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    1. ltmauve

      Another solution to invincible faction bases

      Well, the thing about that is one of the reasons people make homebases is so that their ships don't get destroyed while they're offline. Of the above, Titansmasher's seige idea has the most merit, as it does protect the station and the ships on it. Spazzmatic, your idea would render ships...
    2. ltmauve

      Crystal wedges, no extra IDs needed

      A lot of people want wedges for lights and crystals. This has been vetoed because of concerns about block IDs. However, if we could combine all the block shapes into one, we actually gain IDs. I have determined a method to do this that (based on what I know) works with the current system. Pros...
    3. ltmauve

      Another solution to invincible faction bases

      Currently, AI is limited to 1 km distance. Someone could sit outside that distance and seige the base to death. Also, someone could just make a bigger gun. Do you honestly want every single player who sets up a homebase to have to stuff it with shields and turrets from the get-go or risk being...
    4. ltmauve

      Shielding

      Also, having solid numbers now means that it's easier to put in new systems later
    5. ltmauve

      Recognized by Council Add XOR gates

      The true on one-only is not the important bit. The important bit is that any input may toggle the output. When one input changes in your example, the output would change to false. This extended definition of XOR is more useful than your limited definition.
    6. ltmauve

      I like it when pirates use ships I made - but...

      Sometimes, you want one large ship. Most of the time, you just want a few small ships.
    7. ltmauve

      Kupu's thread

      Fading damage effect probably go under particle effects
    8. ltmauve

      Kupu's thread

      Well, there needs to be transparent bits in the texture, but there's also a tag in the blockconfig
    9. ltmauve

      Recognized by Council Add XOR gates

      XORs will change state whenever an input changes state. Implementation should be to take the inputs and add them, and if it is odd, output true
    10. ltmauve

      A Re-thought Out Universe

      Certainly not a bad idea; I hope this gets added into whatever other updates are planned for the universe.
    11. ltmauve

      Recognized by Council Add XOR gates

      So many agrees!!!
    12. ltmauve

      NuclearFun's Ships

      I'm sure it was also cackling madly at successfully getting your ships to fight.
    13. ltmauve

      New effect: Relative Velocity/Collision Damage (also recoil and area defense)

      Cool then. What if we made piercing be increased armor, and then had punch-through be collision resistance, and had snych be the decreased damping?
    14. ltmauve

      So.. the anti-gravity stop effect..

      Give us the ability to customize the maximum extent of the effects, and we'll be fine once you get the feedback into the vanilla config. Also, on the note of the config: The shield and thrust values have a pre-multiplier and a post-multiplier value. These are redundant. value = post-multiplier...
    15. ltmauve

      New effect: Relative Velocity/Collision Damage (also recoil and area defense)

      So there should be a new effect, because there is a gap in the current existing setup. Synchronizing relative velocity, aka it is a royal pain in the behind to try to use the pull as a tractor beam. Why? because you have to be extremely careful about the amount of force you provide otherwise you...
    16. ltmauve

      Of Batterys, Power Generators and Charging Stations

      Having ships actually charge each other when docked would be nice. You could make suicide drones without enough recharge to keep mass down, and it would eliminate the lag from having a bunch of beams and logic to make internal power work.
    17. ltmauve

      So.. the anti-gravity stop effect..

      Well, when a small ship has full ion it's kinda ridiculous. Let me just park in front of a cruiser doing a weapons test, not a problem. Shouldn't ion effect be shield damage / (1 + ion) or something that won't give you invincibility ever? For that matter, the push and pull effects can't...
    18. ltmauve

      Need an accurate list of block ids. none of them seem to be up to date...

      or you can open the block properties (not config) and it has a list of all the ids
    19. ltmauve

      Shield recharge power cost

      I tried changing the constant drain to a fraction, and it turns out it's an int so we can't do that. :(
    20. ltmauve

      (Shader mods) Bearish's Super Mega Mod Thread of Doom

      Prodceually generate based on which star system the player is in. Can you get access to coordinates from inside the shader?