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    1. ltmauve

      Kupu's thread

      Niceeeeeee. It looks really good. You can expect to look at those in a bunch of other factory modules, and instantly pick out that it's a capsule refinery. And all the details make sense.
    2. ltmauve

      NuclearFun's Ships

      If that's most of the hull, I don't know what you're talking about.
    3. ltmauve

      Multiple Spawn Points

      Actually, it wouldn't be a technical nightmare. You'd just need to get the person spawned aligned/in gravity to the ship.
    4. ltmauve

      Give bonus to non-damage effects

      Right now, we have our push/pull/stop non-damage effects (the others just change how damage gets dealt.) I'd like to see these non-damage effects get a boost with a 100% effect. So a 150dmg laser with 100% stop would get a bonud and wind up with 300 force.
    5. ltmauve

      A Revamp to Jamming, Cloaking, and Radar

      Nice idea with radar/jamming. Radar arrays should have two different properties: power and fall-off. молоток mentioned something like this. The idea is that you optimize your radar array for either seeing things far away or for detecting jamming ships close up. So your fall-off would get...
    6. ltmauve

      TCDF fleet page

      Hmmm.... The tailwings probably could stand some improvement, both in detailing and in overall shape. The problem with the crossbar is that the wing is really thick, because otherwise it becomes insignificant. If I make the wing all the way across, my instincts tell me it should be bent up a...
    7. ltmauve

      Station and planet shields

      I mean, the bubble was nixed because of performance issues. I don't know if it was because it didn't scale well, or because it didn't work well at all. However, I don't think that having two bubble shields max per sector would be a huge performance draw if they worked. Not sure how well...
    8. ltmauve

      TCDF fleet page

      Yeah, but the wings are thick in the z-axis. Given that an actual spaceship would accelerate along its length, with lateral thrusters on all the bodies, it isn't too bad. And there's nothing you see that I can improve?
    9. ltmauve

      TCDF fleet page

      CDS Chrysaetos is up, everyone! The CDS Chrysaetos is a multirole/assault cruiser. Unlike the dedicated assault Merlin, the Chrysaetos is capable of punching a significant portion of its weight. It can be sent in to clear out enemy frigates before beginning an assault on an enemy base with...
    10. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Yes, it looks cool. But... it's also not making sense to me. Is that sphere the AI core? If it is, why is it connected through a cable that thin? I doubt there's enough bandwidth for all the sensors and controlling the ship as well. And why is the memory bank that close, but separated by a glass...
    11. ltmauve

      NuclearFun's Ships

      "Diplomatic" Does that include the ships in the ceiling to literally perform gunboat diplomacy if the other side proves... less then aimable
    12. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Ohhhhh....................
    13. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Also, let me guess: the drones were deployed by undocking them before you started recording.
    14. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Hey, you should make the walkway to the core platform out of glass doors. Also, I'm impressed with the drone racks. Too bad I won't be able to replicate them on my cruiser.
    15. ltmauve

      Kupu's thread

      Maybe use it for the hyper drive? Also, I am grateful that the damage pulse computer was edited so we can tell it apart from the damage beam computer... but now we can't tell it apart from the cannon computer.
    16. ltmauve

      More Weapon Hotbars

      Yeah, and I want to keep aiming and the burst-firing, so they all have to be hotbar. I also have three different beams (one is for taking out faction modules, one is for cutting through walls, and the other is a salvage beam for cutting through walls once I have the faction module down.
    17. ltmauve

      More Weapon Hotbars

      Erm, there will still be a desire for this. I have a ship that will have 14 slots once I add in the logic connections. 10 of those are weapons, two are logic, and the docking beam and a jump drive.
    18. ltmauve

      Thrust Mechanics Explained

      Slowing down uses power, even if you are moving forward. The point of a throttle is that you can set your engines low enough to be power stable once you are up to speed.
    19. ltmauve

      More Weapon Hotbars

      Like STO? okay. Also, while we have the devs thinking about this, labeling hotbar items. @BeefBacon That's what the logic is for. Link stuff up to the hotbar.
    20. ltmauve

      3rd person camera offset

      Yeah, but we need the player offset as well. no 3ps puts the model directly in the middle of the screen.