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    1. ltmauve

      Datapad and applications

      Certainly sounds like it could work. Other things: Hacking decay: Your hacking amount should decay while you are not hacking the object (like someone interrupted your hacking with a laser pistol) Faction block hacking: Takes forever unless you dock it to a faction base.
    2. ltmauve

      Changes To Naturally Generated Stations

      This does sound more like something for a shop then the abandoned stations you find. Still, I agree that we need more lively activity
    3. ltmauve

      Change Build Blocks?

      Yeah, let's go with claim time for your faction before you can put build blocks on them (or use build blocks, actually)
    4. ltmauve

      Spearhead Yachtworks (formerly called "Zenatio Shipyards")

      The freighter certainly looks like one! Name suggestion: Carterus Freighter (TR-18)
    5. ltmauve

      Poll for FTL travel

      regardless, having a system where the rules can be customized to determine the viability of both gate and ship FTL means that we can determine our own systems.
    6. ltmauve

      High Mass vs Low Mass-FTL Balance

      I put in mass limits on beacons to increase the resources needed to dropping in an entire fleet right at someone's doorstep. Perhaps some form of "interdiction" station block could be added to prevent jump-ins to that sector. Also, not a fan of staring at a graphic effect for two minutes when I...
    7. ltmauve

      Logic suggestions

      Which definition? One where it will only be true if there are an odd number of trues. If you take the outputs of multiple XORs and put them into another XOR, you basically take the inputs to the system and plug them into a single big XOR gate.
    8. ltmauve

      Logic suggestions

      Er, no. Imagine that you have three inputs. with your algorithim, having one or two inputs on results in true. You lose the togglebilty from all inputs.
    9. ltmauve

      Logic suggestions

      First-XOR blocks. Why? because XOR is the only gate that will toggle whenever an input is toggled. If I want to have my hanger doors controlled from 8 different logic blocks, I need to make 7 2-input XOR gates out of the other logic blocks. (I believe it takes 9 logic blocks for that.) With a...
    10. ltmauve

      Logic block docking connector... WHUT?

      you certain about that? don't make unqualified assumptions about the game engine so absolutely. Anyway, so what you want is: (simply because you aren't so clear with your words) a) docking units to work with logic. Pretty sure this is confirmed to be in the next stable release. b) activation...
    11. ltmauve

      Hulls in realistic texturepack

      Not only does it look bad, not only is there significant distruption of smooth lines, but it's also a pain to count blocks with it since they are divided in half.
    12. ltmauve

      Logic block docking connector... WHUT?

      It's not at easy as you would think. Yes, adding in the docks to logic blocks would be one thing, but having that new tractor beam system would not be as easy. Also, what we need is a form of activation beam that can run off the logic system.
    13. ltmauve

      Ships affected by Grav. Generators

      Interial area - any other ships inside get their motion determined from the parent vessel -useful for having interior hanger bays
    14. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Wait, is your super-weapon going to be in the base of your tuning fork, shooting out between the two prongs? Anyway, great work on the ship so far.
    15. ltmauve

      Remote activation block

      well, some way to use the logic to do that.
    16. ltmauve

      USP (United Space Protectors)

      wedges. just. wedges. after you get those done, it should look a lot better.
    17. ltmauve

      Turning radius

      Yeah, I don't mind having ships turning on a die, it's just that the cap is reached so quickly that the difference in turn rates between a frigate and a titan is negligable
    18. ltmauve

      Remote activation block

      I was thinking maybe an activation beam, hit the activation blocks on the other structure.
    19. ltmauve

      What Creatures/Aliens and other life forms would you like to see?

      For random encounters maybe but for factions colors should be consistent.
    20. ltmauve

      RefiDesign Shipworks

      I would assume that it's venting into what is technically an exterior section, even though it isn't very exposed. Those are excellent turbines, by the way. however... from an engineering and logistics perspective... there are four turbines with clockwise blades and four turbines with...