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    1. jayman38

      Recognized Fixing Server Stability - Decay

      I would imagine AI, fleet commands, and other interactions would reset the interaction clock on the entity, so they would never "expire". The StarMade universe is about to be made more dynamic with a fauna system and multiple dynamic factions, run by AI. All these should reset interaction...
    2. jayman38

      Recognized Fixing Server Stability - Decay

      I suspect this will primarily help most servers' spawn sector by removing abandoned builds. Collision Detection sounds unrelated, as it is very unlikely that the average player will accidentally run into a core in open space. Collision detection sounds off-topic, unless you happen to know that...
    3. jayman38

      Read by Council texture change: wrap system blocks in plates

      My suggestion is to change the way the existing system blocks are textured, not to add duplicate copies with a different texture scheme. At the scale of truly to-scale fighters, even slabs are too bulky, because there are no wedged slabs to make it sleek.
    4. jayman38

      Read by Council texture change: wrap system blocks in plates

      I would like to see system blocks like reactors, shields, capacitors, other blocks with the same texture on all six sides modified so that four of the sides are textured with a simple flat plate. That way, we can select whether the system block will be decorative with the animated texture, or...
    5. jayman38

      How to build nice ships ?

      The common thread I have seen in these kinds of topics is practice makes perfect. If you get tired of or bored with making your own designs, feel free to play with other ships from the Community Content just to "get away" from the builder's blues for a while, then dive back in when you are...
    6. jayman38

      Recognized An idea how to make it possible to build smaller fighters.

      Idea: I think we have more than enough BlockIDs available to make various system shapes, to allow systems to be used in place of hull wedges. E.g. Tetras providing 1/10 system, heptas providing 4/5 system, wedges providing 1/2 system, corners providing 1/4 system. I think a Thruster wedge would...
    7. jayman38

      Recognized Persistent Universe - Brainstorm!

      1. Auto-Local-BP-save by default, which automatically saves a blueprint locally when saved on the server, with an in-game configuration checkbox to turn off auto-saving if desired. (For example, to save disk space.) 2. An option when joining a server to select local BPs from the total local BP...
    8. jayman38

      Recognized Taking out super jump.

      I would also like to see the removal of the super-jump (having it reduced to a more limited 1.5 meter jump in gravity), as long as we got it back with the addition of some sort of thrusterpack. (The dev team has already expressed interest in increasing astronaut speed with a thrusterpack.)
    9. jayman38

      Read by Council Player facial expressions and other animations

      I think this would require that the "head" skin be separate from the body skin, which is what I think should happen anyway, for easier customization. And then there could be a simple "face" skin that is simply overlaid on top of the head skin for temporary changes like this. (A game mechanic...
    10. jayman38

      What solution do you use when you have Wedges meeting Wedges?

      For places where it is supposed to look like two separate, different-colored "parts" like that, I will do one of two similar design choices: In both cases, it involves making the mating surface between the two parts a cardinal direction. Otherwise, I find myself fruitlessly fighting the block...
    11. jayman38

      Vulkan

    12. jayman38

      Recognized Consumables for purposes other than a hunger mechanic.

      I think this will be an absolutely essential item for the upcoming fauna bit of the game. Otherwise, we'll have a bunch of half-dead crew and/or other NPCs shambling around. I think it might interfere a bit with what the dev team is wanting as far as quarters-mechanics and healing crew, but I...
    13. jayman38

      Vulkan

      After a brief search, it looks like Vulkan is so new that you'd want to stick with OpenGL for a while, until the fresh bugs are squashed by early adopters. If you want to be an early adopter, have fun, but don't expect to make a stable game with it yet.
    14. jayman38

      Physical block connections

      I don't think there should be any requirement for physical block connections. I have seen some beautiful builds that use blocks separated by space for various effects. I guess such builds would still be possible if you allow "area triggers" or "cargo modules" to function as physical block...
    15. jayman38

      The Eye of Eridani - Rev 1

      Personally, I'd be proud to call that done, but if you need some suggestions, here are some random ones. See if you like the ideas: 1. Add parts to the end of the angular pincers to make the ends of the pincers "pinch" towards the beam a little more. 2. Maybe add some purple light/greebling to...
    16. jayman38

      Read by Schine Slab-based animated doors

      Large vertical door animatic:
    17. jayman38

      Space Gaurdian's Shiny Shipyard

      You have to see it in bad-CGI motion to appreciate the ballet.
    18. jayman38

      Where is a good place to build my first station ?

      I'd recommend building it near some asteroids for quick and easy resource access with a minimum of lag.
    19. jayman38

      Read by Schine Slab-based animated doors

      That would require some logic cleverness, assuming that this kind of block could be programmed to send a signal at the most-open and most-closed positions. It would be very similar to how people used logic on plex and blast doors to create opening and closing animations before we got rails...