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    1. MacThule

      Question: Fleet Mining

      I do have a nice basic mining drone template. Finally. And they do work. I find that any frills (slaved salvage effects, additional systems, etc) make them more likely to fail, as does too much thrust (more than 2:1 in my experience)somehow, but I use 4 of them, and I can park near a good...
    2. MacThule

      Pirate and AI

      Turrets use their max range, but the main ship will not take the max range of the turret if the weapons on the turrets have longer range.
    3. MacThule

      Question: Fleet Mining

      Curious - does anyone know if there's a particular technical reason why the fleet mine command is MINE THIS SECTOR rather than MINE (as in, "mine everything loaded within sight of the command ship"), or is this more likely some form of control to prevent too much AFK mining (ie to limit it to...
    4. MacThule

      Pirate and AI

      Wrong forum area. Try General! :)
    5. MacThule

      I'm scared for Starmade

      Dual Universe looks scammy. They've raised 1/2M Euros with their hustle, but it looks like it's all front. The ships they show are model wraps from Turbosquid but the trailer says "all built in game." People will say anything when 1/2M Euros profit are on the line.
    6. MacThule

      Off the Wall Crazy Ideas for Capital Ships

      Ooo - unless such a capital ship could bypass HB protection when attacking other HBs... (y) As in - "I'm going to make myself vulnerable in order to make someone else vulnerable"
    7. MacThule

      Is armor too weak?

      I like armor, but only on small ships with few or no turrets. Reason being that heavy armor is actually effective in separated plates with spacing, and armored bulkheads between systems goes a long way to containing breeches (a missile getting into your systems can be effectively limited to...
    8. MacThule

      Dev Blog : December 6th

      With the advent of AI capable of sending out miners, mining fields, then returning the resources, please tell me that this functionality will soon also find itself incorporated into our player fleet mining options!
    9. MacThule

      Server Options for Fleets

      That wouldn't necessarily be an exploit or terrible thing. I like the way Stellaris plays where you build ships and garrison them at planets and stations within your zone of control and they require minimal maintenance (certain station features can reduce this even further). When war is declared...
    10. MacThule

      Marketplace: Ship Sales

      Thank you. I see so many factions with "shipyards" or something similar in their name, and many intend to sell ships until they find out it takes 20-30 minutes to broker a single ship sale and you have to be there doing pretty much nothing else the whole time. For maybe 10-20% markup over...
    11. MacThule

      Off the Wall Crazy Ideas for Capital Ships

      My question would be "why?" What am I gaining by turning my HB into a capital ship that is worth sacrificing total invulnerability for? What is so great about a capital ship that it's worth giving up the most powerful buff in the game - HB invulnerability? The concept seems good, I just don't...
    12. MacThule

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      And even packing them into adjacent sectors is bad since adjacent sectors load in if you're close enough.
    13. MacThule

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Unless the vanilla sector size is (massively) changed though, and I've seen no indicator of that, it does happen and will continue to. EDIT: I do agree that default sector sizes are far too small.
    14. MacThule

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Naturally it is - currently - easy. Very, very easy. I can currently travel 7 star systems - without jumping once - in the time it takes for me to walk to the corner store in real life. With standard jumps I can cross an entire galaxy in that time. That is... extremely easy. I know of no...
    15. MacThule

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      I like the proposal because, as titled, it expands the effective size of the playable galaxy by making areas farther from stars literally farther to travel to and from. Not because it "fixes" jump drives, which are not broken and already charge very fast... if you add an obscene amount to your...
    16. MacThule

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      I like this proposal a lot. Not a lot to add, I think it would work as proposed and I would be happy with it. It would also have a side effect of increasing the value of jump gates due to allowing more straightforward routes.
    17. MacThule

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Personally, I feel like jump drives were already sufficiently debuffed when inhibitors were introduced, because they affect all jump drives within range at once and can completely cripple jump drives more easily than it can a single powerful jump drive. Of course this doesn't often become an...
    18. MacThule

      Marketplace: Ship Sales

      Shipyards could be made to do it, but I feel like it would take more work on the programmer side to make that happen than to simply add a page to the shop that visitors already use and allow the seller to add docked entities to it using nearly the same code currently used to select ships from a...
    19. MacThule

      Marketplace: Ship Sales

      Add a tab to the new marketplace/trade network feature allowing expedient sales of ships (all ship entites; including turrets). Owned ships currently docked to the entity the shop is on could appear in a list, similar to selecting new fleet members. Once selected, the shop owner could set their...
    20. MacThule

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      That, King, touches on something that is always in my mind when mass limits come up, but is maybe a little abstract. I think that a lot of opposition to strict mass limits is rooted in fear and insecurity about not having the largest ship on server and therefore being dominated by whoever does...