Search results

    1. Panpiper

      Discreet Shipyards Incorporated Releases

      ~8.5K "per second", yes. So in "five" seconds that would be ~43K. Your build generates 60K "per five seconds", which does not seem worth it to me given the problems such reactors have with lag.
    2. Panpiper

      SVG Excavator

      It looks to me like you are using a single layered checkerboard pattern for your array. This leaves behind quite the mess of random odd blocks. Personally I prefer a solid mass of salvage beams. This can be easily achieved by having a second set of beams behind the first in the opposing...
    3. Panpiper

      Discreet Shipyards Incorporated Releases

      60K per five seconds. Just putting in a solid mass of power modules into a 7x7 will net you ~43K of power in that same five seconds, without lag issues. Is this really worth it? Does it become more efficient if scaled up?
    4. Panpiper

      How do you create a reliable ship?

      Pirates typically come out in small squadrons. Unless you like dogfighting while outnumbered by similarly sized forces, I would recommend having a 5-10,000 mass ship for general purpose work. Give it missile/damage beam turrets to make killing pirates fairly automatic. Be aware though that...
    5. Panpiper

      Playing with missile turrets

      I am on a server with AI difficulty set to medium or easy, and my cannon turrets virtually never hit anything. (And sadly therefore, neither does point defense work against missiles.) However my homebase is regularly visited by pirates. While the base itself and anything docked to it are...
    6. Panpiper

      Server suggestion: Beefing up armor.

      Well, using the suggested numbers, any weapon that could do twenty damage would do one point's worth to an advanced armor block 'if' it had maximum pierce bonus. It would take a lot of work to penetrate at that rate, but there 'would' be damage. That said, I expect fighters would be built...
    7. Panpiper

      Server suggestion: Beefing up armor.

      I would happily do the tedious work myself if there was a way to get it onto a multi-player server. I'd start a server myself if I knew the first thing about how to set one up and run it. (I'd also mod the heck out of the turn rate to make larger ships much more agile.)
    8. Panpiper

      Please stop penalizing 'roleplaying' builds

      Except for two fundamental and crucial differences. The 'doom ship (cube)' will be a smaller shape making it harder to spot and harder to hit. The doom ship will contain more volume under the (dubious) protection of less armor, permitting more mass to be devoted to shields and weapons. But most...
    9. Panpiper

      How do you create a reliable ship?

      A shop module allows you to sell stuff to other players on a multi-player server. You would be of course competing with the NPC shops, so generally it is not worth the bother. A docked lander means basically carrying around a small ship docked to your big ship. The big ship cannot effectively...
    10. Panpiper

      Server suggestion: Beefing up armor.

      As the game stands in native, hull armor isn't good for much. It will take a hit, but it is trivial to create weapons that will destroy even advanced hull on contact. The only reason right now to use hull on one's ship is cosmetic. In terms of combat utility, one is otherwise vastly better off...
    11. Panpiper

      How do you create a reliable ship?

      The effectiveness of missile defense turrets depends on the AI difficulty setting on your server. If you are playing with an AI difficulty of easy or medium, do not bother with anti-missile turrets, they won't be able to hit their targets effectively enough. The same goes for offensive turrets...
    12. Panpiper

      Please stop penalizing 'roleplaying' builds

      Thank you for your insults. You have helped to put my own thinking into the proper perspective. You want me to not build a cube, you want me to build a longer more sluggish ship. The fact that I HATE flying a slug boat is irrelevant to you, you could not care less. On the off chance that you...
    13. Panpiper

      A look at shield strength and weapons.

      The griefer uncorking for two million, that is indeed inevitable in a game that permits PvP. What is NOT inevitable is that you wind up instantly killed. That is the result of a deliberate design decision to keep shields sufficiently weak as to deliberately ALLOW a griefer to one shot kill you...
    14. Panpiper

      A look at shield strength and weapons.

      I see, so the griefer moves to 4.5 kilometers from you and without warning, fires on you for two million damage. The first indication you have that you are in a fight is that you are dead. And this you call, 'better tactics'.
    15. Panpiper

      Advanced Blocks

      I would be fine with this, anything to pursue greater efficiency is good. If it requires a 'grind', well, that's part of a resource game, just gives us something to work towards. That said, I somehow doubt we'll see this in the game. It makes me hope for the modding API asap, so likeminded folk...
    16. Panpiper

      Please stop penalizing 'roleplaying' builds

      I do not have an RP ship. I wish I could build one. But those who insist that a battle cube is only marginally better than some beast three times longer with vastly more hull stretched more thinly, are simply wrong. RP ships are VASTLY more sluggish than a cube, are vastly easier to hit and...
    17. Panpiper

      Please stop penalizing 'roleplaying' builds

      That does not have to be the case... Key words: "does not despawn the projectile on hit". Well, then please stop hating me for flying around in my battle cube. If you are going to insist upon a system that rewards me for doing so and penalizes me for building a prettier ship, you have no...
    18. Panpiper

      Please stop penalizing 'roleplaying' builds

      I 100% support build options to help us with turn rate. Nothing frustrates me more than having to spend 30 seconds dragging my mouse just to be able to line up with an asteroid. However while this suggestion goes a long way towards aiding with that, it is not specifically a discussion about...
    19. Panpiper

      Please stop penalizing 'roleplaying' builds

      I would like to build and fly ships which others find attractive to look at, that are believably interesting. I would like to be able to play on a 'roleplaying' server where the look of a ship is paramount. However the actual game mechanics actively deter me from doing so, and unnecessarily so...
    20. Panpiper

      A look at shield strength and weapons.

      The problem with that is that it is not a single weapon 'shot', but a single weapon 'salvo'. Yes, if it was a single nuke missile or cannon shot, it would be easy to program that a shot that takes down shields does not do any additional damage. But the salvo attack launches a hundred or more...