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    1. jayman38

      Read by Schine Slab-based animated doors

      After a brief discussion in this thread, I wanted to suggest something that would simulate an animated door without requiring a rail-docked entity. It would be part of the host ship and still look like it was moving. I came to the realization that slabs, when sequentially increased and decreased...
    2. jayman38

      Realistic Vs. Aesthetic Outer Space

      64^3 sounds fascinating. Is there a way to change that in the config? And what did people say as far as why we need to stick to 16^3? (First guess: Too hard to find resources and other players? Second guess: Solar system too crowded in the y dimension, above and below the orbital plane?)
    3. jayman38

      Implemented A Possible Way to Increase Planet FPS

      Sometimes, when things load slowly, I can see what is being rendered before it is covered up with a nearer chunk, and yes, surface blocks will be rendered, even if there is something in front of them. The short of it is that cave surfaces will be rendered, even sitting hidden underneath the...
    4. jayman38

      Read by Council Docked Subsystem Integration

      2 Issues: 1. Modular ships, by definition, use multiple entities. (This may be your point, and that you would never support modular ships. Is that your intent?) 2. Ships already consist of many entities, including turrets, doors, and the ever-popular docked reactor solution to the energy...
    5. jayman38

      Read by Council Docked Subsystem Integration

      I would like this, because I have several ship designs in mind that would have an undockable shuttle as the command module. Example: A fighter that can dock to a hyperspace ring. The fighter itself doesn't have hyperspace capability, but when docked to the ring, can make a hyperspace jump...
    6. jayman38

      Implemented A way to seriously increase construction speed.

      Imagine expanding this idea to irregular polygons, using 4 or more point nodes in 3D space. It would be a great way to fill in spaces inside an irregular hull.
    7. jayman38

      Read by Council Logic Space (an extra dimension)

      I'm sure the logic blocks could remain place-able in regular space as it is now. However, I think you are in the minority of wanting to be directly challenged with logic placement creativity. Most players only want the logic to do what they want to do with as little fuss and inconvenience as...
    8. jayman38

      Read by Schine Display Module - Text Offset Tag

      Maybe CSS code and more HTML integrated into Display Block options, to leverage existing CSS tutorials. Maybe with some 3rd-dimension extensions if CSS doesn't already have 3D covered (but isn't that supposed to be handled in HTML 5?)
    9. jayman38

      How to do systems In a quick manner?

      My tips: 1. Fill in angled corners as needed to create straight lines in cardinal directions, which in turn create empty rectangular-block-shaped spaces, then use advanced mode to put in an entire block of systems at once. 2. When creating checker-board systems, such as power lines or...
    10. jayman38

      Button Labels?

      A tag in front of a label to enable displays would be an interesting way to reward more knowledgeable/studious players with better builds. E.g. to make text appear on the button itself without a display block: <style>c=#AA22FF</style><display>Button Name
    11. jayman38

      Space Gaurdian's Shiny Shipyard

      Very nice. I found these latest pictures highly reminiscent of the sexy Gunstar.
    12. jayman38

      Read by Council Tractor beams and ion canons

      Towing beams can be simulated when magnet blocks are introduced to the game. Those are already planned.
    13. jayman38

      Read by Council Have planets generate based on meeting realistic criteria, as opposed to random generation

      I think planet terrain could be more interesting and realistic at the same time by having more plain plates, but with cave systems that go down into "wild", more-minecraft-like terrain generation underground, making planet exploration something of a "Journey to the Center of the Earth" affair...
    14. jayman38

      Realistic Vs. Aesthetic Outer Space

      I remember playing the demo for the original "X: Beyond The Frontier" like it was yesterday. It was beautiful. It was realistic in that it took you 15 minutes from the starting point to get to the nearest point of interest (a spiffy-looking space station). That was both wonderful and...
    15. jayman38

      [WIP] Dragonfly-Class Cruiser

      The rooms look nice, functional, and big. Bravo.
    16. jayman38

      NC-1701 Inspired Enterprise Mashup Build

      Finally, someone sees the logic in putting impulse drives on the back of the nacelles. That always seemed like a missing necessity to me. I love it. I've seen it in a few fan-based ideas, but never in canon. (Jerry_Brinefield has put big, bright impulse red lights on the back of his nacelles...
    17. jayman38

      Read by Council Change logic of... logic

      It's OK to have both. Especially for simple rails. As I said.... However, for some of the bigger, more logic-driven devices being made, such as 7-element digit displays and data storage, logic blocks are simply not the best. Neon said it better than I: And since the dev team has already...
    18. jayman38

      NC-1701 Inspired Enterprise Mashup Build

      Sweet. I also like in the release, the picture where it is facing a Venator. Is there another ship in Star Trek where the engine nacelles are so close together? I feel like they should be 50% farther apart as they are here. I'm looking at the geometry, and it looks like the angles force the...
    19. jayman38

      Read by Council An Idea Regarding Shipbuilding Businesses on Servers

      This may be implied in the original post: The price of the blueprint should include the seller's mark-up. (Maybe this mark-up could be an optional variant value entered when saving the blueprint, so that it is not necessarily limited to 10%. Maybe Joe Masterbuilder could increase his markup to...
    20. jayman38

      Recognized New Wedge/Corner Block

      Requested before and still wanted. We've all run into this situation. Worth the Block IDs spent, in my opinion. Every block has a complement except for the corner block. This could be the compliment to the corner block for future ideas.