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    1. Panpiper

      Ship build help.

      Oh good grief! The extent of my own oblivious blindness astounds me sometimes. Thank you Jayman.
    2. Panpiper

      Just started...crafting issues

      The game is still in alpha and a lot of user friendliness is still missing. I suggest consulting the Wiki and specifically looking at the pages for the three types of factories. On those pages, is the list of what those factories can produce, along with the components needed for their...
    3. Panpiper

      Effective Pirate Base Elimination

      Ah, would that such omniscience were available to we newbs. ;-) I take it the faction block is 'not' at the middle of the little green box on our hud? Is the only way to gain such knowledge to destroy a vast number of pirate stations so as to learn from experience? Finally, what in your...
    4. Panpiper

      Ship build help.

      Please forgive my newbieness, but I have no clue how to copy/paste, and I would love to know. Can someone give me a clue? For that matter, is there an undo commend?
    5. Panpiper

      A weapons logic question

      My goodness, a ship that actually looks like a ship! Mine tend to look like spare parts bolted onto a latticework of power conduits. Unless I'm building a Borg cube. My Borg cubes are beautiful. ;-)
    6. Panpiper

      Reorienting docking facing?

      Has anyone told you recently that you are a wonderful human being and that we love you for all you are doing?
    7. Panpiper

      Capital Ships mod and test server

      If I wasn't so busy still trying to learn the native game, I would give it a shot. Normally I am big on mods to keep things fresh and moving. But things are still 'very' fresh and moving for me now.
    8. Panpiper

      Effective Pirate Base Elimination

      Well, the server I've been busy on the last couple of days is down, so I went back to an older game (a whole two days older) that I had largely abandoned. The warship I had been building there so as to take out a pirate base which was way to close to my homebase, had a firing mishap with it's...
    9. Panpiper

      PVP ship concepts, need feedback please!

      Thank you. I was about to ask if this was still/actually the case.
    10. Panpiper

      Reorienting docking facing?

      So I'm building what is finally a major, general purpose ship, even including the 'roleplaying' features I usually avoid due to it being mass intensive to no functional end (up till now, everything I've built except for one dedicated fighter/bomber has been permacloaked). This ship is not...
    11. Panpiper

      A weapons logic question

      FunnyBunny14 did a lot of hand holding for me when I first showed up here, very much the newb. (I'm still a newb, but starting to get a handle on things.) One of the things he impressed upon me was the use of salvage/pulse instead of salvage/cannon. I was initially leery due to the high recycle...
    12. Panpiper

      A weapons logic question

      I don't suppose there is any way using logic circuits to get for instance a damage beam to fire at the same time and in the same direction as my rapid fire cannon? Like; "if this block is active, send signal to activate that block"? What I would like to essentially to marry a virtually zero...
    13. Panpiper

      [Small updates] Roleplay ship interior classification (human race): An attempt

      I would be interested, yes. And if the one you might suggest has a page posted somewhere detailing what the server is about, that too would be appreciated. I do hope it would be possible to import a blueprint or two, as the design work I have done thus far on my 'Pirate Bane' fighter/bomber...
    14. Panpiper

      [Small updates] Roleplay ship interior classification (human race): An attempt

      I am certainly curious to know more of what playing on a roleplay server entails. Is it 'required' that we play in group all the time, or is it perfectly fine if more than 90% of the time I am just off solo mining and ship building? Is teamspeak a requirement or do people communicate via text...
    15. Panpiper

      Which weapons can fire through armor blocks?

      I created my own faction so as to have a homebase (but inadvertently put it in firing range of a pirate base, so I am not at this point using it). I am playing however on a multi-player server.
    16. Panpiper

      Which weapons can fire through armor blocks?

      Ok, it turns out this is some sort of graphics glitch and I should probably be reporting it as a bug if it hasn't been already. I went out to test things again, this time with regular armor blocks in front of them instead of crystal armor. However this time I happened to have two point defense...
    17. Panpiper

      Which weapons can fire through armor blocks?

      Ah, sorry. I do not have glass in front of my camera. I figure if I loose the shields and my camera gets nailed, I've got a truly excellent view out of my cockpit in any case. So that means there is apparently still an issue with missiles being blocked by hull armor.
    18. Panpiper

      Adventures in Newbie Land (and a few questions)

      You mean link a cannon to the cannon to majorly increase it's fire rate, right? I would certainly do that. For aesthetic reasons I would prefer to keep these point defense guns relatively small (which given armor cladding and the blockiness of the game, is virtually impossible on such a small...
    19. Panpiper

      Which weapons can fire through armor blocks?

      Well, I'll be jiggered, I did use 'crystal' armor as the facement to my missiles. I will test that later this evening. Right now I am late and must run.
    20. Panpiper

      Adventures in Newbie Land (and a few questions)

      Right, who would have thought that cannons would do such a better job at destroying missiles that beams simply won't do. One again I am guilty of newbie obliviousness. (Is that written anywhere?) Fortunately I've only built two of the turrets so far (built one, blueprinted another). Thank you...