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    1. Panpiper

      Additional Hotbar(s)

      My goto ship has multiple functions; it has double salvage/pulse arrays requiring two hotbar buttons, a technobeam array, scanners, jump, overdrive, ion shields, ship core for docking, and currently three different weapon systems, but wanting to add at least a fourth. That's eleven to twelve...
    2. Panpiper

      A look at shield strength and weapons.

      I agree that damage is too strong relative to defense. I've been building a big ship and going all out to make it as defensive as possible , and I have no less than two complete sets of armament on that same ship that can each destroy an equivalent ship with a single salvo. The killer is that...
    3. Panpiper

      Salvage array on planet

      Why don't you just equip your ship with a proper defensive 'stop' setup? I did that myself on a salvage ship and could mine planets all day and never get moved an inch by gravity.
    4. Panpiper

      What type of ships are you more drawn too?

      Paraphrasing, "It doesn't matter, because your opponent will use this strategy for which there is no counter." This is not true. I have seen purpose built uniques that are built to counter this, and it's not solely a result of building strategy, it's tactical usage, again for which they are...
    5. Panpiper

      What type of ships are you more drawn too?

      Respectfully, I disagree. It is thinking this way that makes people think there is nothing wrong with starting with whatever shape, filling the shape with 'roleplaying spaces', and then cramming in the seemingly unimportant details like weapons and shields in the resultant haphazard manner you...
    6. Panpiper

      What type of ships are you more drawn too?

      To me a ship built based on a previous work (film, television, anime, whatever), no matter how pretty or well done, simply means to me that somebody had a lot of time to invest. It says nothing about the builder's creativity, or more importantly to me, their ship design expertise. Moreover, I...
    7. Panpiper

      Armor?

      Are we 'absolutely' certain that it is piecre that gives this armor bonus effect? Calbiri's chart indicates that it is punch, not piece. And what happens if you have both running simultaneously?
    8. Panpiper

      Effective Pirate Base Elimination

      Sure, if the server (Ordo Imperialis) ever comes back online. It's been down for most of two days now, and I had not saved the blueprint. It is (was?) still under construction, but more than capable of taking a beating and giving a licking as is. Ach, but if (hopefully when) I sent you the...
    9. Panpiper

      Effective Pirate Base Elimination

      Ah, well that might explain what happened to the turrets in my little adventure. Those 30 heatseakers I was spamming every 15 seconds were not small ones. Of course nowadays, I am flying around in a (small 63 blocks to a side) borg cube with one of my options to spam 128 of them for 1280 MIRVs...
    10. Panpiper

      Effective Pirate Base Elimination

      LOL! Build mode scouting. I never thought of that. Definitely munchkin... I like it. ;-)
    11. Panpiper

      Armor?

      I suspect it will use averages and abstractions, such that if you have nothing but advanced armor and a decent amount of it, it will simply subtract 50% from the weapon damage before knocking off hit points. If you have less than a certain block requirement of armor, it will have correspondingly...
    12. Panpiper

      Make turrets easier to place

      So yesterday I finally got to the point where I was ready to install two dozen point defense turrets on my new ship. I had designed a nice, clean, easy to afford PD turret and had the materials in inventory to build all twenty four. So I bought 24 blueprints. I right clicked on one, then clicked...
    13. Panpiper

      Punch/Pierce rules discrepancy?

      So Lancake, you are saying that the Wiki is correct and that Calbini's chart is incorrect. Pierce does not protect from piercing effects, punch does that? Pierce adds armor instead?
    14. Panpiper

      Zero mass, cosmetic hull

      Would that the future could be accelerated. ;-)
    15. Panpiper

      Zero mass, cosmetic hull

      Hull cladding and aesthetics are actively discouraged by the mechanics of the game, at least as regards to small ships. There are serious mass penalties in the mechanics, most especially if you want to use cloaking. The end result is that there is a strong encouragement to use little to no such...
    16. Panpiper

      Punch/Pierce rules discrepancy?

      Calbiri's posted chart of primary, secondary and tertiary weapon linkages specifies that the primary effect of punch as a passive defense is to reduce damage to blocks, whereas in the Wiki, it states that punch provides protection from armor piercing projectiles. Calbiri's chart states that...
    17. Panpiper

      Dream Boat - Slug Boat, the Need for Attitude Thrusters

      Using tedium as a balance feature is generally not wise game design. I agree that on principle, big ships 'should' be slug boats compared to fighters. But a provision must be made to allow those big ships to compensate for that. I agree that a big ship wanting to be as maneuverable as a fighter...
    18. Panpiper

      automatic anti drift thrusters

      Try holding down the left shift key while moving with WASD.
    19. Panpiper

      Dream Boat - Slug Boat, the Need for Attitude Thrusters

      Nope. I'm sure it factors in somehow, but I started with the same 63 block box. When it was just a frame, it turned on a dime. Now that it's reached 8500 mass, it turns like a slug.
    20. Panpiper

      Dream Boat - Slug Boat, the Need for Attitude Thrusters

      So I finally ventured out of my safety zone where I had always built only tiny, stealthy ships. I had worked up the resources to build a ship that would not be intimidated by a few pesky pirates. I have spent two days building my marvel, a beautiful piece of engineering (in my eyes anyway)...