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    1. MacThule

      Power System Overhaul Proposal

      Also... I've been really enjoying the native styles induced by StarMade systems. As in, what you can do when you start out from a practical systems perspective then attempt to beautify what's already there rather than try to make it look like something somewhere else. It's unique and attractive...
    2. MacThule

      Power System Overhaul Proposal

      I still think that it's odd that performance is barely being discussed at all. I could care less about building new ship models, I enjoy building. I've never cared about how 'pretty' a ship is (all that leads too in MP is player after player after player demanding that everyone on the server...
    3. MacThule

      Power System Overhaul Proposal

      Except that, regardless of automation, fuel is a Cost. It would not be a reiteration of the existing dynamic, it would be attaching a Cost to existing power generation as a resistance factor to overbuilding, or drone camping, since all such activities would incur a Cost. Not to run off on a...
    4. MacThule

      Power System Overhaul Proposal

      I think that a redesign at this level may be better suited to a StarMade 2, because it really is a complete reboot of the game... which is fine, 'it's alpha,' all well, BUT I think that the existing core game is well liked enough that I think a lot of people would prefer to continue playing it...
    5. MacThule

      Power System Overhaul Proposal

      I'm completely not seeing how this proposal resolves any issues of game mechanics. The problems stated in the proposal are about Design, Complexity, & Number of Blocks. Then in the solution it sounds more like this is about mechanics and balance (it mentions this somehow reducing the need for...
    6. MacThule

      Power System Overhaul Proposal

      Will this significantly improve performance? I think the answer to that is the answer to whether this proposal is good. Because otherwise it seems... deeply unnecessary. It's a complete re-invention of the game and looks like it will take over a year to implement. On the other hand, many...
    7. MacThule

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      'Secure' can be anything from secure against casual intrusion by passersby (IRL a locked door) to secure against heavily armed assault (IRL a reinforced concrete bunker designed for military defense). Even a heavy defensive fortification is not "'secure' against 'overwhelming firepower'" though...
    8. MacThule

      What is the point of carriers?

      1) EFFICIENCY. A single missile or heavy cannon blast from a large capital ship can deal enough damage to completely vaporize a small craft like a fighter instantly. This isn't an old Final Fantasy game though, and the fighters aren't lining up to be shot. Fighters with 3:1 thrust ratios and...
    9. MacThule

      Fleet GUI Expansion

      I think enhanced off-screen virtualization (like the planned, unloaded mining) as you put it - of entities and larger processes - is actually one of the only productive paths of major expansion for this game. I'm sure we will continue to see optimizations of the core system, but because it's so...
    10. MacThule

      Fleet GUI Expansion

      According to the Roadmap, GUI improvement round is coming in the not-so-distant future, so I thought it might be a good time to look at what ideas are out there regarding fleet interface. Obviously, a big one is that we need to be able to hotbar specific commands for specific fleets (so drag...
    11. MacThule

      Trivial but effective boosts to station survivability

      What is the block max armor rating though? Maybe this can be used as a multiplier to HP. 255 with 99% armor rating is almost the same as 25,000 hp.
    12. MacThule

      Suggested amount of shields?

      Panpiper is completely right. I didn't give my comment any context, and if the ship represents a large investment on its own (before shields), that is where I would deck the ship out with tank shields, because there is definitely a place and time for very heavy shields, and in my opinion that's...
    13. MacThule

      Trivial but effective boosts to station survivability

      This situation specifically is one of the top reasons I want logic linked to fleets in some way. If we could logic command fleets then one patrol fleet could be placed in charge of defending several facilities at once - a boon to the player (economically) and a boon to the server.
    14. MacThule

      Suggested amount of shields?

      Keep in mind one other shield alernative. Shields are expensive, and no amount is "enough" on multiplayer, because there's always someone with a bigger gunship. So there's always the option to go low on the shields, save a ton of money, and just make sure your more fragile ship is...
    15. MacThule

      Trivial but effective boosts to station survivability

      I like the idea of a station plate armor that is so dense it vacuums up thrust like mad, but is near impenetrable. Neutronium, basically. Something similar could be done for shields - a hyper-dense crystal that acts as a shield super-capacitor (500 times the shields generated by a single...
    16. MacThule

      Activate cloak cooldown when torpedos undock

      Well, they just finished the big NPC deal, and there will be some fine tuning of it this month I'm sure, they said the next priority is going to some rounds of gameplay and balance improvements. It may be time to drag some of the old stealth suggestions and brainstorms back up...
    17. MacThule

      What blocks do you use as decorations?

      I like using girders for door rims. Carved minerals for floor in or as a border/trim to liven up other flooring material. Plain medical cabinet for nice, white, clean flooring tile. Exposed logic filled in with motherboard and some decorative computers makes a nice server room or technical room...
    18. MacThule

      Strategy Treatment: Disposable Defense

      Man, I wish fleet AI and command interface were better! The fleet GUI needs a serious re-design, giving the ability to customize info displays on fleets, group & nest fleets, set standing orders for fleets when they get loaded while owners are offline, ability to pass shared command priviledge...
    19. MacThule

      Strategy Treatment: Disposable Defense

      I feel that the weakness of AI directly contributes to the laundry list of reasons players should NOT invest excessive hours of grinding to field ships overburdened with pointless, heavy physical defenses. In the OP I say "if ECM & Point defense fail"... the reality of unreliable AI means that...