Search results

    1. MacThule

      Multiple Invincible Stations

      I have yet to play on an IFP server where player numbers costs FP. Not sure which server that is happening on o_O To the best of my experience, IFP servers have only been inverting the function of territory, though as noted some also completely eliminate FP generation from faction members. I've...
    2. MacThule

      Enemy bases in claimed territory should drain faction points.

      Yeah, I was talking about System Hit Points, not mass, so spamming hull wouldn't help much, but I take your point. So what then is to keep a faction from simply dropping a station, replacing the starter block with a single empty cargo block and leaving it at that to attack an enemy faction's macro?
    3. MacThule

      Enemy bases in claimed territory should drain faction points.

      I think that if a station in enemy territory were to drain FP, it would have to be based on something like a fraction of the station's overall SHP or E/sec. It would also have to include a variable to limit how many adversarial stations in each system could exert drain, and there would have to...
    4. MacThule

      Multiple Invincible Stations

      Not exactly. There are variations on FP inversion. Some invert the territory to make it generate FP and completely eliminate player numbers from the equation. I've also seen it where players still also generate FP, but far less than in vanilla. Personally, I think that the effects of player...
    5. MacThule

      Multiple Invincible Stations

      This would be a good mechanic. If factions earned additional HBs for every 3-5 additional non-HB stations/planets/systems claimed it would open up a whole new world of conflict. As long as each faction retained 1 base HB slot regardless of anything except positive FP. Especially under the...
    6. MacThule

      Power Auxiliary: Extinguishing the engine fires.

      I think I might be reading you wrong, but wouldn't this basically cut the balancing effect on auxiliary power in half? "Nobody" and "can't" are exaggerations of course; I've already seen ships in MP with AP. Some are just... vulnerable. Others use AP in outboard nacelles (like the warp nacelles...
    7. MacThule

      Power Auxiliary: Extinguishing the engine fires.

      I was under the impression that the point of the cascade failure of an aux pow unit was to duplicate the risks inherent in docked power where damage to the docking section could cost the ship ALL the power from the unit. If this is able to be mitigated, aux pow starts to become pretty OP. I...
    8. MacThule

      Aux Pwr on Stations

      I obviously agree with both of these and we've engaged in many pleas for various types of station buffs over time and those would still be good. What I'm looking at though, is that stations can actually win an arms race with a ship now - as absurd as the result may be. This is what players...
    9. MacThule

      Aux Pwr on Stations

      Is it just me, or does this finally allow stations to tip the balance against ships? With docked power finally terminated on most servers, ships now have to accept larger mass gains to safely exceed the power softcap using auxiliary power (mass of aux power + mass of advanced bulkheads around...
    10. MacThule

      Planned Respawn on ship

      Almost as much of a gamble as if you actually died? Yeah... but not even. I think it's fine as it is, honestly. If you allow yourself to be lured into a dangerous situation and DIE... then it's quite likely that someone (probably your killer) will claim your ship. Only fly what you can afford...
    11. MacThule

      Fleet Command logic

      Roleplayers nothing - it would be a boon to everyone and has been suggested before. Can you imagine trying to PvP from a bloody menu instead of hotbar commands??? It should be possible to allow commands for a fleet to be dragged from the existing menu into the hotbars.
    12. MacThule

      Suggested Add technology tiers

      I'm all for tech, but I'd rather they didn't waste thousands of coding hours creating all-new "upper tier" materials. I'd rather they kept it simple and allowed players to tech their specific productions by percentages so that their productions improve by a percentage (adjustable in server)...
    13. MacThule

      Run unloaded factories in 1 calculation.

      Ok... you should suggest that... somewhere that isn't someone else's suggestion about improving manufacturing ;)
    14. MacThule

      Run unloaded factories in 1 calculation.

      These would all be legitimate concerns that every manufacturer would have to consider, Madman, should they choose to leave their factories on while out farming pirates or playing with allies. They aren't concerns that would be imposed on manufacturers choosing to simply instant manufacture with...
    15. MacThule

      Run unloaded factories in 1 calculation.

      I'm fine with the current crafting system, but it can be improved. Schine can make factories in unloaded sectors continue production with a simple 3-4 step calculation that will cause NO additional lag. Factories already remember their active/inactive state on load in. They just need to set a...
    16. MacThule

      Read by Council Prevent Turrets from being Built Incorrectly

      Maybe we need a Turrets sub-section in community content just like there is a Space Station subsection. Then public resource turrets will be available to all new people to download and add to their ships without worrying about the intricacies of turret design.
    17. MacThule

      How do I destroy empty cargo space block with no other blocks on station?

      Maybe you can pull up to the area in a pulse-pulse-explosive ship and just start blasting.
    18. MacThule

      Entities remember HB-docked status

      Is there a way we can fast track having entities remember their status of being docked to a HB on loading into a sector, if their last status was docked to a HB before they unloaded? I like C32, and the new upgrade has improved load speed - it's an awesome improvement - but... sometimes...
    19. MacThule

      multi command ships

      I've had success with docking additional 2-block core entities on my bridge so that others can get into and out of the docked entity systems from the safety of the bridge.
    20. MacThule

      Planned Reasonable Tool Ideas

      It would be more convenient to be able to order custom curves (and circles, squares, cubes and spheres for that matter) by setting the bounding points on an existing structure. I believe that programming the engine to do that might be prohibitive though, and if you have a look at just the top...