Search results

    1. MacThule

      What choice do I got?

      Stealth is totally an option... a gamble though. Most seasoned players will not be phased much by stealth, and the sacrifices required to achieve stealth will leave you weak against an enemy with good scanning habits. I feel like going stealth is mostly about expecting to encounter greener...
    2. MacThule

      NPC Faction Update Video

      Well this explains the delay in making economic fixes. :) Standing by to wait patiently....
    3. MacThule

      Any tips on how to build space stations or asteroid bases?

      Don't build an asteroid base in Multiplayer mode... someone will come along and mine it. It is a daunting process, especially the first few attempts. I strongly recommend you go to the Community Content section here, download 2-3 stations that look good, put those .sment files into your...
    4. MacThule

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      No - it does better. It prevents the kind of lag with which we are all concerned from occurring. Schine already has continually optimized to accommodate the rampant small-man syndrome Starmade seems to engender, and in response the scale of building has just increased. Titan is a meaninglessly...
    5. MacThule

      Aux Pwr on Stations

      Well, clearly that who would implement such a feature without it being dependent upon available resources within station storage? Apologies for failure to wall of text the details of how such a concept CAN work. ;) Sorry - the concept has been brainstormed before. I didn't feel like re-treading...
    6. MacThule

      Aux Pwr on Stations

      Discount passives is the same as station passive buffs, and I think that is the way to go. I'd love to see the ability to activate (switch on/off at cost of FP while active, perhaps) not only station passives, but even outright buffs that make stations stronger without demanding they be...
    7. MacThule

      Incentives to Expansion (Anti-Turtling)

      I just read a book. The stories are richer and more complex. ;) I'm here to design space ships and stations, then use them in fights (ideally) - something other mediums cannot do better. To each their own, for sure, but I avoid missions like the plague in MP games. They always feel like...
    8. MacThule

      What choice do I got?

      I hate to say it... but, fight or flight are pretty much it in the vast majority of legit combat encounters I've had. Because either the ship I've encountered is more than 10x my mass and its first volley clearly establishes that not all of that mass is decorative, or I feel confident that I...
    9. MacThule

      Incentives to Expansion (Anti-Turtling)

      They're going to have to make missions more profitable than super-miner sweeps in order for them to draw people out on a consistent basis. Planets that aren't no-fly zones would be a big deal for sure, in a game where most space objects are either 'roids or planets.
    10. MacThule

      Why we don't share

      So what prevents you from joining an existing faction on your server and sharing their station?
    11. MacThule

      Incentives to Expansion (Anti-Turtling)

      I'm actually opposed to gold sinks in general, regardless of the level of success of a faction. They wreck the economy. Gold sinks became common in-game economic practice in order to drag players into using real life currency to prop up their in-game economic standing by constantly draining...
    12. MacThule

      Why we don't share

      Doing a little survey here to help with station design... Everyone needs an invulnerable station (currently). Typically no more than 2-3 players are willing to share a single station though. For some of us it's about size (either not enough, or so much that it lags some people), lack of...
    13. MacThule

      Incentives to Expansion (Anti-Turtling)

      NECESSITY - not sure how this can be possible without nerfing something else, hence the stick focus I think. FUN - Which in my case would have to involve the opportunity for meaningful PvP (not PvP playdates, fights with purpose). Killing AIs, running meaningless errands (NPC missions) and...
    14. MacThule

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      Agreed 100%. I feel like there is far too much onus being placed on servads to fix imbalances and issues with the core game. I feel like it should operate smoothly out of the box. As an end-goal, obviously. It's Alpha, etc, yes, but that cannot be a reason not to aim for non-alpha conditions any...
    15. MacThule

      Deep Space Star Port (WIP) - Cleaned up and expanded

      Some refinement of the features based on spending some time with the older version in a MP server for a while. The shop is now set up for automated production lines (only mineral carving is implemented so far, but that's still nice to have on tap), and I've centralized the build block, owner...
    16. MacThule

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      I still like the idea of charging FP per tic for any faction entities, more for entities when they are outside of claimed space. I also still strongly support a fuel dynamic. Schine's recent upgrades have significantly improved performance, but as expected, players have significantly increased...
    17. MacThule

      Another Display Update

      I tend to communicate in large blocks and find the complexities of SM to require extensive explanation for some players. 2048 would be more my speed, but... it sounds like even 1024 amplifies exploitability. I fell like the game desperately needs improved ability for players to statically...
    18. MacThule

      Another Display Update

      I've used displays to set up tutorial batteries on stations myself... a process which after a few repetitions prompted me previously to suggest a dialogue-based display alternative/replacement (i.e. press "R" on a decorative or other computer block and have it bring up a dialogue based on the...
    19. MacThule

      What are your ideas for "the ultimate fighter"

      yay! another circular discussion about so-called classes XD
    20. MacThule

      Chat/Channel Block

      This kind of indexing sounds like chunking the sectors the same way we chunk the voxels in 32x32x32 cubes. Pretty optimal, except... any idea of anything adding even a fractional weight to sector loads makes me wince - the jarring micro-lags between every sector are already disruptive and...