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    1. Panpiper

      How to make beams/ projectiles thicker

      Digressing a bit from the thread topic, what was the point of nerfing groups? And is it really a 10% increase in power per extra group controlled by the computer?
    2. Panpiper

      Will the missile blast radius through shields bug ever be fixed?

      Point defense should work, 'that' would neuter any overpowerdness of missiles quite nicely. Of course the OP's bug also needs fixing.
    3. Panpiper

      Seeking Information: Anti-missile turrets

      Thank you for the feedback. Having built the array, it takes just over 12K of power for the 7x7 array, which while a lot for a point defense cannon, is fairly trivial to generate in a box turret. (I prefer a turret to generate as much of it's own power as possible.) The turrets I am building...
    4. Panpiper

      Seeking Information: Anti-missile turrets

      I am planning on a set of point defense turrets for a new build. I have no idea how well it is going to work, but my plan is to waffle a set of autocannons in a 7x7 solid grid array, for each such turret. (Obviously, these turrets will be a bit larger than your typical point defense turret.) I...
    5. Panpiper

      Implemented Force field blocks

      I was just about to post elsewhere a query as to whether or not anyone knew the details on the force field blocks that are being used on some servers such as Red Shift. They have a forcefield block the text for which says they are essentially blast doors but with a glowing, transparent texture...
    6. Panpiper

      modular power core design tips and titan cores

      Is this information still relevant?
    7. Panpiper

      Optimal Growth Strategies

      My growth strategy thus far has always been to simply build bigger and better mining ships. I'll take my starting resources, buy extra salvage modules, power blocks, and very soon a cloaker. (Buying a faction block, and creating my own personal faction, is of course fairly high on the starting...
    8. Panpiper

      Proof that higher default shield capacitor values would be a good thing

      I will certainly help with testing config changes on a test server. I cannot promise to do this full time or anything, but at least some sort of daily effort I could likely manage. The question of course is 'what' changes would we test? Pulling from my own post above, I would suggest doubling...
    9. Panpiper

      Discussion : How to improve game combat ?

      I understand that there is already a mechanic in place that increases the energy cost of a weapon, the more such weapon groups are added to any given weapon computer. How about the same sort of mechanic being applied to each weapon increasing the energy cost the more blocks are used? The...
    10. Panpiper

      Discussion : How to improve game combat ?

      Assume your ship currently has 50% in weapons and 50% in shields. If shields are doubled, you assert that people will have half as many shields and increase their weapons, so they would go for 75% in weapons and 25% in shields. However that only results in a 50% increase in firepower, whereas...
    11. Panpiper

      Proof that higher default shield capacitor values would be a good thing

      The existing situation: Griefer's paradise. Victory goes to whomever fires first. The optimum PvP ship design is a glass cannon built to one shot kill any ship. The existing numbers permit this sort of build against which there is no defense. There are those who wish to change this current...
    12. Panpiper

      Update in one day...maybe?

      Point Defense is the term used to refer to systems designed to shoot down missiles (and sometimes fighters). In Starmade this is usually done with small turrets using cannon/cannon (equal ratio for highest rate of fire) and with the bobby AI set to 'missiles'. Those turrets will then target...
    13. Panpiper

      Update in one day...maybe?

      There seem to be several very major (to me anyway) bug fixes and tweaks. It looks like point defense might actually be workable finally. Also an effect which I worked long and hard to try to finagle might now be simply a menu choice, to get missiles (and other weapons) to stagger their fire...
    14. Panpiper

      Was there a change to factory enhancers/slaving groups?

      I just started putting together a bit of a factory setup. I put down a capsule refinery, setup a couple of storage boxes for it to draw from and dump to then added a few resources to the draw chest to make sure it was working. It was, at the expected very low rate. Then I added 125 enhancers and...
    15. Panpiper

      Station Defense?

      I don't have much experience with PvP station combat. The only time my station ever saw serious action (wandering pirate fleets do not count as action, as they die literally inside of one second) was when my server admin spawned in a massive attack using the majorly souped up pirate cruisers he...
    16. Panpiper

      Server suggestion: Beefing up armor.

      Because the essential idea is to reward the use of hull, which most people use to make a ship pretty, not to reward the use of the defensive piercing effect. By increasing armor/hull itself, the bonus goes to all ships, including those built without regard to any such change.
    17. Panpiper

      How did so many people decide titans start at 100k mass?

      Wouldn't it be nice if the game mechanics didn't actually encourage and reward the building of cubes? There is NOTHING more important to me than the handling characteristics of a ship. If I have to spend thirty seconds dragging my mouse just to line up a ship on an asteroid, I am NOT going to...
    18. Panpiper

      Is there a trick to straightening turrets?

      Is there any way to straighten turrets without manually climbing inside each one individually, doing it yourself, then having to reset the bobby AI? I was doing work inside my ship, when my very large turrets swiveled to engage a passing pirate, and now they occlude all sorts of space. Sadly my...
    19. Panpiper

      Timing Out

      I am constantly timing out, at least once an hour. It is quite frustrating, given the only way I have found to actually log in requires clicking several times to go through a handful of pages. If there is a clear 'click this to log in button' somewhere, I have not found it. I too very much wish...
    20. Panpiper

      All Wolfs ?'s about missile post/My first Fighter

      Go for power, then figure out how to get more power. Learn how power systems work, then make them work for you. Ignore anything you see about how to get maximum power out of small square spaces. You want to use the whole space of your ship for power, long lines of power extending through all...