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    1. MacThule

      Squadrons

      No, but I really hope that something of the sort is implemented in the future!
    2. MacThule

      Getting a server to build outside of homebase protection

      I agree with that, but feel the need to express disagreement with what I suspect might be an unspoken assumption that the onus for balancing your equation falls on the game makers or servads. I believe responsibility for balancing the grind>=<fun equation falls entirely on the player. Otherwise...
    3. MacThule

      Getting a server to build outside of homebase protection

      I love that plan. Local gate networks can offer a lot. I used a HB for a hub once over a brief period, and just made all the outlying gates extremely cheap and easily replaceable, knowing from previous disasters that they would be harrassed.
    4. MacThule

      Strategy Treatment: Disposable Defense

      Thanks! I'll be showing how resource acquisition and manufacturing capability are the true shield and armor here, and discussing why civilian ships should be the most disposable in your armada and how that also makes them the most valuable and essential ship types to have in your BP repertoire...
    5. MacThule

      NPC update resources and maintenance now give live economies?

      As I see it, this is closest to the situation, though it will take months of testing for us to really know. Reason: it certainly lays a strong groundwork for a robust, living economy to develop, and possibly more importantly shows the interest of the developers in seeing such a dynamic mature in...
    6. MacThule

      Hi, Nocturna! It's been good seeing you around MP again lately. I was spending a lot of time in...

      Hi, Nocturna! It's been good seeing you around MP again lately. I was spending a lot of time in SP this past Summer & Fall so I missed seeing you!
    7. MacThule

      Strategy Treatment: Disposable Defense

      I wanted to title this treatment "The Best Defense" because it is based on what really works, not what should work from a perspective of min-maxing trying to plan for every eventuality. I went to a more technical description to prevent pointless bickering over semantics about whether...
    8. MacThule

      Squadrons

      Independently commandable fleet subdivisions (squadrons, or wings, or lances, or whatever) +1 Additional fleet commands (escort, etc) +1 This has been suggested a few times Although creating autonomous fleet subdivisions might be harder than just allowing players to issue commands to multiple...
    9. MacThule

      How Drone Mining Works

      Visualizing 2 fleets of drone miners acting like minions and jostling each other stupidly until they bumped the rock then mass chaos ensuing got me laughing so hard I had a coughing fit (currently very much enjoying cold season).
    10. MacThule

      Power & Oxygen systems

      I didn't see anyone at all saying it was "impossible" or even undesirable. I like the idea of life support, but think it would work better if kept generic - not all spacefaring races breathe oxygen. Making it solely about O2 is just racist, man;) Also, since conduits are assumed for power...
    11. MacThule

      How Drone Mining Works

      I use my Monk miner as a hybrid, so actually I quite often actively mine the same field and even the same rock as my drones. It doesn't cause any real problems. If you mine exactly the point of the rock your drones are currently mining they just stop and pick a new point to mine and keep going...
    12. MacThule

      Getting a server to build outside of homebase protection

      We were building gun stations on Elwyn Infinity due to the strong FP inversion - a faction could not survive long without holding at least 6 systems. Knowing that non-HB stations can/will be destroyed, my faction's approach was to just claim 30 systems, mostly with 2-block stations that could...
    13. MacThule

      Suggestions: armor and penetrating

      Good thread. From a practical compromise perspective with an eye towards codability I have to agree with Lancake. In a perfect world, I would love to see a fusion between the taisong and StarWars1981 proposals - stacked armor not being penetratated or seeing block destruction at all unless...
    14. MacThule

      Recon Hull blocks

      Use motherboard, circuits, decor & carved minerals with bits of hull for accent. These can be used to make pretty good looking cyber-recon hulls, visibly covered in the special circuitry that allow them to cloak. I would like to see stealthough improved, but I do agree with the current standard...
    15. MacThule

      A main hub spawn station, with services like insurance and banking

      It would be nice if you turn on "buy for credits" only for spawn and set a list of ships available to do that with so players getting killed could get right back into a cheap, basic ship without all the hassle. It doesn't feel realistic (and isn't fun) that startups have to bolt every ship...
    16. MacThule

      How Drone Mining Works

      I like this information because I've had similar behaviors since the patch that really make me feel like the fleet entity itself - not the miners - is now getting stuck on one sector and no matter where you send it it continues to reference that first sector for mining. Currently out of state on...
    17. MacThule

      Recognized User Programmable AI, via a grid system

      Fantastic to hear that they are looking at more adaptive, programmable AI!
    18. MacThule

      StarMade v0.199.349 - NPC Faction Update

      I'm going to incorporate this idea. Inner ship remote to engage or dis-engage docking gear (using doors).
    19. MacThule

      How Drone Mining Works

      Update regarding the update: It typically seems to be enough to get the drones mining a new sector to take 10 seconds to exit the server and immediately continue last play, but they then have to be called into the new sector using carrier recall most times. Once I did get them to mine a new...
    20. MacThule

      Fleet Improvements

      So with the NPC update, there were also fleet improvements. Some have already mentioned that fleet mining is much improved. Has anyone else noticed that fighters seem to perform CARRIER RECALL more quickly and intelligently as well, or am I imagining it? Any other specific performance...