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    1. ltmauve

      Crafting needs to be looked at again.

      Yes, and note that we have to manually set up and a super comlicated network of factories in our futuristic high-tech game, while in our low-tech game we're able to make high-quailty tools suuuuper simply. Seriously, look at the crafting map, it's a total mess.
    2. ltmauve

      Engine Porn

      Attack frigate engines. I'll see about getting my cruiser's engines posted here.
    3. ltmauve

      TCDF fleet page

      Hey all, thanks for the likes. Anyway, I'm working on a cruiser and while it's pretty much cosmetically done, I do want to do the weapons before finishing it off. Anyway, the last cosmetic bit is a room I have no idea what to do with. That's it from the back. It's in the center of the ship, on...
    4. ltmauve

      Greatly Expanded Instrumentation and Information Systems

      Yeah, would show velocity and orienation. Could also show target location, velocity realtive to target, etc.
    5. ltmauve

      Docking Clamps!

      Any have docking clamps (now docking ports) be activatable like doors, so if you have a small ship you can have the docking gear on the carrier if you want to.
    6. ltmauve

      Faction Friendly Fire

      I like the idea of the modulator, but having it be from 0 to 99 does mean there will be lots of intersection. If you expand the range to, say, the entire integer range (2^32) you greatly reduce the chance of someone else having the same modulator value as you. Even if they have multiple ships...
    7. ltmauve

      Buying stations

      No, they're workers. What I was trying to go for was a) no summoning of blocks b) no sudden structures appearing; if you want a base you need time.
    8. ltmauve

      Buying stations

      Here's how it should work: Get a bunch of NPCs. Put a build block on a station. Shove the NPCs into gravity. Go into the build block, then open up blueprints menu. It will list station blueprints now. Select one, and the NPCs will begin removing and rearranging whatever blocks are there, and if...
    9. ltmauve

      Greatly Expanded Instrumentation and Information Systems

      You know KSP's virtual horizon, how it has the velocity vector indicators on it? That sort of thing.
    10. ltmauve

      Multiple warpgates on one station, and other changes.

      No, I mean if I have a few 9x9 gates and a 70x70 gate and I try to hook them up to corresponding gates of the same size, will the connections be correct? Also, Vanhelzing, you could set up a trap using plexdoors and logic so that you can trap anyone who goes through. If someone manages to...
    11. ltmauve

      Multiple warpgates on one station, and other changes.

      But can you properly connect the gates together?
    12. ltmauve

      Multiple warpgates on one station, and other changes.

      Except at the cost of immersion. Let's say I have a station with internal gates that my shuttlecraft can pass through, to other stations with that same setup. If it's just random placement, then I wind up not going through the gate. If you have a gate system where you actually have to fit the...
    13. ltmauve

      Ewarfare and stealth

      Viral effect: Offensive: has a chance to disable thrust, weapons, power or shield regen on a ship that it hits. Defensive: reduces the chance of offensive viral being successful. On stations, extends a spherical field that protects allies from hacking attacks.
    14. ltmauve

      reverse warp gates

      Or have it be on each computer, so that way we can have multiple "transit hubs"
    15. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Or you could have different drone types with repair or stop or powerdrain or something.
    16. ltmauve

      Small things that will improve the crafting experience

      Well, you would only need to check it when the filter received a new block, so it wouldn't be horrible lag since the factory system works on a pulse system.
    17. ltmauve

      World's as instances

      The reasons given were that it limits the interaction between ground and space and also adds in loading screens.
    18. ltmauve

      Smugglers Cove - Station

      I think the rooms over the lower turrets (the round ones with the windows) should be conference rooms or something like that. I'm honestly not sure what to do with the large section. Maybe a conference center for large events (like livestream Q&As)? Put a podium in the middle (fairly large and...
    19. ltmauve

      Major suggestions for the most realistic Universe structure possible and more.

      Moving sectors? wasn't that already done? If the sectors switch positions every X minutes, then ships entering in a group could wind up in different sectors. Perhaps the sectors could be rotating shells. Also, shift the sun to the point between 8,8,8 and 7,7,7, and reduce the sun-damage range...
    20. ltmauve

      Ewarfare and stealth

      I'm iffy about "fight for you for a time" While other games do have this mechanic, imagine you're flying a fighter or assault shuttle and your carrier's turrets suddenly go nuts. This type of hacking would be OP. Perhaps hacking could give you thruster control, but not weapon control. You pull...