliably hit a block on the boundary box of a ship or a larger box where you have invisible block-regions which tell which turrets can fire into that region. 2nd. I want docked thrusters to work, but only in one direction if...
    7. NeonSturm

      Free Stations

      If you gift a station to public (another faction, TG, etc) it could return value by trade/mining in the background. And then you use these resources to build it again. Does maybe not sound like much gain in the first, else it would lead to exponential growth. Maybe only their own investment...
    8. NeonSturm

      Turret Help

      IRL, I would build a hangar on rear, so that docked craft can fire their thrusters to help the mothership. They would also always help the mothership with stealth, etc when they can. But someone else would build a modular ship where the assault shield of advanced armor at front is docked and...
    9. NeonSturm

      Turrett AI

      1. I wait for the time target is accessible by logic and I can give turrets filtered lists to shoot at. Regex is only a few blocks, but table would be difficult if it isn't like accessing a DB with SQL_Queries. 2. Disabled on purpose. Docked shield power was bad for enforcing soft-limit and...
    10. NeonSturm

      Economic Brainstorm

      We need a section for ideas which are appreciated by at least 3 other peoples. Then we can also have a brainstorm for ideas section which isn't burrowing the really good ones.
    11. NeonSturm

      Economic Brainstorm

      How about introducing a meta-item for that? It's an alloy with unique name required for building a certain blueprint. This alloy is a special type of ore you can only mine in a few sectors from the faction that introduced the blueprint. Like blockidX would be always same, but it is the only...
    12. NeonSturm

      PLEASE Rework Missile Capacity

      I see space age weapons require much more power per ammo weight and defender also requiring heavier shielding. Rail-gun ammo weight may not matter very much compared to fuel and barrel weight. If it's an antimatter missile, the antimatter containment may probably more valuable than any...
    13. NeonSturm

      Add value to adding value

      Generally I agree. But I doubt that young players have the accumulated intelligence/knowledge/wisdom required for such a step without support from a guide generated by thinkers dedicated to the topic. They for sure try out things and grow. But they overbalance things with the variables they know...
    14. NeonSturm

      Economic Brainstorm

      The way I would implement if I had code-access + social-support: Every faction has it's own loyalty. Loyalty has a "timestamp+factionID" which is used as "currency-ID" Loyalty is divided among "Vouchers". Vouchers are "Recipient / His-Chosen-Merchant" + "Database-ID" + "Password/Key" +...
    15. NeonSturm

      Free Stations

      I'd like 3 thruster types. Maybe more if needed. Maneuver thrusters (docking, etc) - high responsible, low thrust, low consumption. (aka Microwarp:) Pluse thrusters - high responsible, but they recall their applied inertia when shut down and have high energy loss before they even start to...
    16. NeonSturm

      PLEASE Rework Missile Capacity

      Very useful input. Because I like this too. But there is insufficiency in consideration range. Linear scale (per block) is like 1,2,4,8 on one axis and 1,8,64,512 on three axis because building scales logarithmic. The way it's usually balanced is with: 1= no hull break. 8= ideal, 64= overkill...
    17. NeonSturm

      Add value to adding value

      Actually I don'T even like the credit system IRL. Peoples should do what they are best at, earn some kind of "trade commodity" ... german word "Geld" is abstracted from "Gold" and was originally trade papers for gold you left at your bank or papers you could use to get it back when needed. But...
    18. NeonSturm

      Free Stations

      1. Use cases. 2. Player value. 1. Above planets. At a border that grows not linear but cubic with hollow core. Radar installations at important spots. Gates. Shops. 2. Will a casual player some time become like a house-fly we slap with a fly-catcher among the wealth of a growing empire faction...
    19. NeonSturm

      PLEASE Rework Missile Capacity

      Mathematically it sounds sane. But I prefer if players need to make a choice whether to hold large or small missiles. Right. But as long as it's a choice inferior to one big ammo supply, it's against meta and nobody desires it even tough it would archive the goal to let players make a...
    20. NeonSturm

      The sounds of silence

      It depends how often it is used. Multicharge with countdown from 5.._..3..2..1..0 plus "warning temperature critical" etc is too much. That fits an experimental build, ship for making records or a titan, not the average small shuttle. But the sound for the actual jump is something I really...