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    1. MacThule

      Server Options for Fleets

      Soliciting ideas for server config options relating to fleets To start I think we could use: a limit to how many fleets a player can own at once (3-5 default) a limit to how many entities each fleet may contain, to include all docking (100-200 default) a limit to total mass per fleet (perhaps...
    2. MacThule

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      With the current tools I don't know offhand if that's even possible, but I'll think on it. A strict mass limit naturally limits mass per drone, but nothing more and vast drone-swarms are just as bad for public MP as unchecked dreadnoughts. It would sure be nice if there were a server option to...
    3. MacThule

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      Every time sensible block/mass limits are suggested a loud minority of people call them oppressive and unreasonable, yet is there a server where these supposedly functional ships over 300K mass can roll up on another faction's station parked full of large ships & turrets then have another ship...
    4. MacThule

      Change pulse to a fun and useful system.

      The ancient 'pulse sucks' dialogue again :) It does suck, and it's not about the range:damage relationship, it's about the fact that the effective range is so close that in order to use it you have to order up a bunch of collision calculations as well, and possibly even crash and get 'stuck' on...
    5. MacThule

      Automated Factories

      I'm super disappointed that shops don't stop pulling from automated factories when they reach Max Stock level of the item. They just keep pulling right into the red. I thought we would be able to cap stock using that, but I guess it only helps with preventing over-purchase of an item.
    6. MacThule

      Patrol markers

      I'd like to see them do it by linking logic to fleets so we can program waypoints ourselves :)
    7. MacThule

      Brainstorm: Things to do on Planets

      Less time if the food, oxygen, water, etc are abstracted into something we already have. Many have suggested using Faction Points to represent all those resources as an abstract so relatively little new coding is needed. Then have planets generate FP that factions need to support NPCs, stations...
    8. MacThule

      Brainstorm: Things to do on Planets

      Things to do on planets; Turn on the room fan next to my rig Gather flowers Chat Fall through a plate transition and get stuck in the core Dream about building things Window out and surf Reddit :LOL:
    9. MacThule

      BP pointers for Ships & Stations

      To be honest, I'm fine with non-BP related ships not being able to be repaired the same way. Also, if you spawn in a ship then delete the BP knowing you need it to repair from, well... I don't think we need to worry about protecting people from their own lack of foresight. Also, if you just load...
    10. MacThule

      BP pointers for Ships & Stations

      Suggestion: Every entity spawned from a blueprint or saved to a blueprint, sets in its code a single, semi-static pointer referring to that BP (either the one it was spawned from, or the most recent BP it was saved as). Purpose: Streamlined repairs in shipyards by allowing a damaged ship to be...
    11. MacThule

      Recognized Fleet Maintenance (Repair and Resupply)

      I agree with all of this, especially the streamlining of repairs, and would like to add: Fleet management interface needs to show each fleet's total SHP/AHP/HP, and any players currently on board a ship in that fleet also. Fleet control needs to be linked to logic so that logic circuits can...
    12. MacThule

      Planets: Discs or Balls?

      Is it actually minecraft? Is it a minecraft sub-area running on the same server, or an entirely separate server? Do my lock-on missiles and jump drive stop working then? It would be awesome if planets could be so... expansive. I think that's waht we all want. The issue I see with disconnecting...
    13. MacThule

      Planets: Discs or Balls?

      Yeah, I'd rather have small planets that can be used and work, than huge ones that we have to avoid like the plague and yell at all the noobs to stay away from.
    14. MacThule

      Planets: Discs or Balls?

      Awesome!!!
    15. MacThule

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      Block limit sounds great. Personally I don't feel that the server performance needs to be repeatedly tested between versions where no substantial performance changes have been made. I doubt that the developers' goal is a game that makes the biggest ships possible just shy of breaking high-end...
    16. MacThule

      Planets: Discs or Balls?

      Maybe replace those horribly laggy cores with maybe a 13th plate made of lava instead or something like that. I feel like the core is the lag-maker, and removing that would allow larger 12(13) plate planets that could be fun to play. I'd also be fine with disc worlds. The one thing I do like...
    17. MacThule

      Shipyards: tie to logic & fleets

      Ok, your concerns are valid, but I really don't want to derail a very good suggestion with yet another tangent about trolls and titans. If titans are the problem, then impose a decent mass limit. I've supported that for years. Too-massive ships and poor player behavior are not a potential...
    18. MacThule

      Faction Packs for Community Content

      This would be good. Community content section needs expansion in general. A new player doesn't even know what he's looking for or what ratings really mean, and a pretty ship might be rated very highly but have zero functional capabilities. It would be nice if ship functionality, style, etc...
    19. MacThule

      Planned Missile Lock Alert

      I agree with this suggestion... for like the tenth time, lol. Wonder if they'll ever do it.
    20. MacThule

      Shipyards: tie to logic & fleets

      Every tool can be abused by trolls. Including forums. That a thing might be used by trolls doesn't mean it's not valuable to the game or we should say nix to these forums, and warheads, and cloak, etc, etc. I think this would be every faction's delight, not just trolls. :)