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    1. ltmauve

      On the Subject of Planets

      MC's way works pretty well since blocks are pretty evenly distributed. With SM the density of blocks can vary greatly. Though some way of obscuring planets may be nice.
    2. ltmauve

      Asgard Shipyard

      You wouldn't expect "I build my ships from premade modules" to equal "They have a unique, consistiant style, which looks stunning, and have a cool interior and plenty of stats to blow up anyone who disagrees" but you manged to do that. P.S. are we going to see support crafts like shuttles or...
    3. ltmauve

      On the Subject of Planets

      And how would this be implemented in starmade? while I can see at high altitude the mapping thing might be useful, at lower distances you still have the same problems. Not loading the other segments of a planet if you aren't looking at them is obviously something that should be added.
    4. ltmauve

      Thrusters, cruising and docking, and acceleration curves.

      The devs, nearly a month ago, put out a proposal of their vision for a new thrust system. Here is my modification and expansion of it. 1: "Thrust" should be able to be split between max speed and acceleration. Why? Depending on how you want to fly your ship, you may not worry about max speed in...
    5. ltmauve

      TCDF fleet page

      Tada! all finished. Okay, not really. I'm not sure if the shield-supply beams are working correctly (I'm putting them on so I don't have to for the torpedoes.) and there is still a lot of interior and exterior detailing to do. Also logic, and can beams go through docked ships? By the way...
    6. ltmauve

      Weapon and Support systems

      for salvage: make a waffleboard of salvage modules 1 deep. Fill in the gaps with cannons (attached to the salvager's secondary). Then place more cannons behind the salvage modules. Then fill inbetween those cannons with more salvagers. First layer: (c = cannon, S = salvage) ScScScS cScScSc...
    7. ltmauve

      TCDF fleet page

      A torpedo/assault shuttle bay? <censored> that's amazing and perfectly fits the chrysaetos's role. Thank you so much!
    8. ltmauve

      Recognized Turrets system with Pictures - [ Poll]

      What if the ratio at which a turret loses mothership shield coverage is determined by the mass ratios? A ship based around a giant turret would quickly lose the mothership protection, while smaller turret would last longer. There also might need to be a penalty for having many, many small...
    9. ltmauve

      Another Crafting Overhaul

      Maybe all terrain blocks can be refined into capusles (randomly chosen, but even distribution) at 100 blocks to 1 capsule (as opposed to ores/shards, which are 1 to 10 (but should be higher)
    10. ltmauve

      TCDF fleet page

      Erm what? Also I'm making this in singleplayer, though I'm honored that'd you'd want to join.
    11. ltmauve

      Recognized Turrets system with Pictures - [ Poll]

      Firing arcs for all weapons (even onboard) needa to be limited. I don't want to accidentally hit a docked ship in my field of view. Anyway, I still don't see why a turret clipping through itself is a huge problem in terms of balance. Clipping through the mothership, I see that (you use the...
    12. ltmauve

      TCDF fleet page

      Um, I can't fit docks in there, since it's too short (docking system needs work) and also I already have room for 10 fighters in my shuttebays already (or a lot more drones) Thanks
    13. ltmauve

      NuclearFun's Ships

      Are those going to be vertical-launch seekers in the slots on top?
    14. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Note to self: equip own kilonaught with drone systems.
    15. ltmauve

      USS Excelsior A

      OKay, interiors could use a little bit of polishing, but they're good.
    16. ltmauve

      USS Excelsior A

      #needsmorewedges. What do the interiors look like?
    17. ltmauve

      Crafting needs to be looked at again.

      What would be the difference between the two trees? Why would anyone feel the need to switch to the more complex version?
    18. ltmauve

      The crafting system sucks

      I mean, basic vitals you probably want to churn out. But for effects, weapons and utilities you probably don't want them that easy to get. Mergedit: So, I managed to come up with a full road map for everything you need to make a ship. It's surprisingly sparse, but that's because most things...
    19. ltmauve

      The crafting system sucks

      Here's a proposal I threw together quickly for the basic systems. It's probably a bit too simple, I could probably give each element on the levels another ingredient that's different for each one, but hey, it's still better then the rat's nest we have now. Also, needs some quantities.
    20. ltmauve

      The crafting system sucks

      Again, it's not clear what needs to made in order to get stuff. If we organize things into categories, it should make things easier for players. So categories would be: basic systems (power, shields, thrust), weapons, effects, utilities (supply/drain, astrotech, salvager), decorations. So basic...