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    1. ltmauve

      More Subtle GUI

      No, I meant like if I have multiple screens I can adjust the center of my view and move all my information feeds over onto a secondary screen.
    2. ltmauve

      On the Subject of Planets

      You mean like an image of the top blocks?
    3. ltmauve

      Recognized Turrets system with Pictures - [ Poll]

      Except if we cap that, then we loose the point of it, which is that a capital can't just nuke all the turrets off, they need to blow up the mothership first. No turret will be invicible, especially against a ship close to its size, since it won't be fully protected by the mothership's shields...
    4. ltmauve

      More Subtle GUI

      Also, ability to move UI elements around.
    5. ltmauve

      Farming... Ores?

      So infuse the seed with crystal, and it'll grow more of it? Simple and it makes sense. Harvest the leaves to get the crystal. Don't harvest the wood, because that's what respawns the leaves. Of course, those saplings from the infused tree aren't infused (because otherwise your harvest grows...
    6. ltmauve

      Multi-monitor support

      If we're having multi-monitor support, could we please get the option to: 1: set the center of view to be offset from the center of the render window. If I have two monitors of equal size, then the center will be right at a boundary. 2: Customize the location of UI elements. (Though this should...
    7. ltmauve

      Farming... Ores?

      You could recycle them into capsules at a very limited ratio (200 blocks -> 1 capsule) or you could synthesize them directly into hull at 5:1 ratio. P.S. Recycling made blocks shouldn't give ores, but capsules. Does it make sense that when you pull the copper wiring out of a circuit board, you...
    8. ltmauve

      Recognized Turrets system with Pictures - [ Poll]

      We want turrets to be resistant to fire from the ships of the same size as the mothership, right? This means that a wing whose job it is to clear off the turrets is a viable role, but it will probably have to be assisted by a larger ship. We also want larger turrets to gain less of this bonus...
    9. ltmauve

      Iapetus Heavy Industries and Shipyards (IHIS)

      Yes. Elements from other ships will appear whenever someone makes something, regardless of whether they intended it or not. Angled panels over the engines? Plenty of ships have those, BTW. Also, where are the weird letters you're using at the front of the hull from?
    10. ltmauve

      Engine Porn

      This is better than the orignal version. It's much less monotonous.
    11. ltmauve

      TCDF fleet page

      How do I build good ships? Um... Put down a core Add blocks If you don't like blocks, remove them Repeat 2 & 3 And I know that's slightly glib. But that is the core of building a ship. How much you plan it out, what gets built first, what you listen to while building, are all generally...
    12. ltmauve

      1500m Jumpgate!

      The MK30 (or whatever it's being called now) is about 2KM long and probably has a head that's about 800m by 800m. Once you've seen one hailstorm you've seen most of all of them.
    13. ltmauve

      Have you previously quit playing StarMade?

      Disk moons would be nice and simple and non-laggy and they would be distinct from planets.
    14. ltmauve

      Hyperspace Concerns

      Yeah, adding some sort of capital ship systems would have made differences in role more apparent.
    15. ltmauve

      Astrounauts: Movement, stats, and some combat.

      I could imagine that having to go 'r' on the faction block of a base at some point is needed to capture during a seige, but I really don't do PvP. I am much more PvE, which means I'm not the best person to talk to about this.
    16. ltmauve

      Astrounauts: Movement, stats, and some combat.

      Hopefully the mission system will provide us with that. Hacking and maybe a few charges will be better than a ton of nukes if you need to access a specific block in the center of a station. Also, nuking a station means you destroy loot (or it should) that you might not be able to get elsewhere...
    17. ltmauve

      1500m Jumpgate!

      Tomino's MK30 probably is the only ship that appricates the size of that right now. However, by the time this game launches, this will probably be small.
    18. ltmauve

      Astrounauts: Movement, stats, and some combat.

      @Valiant70 Let me see: Demolition pack: Disintegrators and hacking modules in a gadget. Done. Disintegrators determine how big the blast is, hacking modules speed up fuse. Hacking Device: This would be a gadget. I mentioned it in the wall of text that is the OP. Personal turret: First, under...
    19. ltmauve

      Recognized Turrets system with Pictures - [ Poll]

      They better share stats. Otherwise all turrets will have their stats halved and then they'll be even more vulnerable.
    20. ltmauve

      Astrounauts: Movement, stats, and some combat.

      Before we begin this wall of text: I am aware that these are things which are planned to be implemented in some form in the future. The devs have a list of features that they want to add. However, if this thread manages to improve that list, that will be good. Movement: Two modes for space...